Capital Command

Coming soon

Hellride Games · Hooded Horse

Planned release
2026
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    End of Year Report: 2024

    It’s been a while (sorry!), so here’s a quick update concerning the state of Capital Command , last year's progress, and what comes next. State of Development Core gameplay is still the major focus. I've gone through a couple of iterations and settled into what I believe will be

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  3. Developer post

    Demo update - build 2022.11.10.1 now live

    Greetings, captains! This update delivers a significant overhaul of the game's propulsion mechanics and the autopilot. Details follow. In Capital Command, ships' engines use a limited resource to push your ship through space. Previously, engines were either actively thrusting, or

  4. Developer post

    Demo update - build 2022.10.13.1 now live

    Greetings, captains! The new demo version, now live, has a number of features that unfortunately weren't ready for NextFest, as well as some that were requested by the players in their well thought-out and useful responses. Secondary batteries (including the Scout Corvette's star

  5. Developer post

    Capital Ship Warfare

    Come join us for a Next Fest stream of Capital Command! See the discussion at Discord:

  6. Developer post

    Space Sim with Capital Ships

    Hi everyone! In celebration of Next Fest, we'll be streaming gameplay footage on the store page. Come join us! Discord:

  7. Developer post

    Capital Command Gameplay Stream

    In celebration of Next Fest, we'll be streaming demo gameplay to the store page. Come join us! Discord:

  8. Developer post

    Demo update - build 2022.10.03.1 now live

    Greetings, captains! I've just uploaded a new version for the demo. Details follow. I've reworked the ship's trajectory indicator so it's now far more useful and readable (I hope!). I've also redone the autopilot UI. Biggest change: ctrl+click to make the ship go where you're loo

  9. Developer post

    Demo update - build 2022.09.05.1 now live

    Greetings, captains! The next version of the demo is now live on Steam. Expect no major changes, just a bunch of fixes and some balancing work. Lots more changes and improvements, resulting from heavy player feedback (Thank you!) are set to arrive soon (-ish), stay tuned for more

  10. Developer post

    New demo live!

    Hello space fans, the new demo for Capital Command is now live, so come on over and try out the game. While it's not final, still a work in progress, it's close (-ish) to the game's final form. Probably. Looking forward to hearing your thoughts The dev

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    Dev Update - June 2022

    The major focus is currently on the UI and ship control. Turns out that handling space ships and situational awareness in space is hard, who knew. Still, there's progress. I've removed the little radar display and it feels like the right call. It wasn't really useable in its prev

  13. Developer post

    Hooded Horse to publish Capital Command

    Capital Command was announced to be published by Hooded Horse and a new trailer was shown in the Hooded Horse Publisher Showcase at PAX East 2022. The publisher showcase revealed new content and announcements across Hooded Horse’s strategy games. Capital Command can be wishlisted

  14. Developer post

    Demo Going Offline Soon

    Here's why and for how long. Capital Command is still a work in progress. After last year's Next Fest, I've been able to use player feedback to make significant improvements, and it's not done yet. Over the last few months, I've started an even bigger round of changes to the game

  15. Developer post

    Demo Update - Version 2021.06.19.1

    Faster ships. A few fixes. Yet again, no sound. In direct response to player feedback, I've buffed propulsion on all ships in the prologue. They haven't suddenly become fighters, but they hold more delta V, and recharge it faster. Maneuvering thrusters have also been buffed, resu

  16. Developer post

    Demo Update - Version 2021.06.18.1

    More auto-nav modes, fewer auto-nav bugs. Still no sound. The auto-nav UI rework seems to be working well enough, so of course I've started to change it. Two more buttons are now present. TURN TO DIRECTION makes the ship's nose point in the direction of the camera. It's a small t

  17. Developer post

    Demo Update - Version 2021.06.16.1

    This update brings the navigation UI rework, more jump UI improvements, and loads of tweaks and fixes. The auto-nav rework is live. The previous incarnation was far too low-key and discreet, tucked away in the corner of the screen. Also, it wasn't exactly user-friendly, and didn'

  18. Developer post

    Demo Update - Version 2021.06.14.1 now live.

    The next demo version is live, featuring improved jump targeting, UI scaling, prologue tuning and many small fixes. Jump targeting: this is a significant improvement. While you're aiming your jump, there's now a visual indicator on the HUD, so you can get an idea just about where

  19. Developer post

    Demo Update - Version 2021.06.12.1 now live.

    New demo version available. Bug fixes, UI improvements and better shipwrecks. Still no sound. The biggest change is to the shipwreck system. Before, destroyed ships would spawn a few floating pieces of debris, that the player can salvage for resources. In the new system, each shi

  20. Developer post

    Playable Demo (First Draft) Now Available

    This demo version is still a work in progress, but you can get a good idea about what kind of game Capital Command is meant to be. The demo consists of the campaign's prologue. This is the first battle that players must face every time they start a new campaign of Capital Command