Greetings Builders! The year is coming to an end and we hope you had a great 2024 with even greater games - and maybe even while creating a new city in Highrise City. Recently we got a little quite regarding Updates for the game. However, be assured this does not mean we’re not w
Greetings Builders!
The year is coming to an end and we hope you had a great 2024 with even greater games - and maybe even while creating a new city in Highrise City.
Recently we got a little quite regarding Updates for the game. However, be assured this does not mean we’re not working on something for Highrise City. The opposite is the case. However, this will require quite some time as it is huge effort we’re taking and we’re not yet sure if we can achieve what we want to. Time will tell. We’ll update you however once the time has come.
But: We’ve decided that you should get some free content for the game in 2024. So we’ve prepared a cool christmas update containing some fixes and adjustments (and visual improvements). Additionally there are new buildings which can now use to improve your city. The International Port can be built once per city and improves the volume of your trading capacities quite a bit. The Deep-Sea Fishery lets you finally improve the standard fishery. And the Triumphal Arc is a new massive building which allows your citizens to enjoy their spare time a bit more.
We wish you all a merry christmas and a beautiful time with your beloved ones, The Fourexo Team
Patchnotes:
New Buildingse:
Triumphal Arch
Deep-Sea Fishery
International Port
Small Port and the Port have been visually upgraded
Fishery and Port now have boats and ships in the water
Added a new texture for the Ship Containers
Improved the lighting
Improved the metal look (brither and more... uhm... metal)
Improved the grass texture (less repeated now)
Improved platforms (less repeating, look slightly more metallic)
It's no secret that Cities Skylines 2 has struggled to catch on quite like its predecessor did. Marred by performance issues, a lack of modding tools, and faulty DLC, Paradox's city building sequel somewhat pales in comparison to its iconic predecessor. In its absence, however, w
It's no secret that Cities Skylines 2 has struggled to catch on quite like its predecessor did. Marred by performance issues, a lack of modding tools, and faulty DLC, Paradox's city building sequel somewhat pales in comparison to its iconic predecessor. In its absence, however, we've seen a slew of plunky indies appear, including Highrise City, a colossal management sim that's easily Cities' closest rival to date. If you're keen to dive in, we've giving away a whole slew of free Steam codes, which include the base game, as well as some additional goodies.
Greetings Mayors! The last two days the German Dev Days 2024 took place in Frankfurt, Germany. And we visited the show as Highrise City was actually nominated for three Awards, including Best Game. In the end we sadly didn't take home the prices as the amazing TerraScape also was
Greetings Mayors!
The last two days the German Dev Days 2024 took place in Frankfurt, Germany. And we visited the show as Highrise City was actually nominated for three Awards, including Best Game. In the end we sadly didn't take home the prices as the amazing TerraScape also was nominated and took home nearly every award. And we'd like to congratualte as it is an amazing project.
If you ever get the chance to visit Germany around the time of the show however we can recommend to visit it, especially if you are interested in game development. Lots of great talks. But keep in mind that most talks are in German.
Besides that we noticed we did forget to post the full changelog for the free update when Vacation Season dropped. So here you go:
The building editor highlights the Help Button for the Tutorial now
Increased the amount of electricity Offshore Windparks produce
Adjusted the construction menu so that the menu doesn't move out of screen
IT-Service and canteens now need ressources to offer their services
Corrected an error which caused some buildings not to finish if ressources were too low
Improved performance when building space port
Graphs now scale better so that especially huge numbers are easier to understand
Added a tooltip in the subsidy menu so you can see the amount of produced resources
Fixed an error with copy pasting the space port
New Buildings:
Exhibition Center
Garden Tool Manufacturer
Mowing Tool Manufacturer
Parks now need Garden and Mowing Tools
Improved Buildings:
Huge Backeryi
Huge Toy Factory
Huge Furniture Factor
By the way, if you want to chat with us, feel free to Join our Discord!
Greetings Mayors! Vacation Season has begun! The new DLC for Highrise City is out now. And it has quite a lot to offer. There are 17 new unique buildings to discover, 7 new resources which you will need for your newly arrived visitors which also come along with an all new economy
Greetings Mayors!
Vacation Season has begun! The new DLC for Highrise City is out now. And it has quite a lot to offer. There are 17 new unique buildings to discover, 7 new resources which you will need for your newly arrived visitors which also come along with an all new economy branch based on a new population group: Tourists. It's time to build some 5 Star hotels, to produce coffee and to sell some flyers. And make sure to make use of the Sightseeing Tours!
And there's more! Highrise City itself also received a fresh update. You can now build Exhibition Halls and the Mowing Tool Manufacturer which is needed for Parks. Also there are some Building Improvements available for three buildings!
