44 Minutes in Nightmare

loloop

Released
Mar 15, 2021
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    2025.10.11 : Ver. 2.0.4 Update Information

    Addressed Unity’s security vulnerability You can now see outside from inside the wardrobe (finally) Slightly increased breathing sound volume when frightened Slightly increased movement speed when frightened ]Enemy light now turns off when the enemy is defeated Other minor adjust

  2. Developer post

    2023.11.13 : Ver 2.0.3 Update Information

    Reduced the sound of breathing during fear a little. Change default brightness to slightly darker. Changed the resolution of the large map a little higher. Changed the memo against rare enemies to be easier to understand. Limit the direction in which you can sprint to forward onl

  3. Developer post

    2023.05.24 : Update Information

    Adjusted the overall map display system (mainly for the Switch's TV mode, so the appearance will not change). Increased a little the amount of cloth that can be taken from a large piece of fabric. Changed the girl to randomly appear as either Ver.1 or Ver.2 type. Changed "Examine

  4. Developer post

    Major updates, including addition of custom mode

    Update for the Nintendo Switch version release: denoted as 2.0.1 from this ver. I am pleased to announce that I have ported "44 Minutes in Nightmare" to Nintendo Switch! With this port, the program has been completely redesigned and all elements have been revised in order to make

  5. Developer post

    Advance notice

    I am currently preparing a major update. I will be adding 8 more Achievements to the game, so they are currently pre-listed in the store. Please wait for the update as you will not be able to unlock them in the current version.

  6. Developer post
  7. Developer post

    2022.03.27 : Update Information

    Once you have entered an escape room you have found, the icons for that escape room will now appear in the order in which you found them. Changed so that if an enemy opens the wardrobe, the amount of damage received inside the wardrobe is halved. Fixed a situation in which the me

  8. Developer post

    2022.02.23 : Update Information

    Addressed the issue of FPS drop due to map implementation. Changed the activation time of the passive item ""Ghost"" from 30 seconds to 15 seconds. Slightly reduced the transfer noise of the transporter. Added a button to return to the main menu at the bad ending. Other minor adj

  9. Developer post

    2022.02.21 : Update Information

    Changed the position of the mini map to the upper left.(Because comments often flow to the right in video streaming.) Changed so that the toilet, doll room, and secret room cannot be determined on the map until they are opened. Changed so that a door is always generated in the vo

  10. Developer post

    2022.02.10 : Update Information

    Added the item "Mini Map". - It's on the same shelf that contains the key to the starting room. - Use items to open and close the Mini Map. - If it's in your inventory, you can use other items while the Mini Map is open. - While useful, it will overwhelm your inventory, so it's u

  11. Developer post

    2021.12.25 : Update Information

    The music box has been changed so that when the music box is broken, it becomes flattened. Slightly adjusted the explanation text when selecting difficulty level. Slightly adjusted the hint time on the load screen. Slightly adjusted the text of the memo. Add & adjust MASAYUME

  12. Developer post

    2021.12.02 : Update Information

    Fixed a mistake in the flashlight bug countermeasure. Fixed a bug that allowed you to keep running even with reduced stamina under certain conditions. Other minor adjustments. - After the update, the settings may revert to the default values, so please check to make sure.

  13. Developer post

    2021.11.30 : Update Information

    Fix the flashlight bug. Fine-tuned the position and size of handheld items. Slightly improved processing. Other minor adjustments. - After the update, the settings may revert to the default values, so please check to make sure.

  14. Developer post

    2021.10.21 : Update Information

    Night vision color changed back to green.(Gentle on the eyes.) Lowered the sound when using powder. A table light was added to the first room so that users would be aware that they could also turn on the table light. Reduced the number of times the normal mode rest point can be u

  15. Developer post

    2021.09.19 : Update Information

    Adjusted the depth of field so that distant areas were blurred and not clearly visible. Changed the color of the text on mouse-over, since it was difficult to read the item name in the light of a flashlight. In case you lose or drop your light, you can see it dimly at close range

  16. Developer post

    2021.08.13 : Update Information

    Live content "NightLive" added to "MASAYUME" Memories. Adrenaline is now available for use in "MASAYUME".(Achievement "Secret Base" must be unlocked.) Fixed a rare fixed-viewpoint bug that would occur if the player was right next to the door when it was broken by an enemy. The kn

  17. Developer post

    2021.08.08 : Update Information

    Changed so that the light of the laughing doll turns red when the laughing doll finds you. Changed the attack power of rare enemies to 160. - After the update, the settings may revert to the default values, so please check to make sure.

  18. Developer post

    2021.07.26 : Update Information

    Added special content "MASAYUME". - This is a game-like reading content. - You need to clear the normal mode at least once to view it. # Currently, only Japanese is supported.

  19. Developer post

    2021.07.16 : Update Information

    Reduced the chance of finding a first aid kit in a locked room. Reduced the number of rest points in short mode by one. Slightly adjusted the number of items in short mode. Added guidance text when switching between keyboard and controller. Changed the handling when an enemy gets

  20. Developer post

    2021.07.07 : Update Information

    Changed the number of times rest points can be used for each difficulty level. Slightly reduced the contact range of rest point. Changed the blue area to a smaller size to make the rest point contact range easier to see. Greatly reduced the probability that enemies will change th