If you waited with a purchase of Highrise City so far, we also have some exciting news for you today. Starting at at 7pm CEST (10am PDT) the game will be available through a Daily Deal on Steam with 50% off. You can also get an additional Discount if you buy the freshly released Complete Edition Bundle for the game:
The Cities Skylines 2 economy has certainly improved since the big 2.0 patch from Colossal Order. But if you want a strategy game and builder with a serious focus on manufacturing, production chains, and money management - something that marries the spirit of SimCity with the dep
The Cities Skylines 2 economy has certainly improved since the big 2.0 patch from Colossal Order. But if you want a strategy game and builder with a serious focus on manufacturing, production chains, and money management - something that marries the spirit of SimCity with the depth and detail of maybe Industry Giant - there's one underloved Steam stalwart that deserves more attention. A plucky rival to CS2, Highrise City is huge, complex (in a good way), and boasts a supremely intricate economic simulation. And if you haven't tried it yet, it's about to get even better courtesy of a new DLC.
Greetings Mayors! We've got some exciting news for you today! Next week, on the 5th August we'll be launching a new DLC for Highrise City . The new DLC will be quite massive in terms of content and will contain also a free update for the main game itself. The new Vacation Season
Greetings Mayors!
We've got some exciting news for you today! Next week, on the 5th August we'll be launching a new DLC for Highrise City. The new DLC will be quite massive in terms of content and will contain also a free update for the main game itself.
The new Vacation Season DLC offers tons of new content, starting with a whole new economy branch to satisfy a new group of citizens: Demanding tourists who will visit your city to spend their hard earned money on products exclusively designed for them.
Build tourist spots and attractions, open up hotels and set up complex tourist lines with public transport to entertain your visitors. With seven new resources and 17 new buildings and all new mechanics this expansion indeed deserves the name DLC.
With the release of the DLC, the Highrise City base game will receive a major free content update, introducing new resources and buildings as well. Players will be able to build massive exhibition halls to satisfy the needs of companies and they will also be able to create mowing tools as certain developments, such as parks, will need this new service.
Greetings Mayors! June is here. It's update time. The office needs are here. Offices now require certain services and buildings to work at 100%. That means that quite a few buildings have been added to the game. From kindergardens to parking spaces and training centers. Some of t
Greetings Mayors!
June is here. It's update time. The office needs are here. Offices now require certain services and buildings to work at 100%. That means that quite a few buildings have been added to the game. From kindergardens to parking spaces and training centers. Some of the service buildings will require new resources such as ready meals and network cables.
But that's not all. We've fixed quite a few bugs and improved little things underneath to make the game even more stable. We also adjusted the streets menu which is now separated and only contains streets. Also, if you use it, it will automatically pick the latest street you've been building before which will save you some clicks.
Changelog
Scrolling with the mouse on the edges has been speeded up by factor 3
Nuclear Powerplant and Fusion Powerplant now produce twice as much
Fixed an error which made some ingame hints not show up
Added more descriptors to indicate when an interaction is possible
Fixed an error which made the alternative construction mode work incorrectly with very low numbers of ressources
Fixed typos all over the place
Streets now have their own category
When clicking the the streets menu the last build street is automatically selected
Greetings Mayors! We have a timeframe for the next Update. Early June we will be releasing the Office Update for Highrise City. The Update will introduce new mechanics for office buildings. For the future all offices will also require certain service buildings such as car parks.
Greetings Mayors!
We have a timeframe for the next Update. Early June we will be releasing the Office Update for Highrise City. The Update will introduce new mechanics for office buildings. For the future all offices will also require certain service buildings such as car parks.
Each office level will have different requirements. We don't want to spoil too much here about what we have prepared, just wanted to let you know that the new things are coming along fine. It might be that we will move one certain building to the following update as it is one of the hugest buildings we've ever did and we're not yet sure if it will be ready in time.
To give you another small hint on how we adjusted certain mechanics for office needs... well, take a look yourself:
Greetings Mayors! We hope your cities grow and your citizens are happy. Cause today we want to give you even more options for your economy. We’ve been working on some new product chains recently which also come with new buildings. The new distillery and the Corn Farm are just two
Greetings Mayors!
We hope your cities grow and your citizens are happy. Cause today we want to give you even more options for your economy. We’ve been working on some new product chains recently which also come with new buildings. The new distillery and the Corn Farm are just two of the new buildings you will be able to discover.
We also thought a bit about those new lines, especially with balancing in mind. The distillery enables you to produce spirit early on in the game. It is now needed for the level 1 and 2 citizens. And it also enables you to get some much needed cash early in the game. The new E-Bikes however are needed for the Level 3 and 4 inhabitants. But keep in mind that these also need Electric Motors so they are quite hard to produce. At 4 and 5 your citizens will now need no common clothes anymore but elegant ones which require the production of silk.
Besides all that we’ve also fixed a crashbug for the electricity lines. The flickering while building zones is also gone. Next up we’ll implement the office needs!
Changelog
New Buildings
E-Bike Manufacturer
Electric motor factory
Distillery
Corn Farm
Silk Farming
New Ressources:
Corn
Spirit
Electric Motors
Electric Bicycle
Silk
Elegant Clothes
Fixed the flickering when building new zones
Building streets: Help markers don’t flicker anymore
Fixed a crashbug when electricity lines got too long
Balancing of the production lines
If you have are placing a building and while rotating the building with “N” or “M” you can slow down or speed up the speed of the rotating with “Shift” or “Ctrl”
Greetings Mayors! Just a little tease: Next Wednesday new production lines will be added to the world of Highrise City. And of course we've been fixing some issues and adding little improvements again. But for now, here's a sneak of what's going to be added (there's more you'll s
Greetings Mayors!
Just a little tease: Next Wednesday new production lines will be added to the world of Highrise City. And of course we've been fixing some issues and adding little improvements again. But for now, here's a sneak of what's going to be added (there's more you'll see next week):
Greetings Mayors! As promised before, today we'd like to give you a rough overview on what we are currently working on for Highrise City . And that's quite a lot actually. Obviously, Bugfixes and optimizations are always being worked on, that's a given. If you run into issues or
Greetings Mayors!
As promised before, today we'd like to give you a rough overview on what we are currently working on for Highrise City. And that's quite a lot actually. Obviously, Bugfixes and optimizations are always being worked on, that's a given. If you run into issues or crashes, let us know via the Steam Forums or the official Discord so we can look into the issues to fix them.
In the meantime we've updated the Roadmap a bit to show you what we are currently working on. Looking at the main game that's mainly extensions regarding the gameplay.
Soon we will start introducing needs for Office Buildings. The general mechanis for these have already been implemented. There will definitely be more needs for the Offices, that's for sure. Parking garages are one thing we are currently implementing. We also have some other ideas we'd like to realize. But that also requires some internal testing in terms of balancing.
After that we'll put our focus on new product chains. Internally we already defined some products we really want to have in the game. For others we are still thinking about how we can actually implement them, also from a visual point of view. We'll share more details soon.
For summer we are planing with a big expansion for Highrise City. Details we'll announce once we are ready. What we can say already is that this expansion will extend the gameplay and the complexity of the game quite a lot. A little sneak preview? Sure!
Greetings Mayors! Welcome to the new year! We really hope you could use the holiday season with your friends and family. We ourselves took some time off. But the time has come. We’re back. And we’ve already started workinng on the future of Highrise City. In the coming weeks we’l
Greetings Mayors!
Welcome to the new year! We really hope you could use the holiday season with your friends and family. We ourselves took some time off. But the time has come. We’re back. And we’ve already started workinng on the future of Highrise City. In the coming weeks we’ll give you some detailed insights about what is coming next and what we have planned. We’ve been working on some interesting new features which will change the gameplay quite a bit recently and we’ll share more details soon. Although it will still take a while till we can introduce these changes, we are also currently planning out some other interesting changes. We’ll keep you posted.
In the meantime we used the time to implement some smaller changes. Todays patch introduces some smaller fixes and some visual upgrades for the game.
Changelog:
The cinema has a new variation for the parking spaces
Replaced all warehouse models
Status of buildings (e.g. deactivated) get now displayed correctly when loading a game or exiting the options menu
Laws can now only be activated when the needed building is placed
Option “Window Edge Scroll” now saves correctly
The “Construction menu position X” in the options menu saves correctly now
There are new 3D Models in the decoration menu and in the building editor
A crash caused by driving your own car has been fixed
Greetings Mayors! Thank you so much for your support and trust. With your feedback we were able (and still are) to expand Highrise City further and improve it as well. Thanks to the countless feedback we have quite a few plans on what else to add and we’ll share some insights soo
Greetings Mayors!
Thank you so much for your support and trust. With your feedback we were able (and still are) to expand Highrise City further and improve it as well. Thanks to the countless feedback we have quite a few plans on what else to add and we’ll share some insights soon.
For now, right before the holidays, we’ve got something very special for you. The very first expansion for Highrise City is here, called Metro & Planes. The DLC introduces metro lines for your cities which can easily be integrated into your current cities. It is a new option for your public transport routes and it also affects the way costs of your citizens. The all new airport allows you to expand on your trading options.
Already during the Early Access we already said that if we did paid expansions, we’d make sure that they would be priced fairly. And we stand by our word. We don’t believe in greed. We don’t believe in overpricing content. That’s why Metro & Planes is available for 2,99$. At the same time, we’ve set up a bundle which will give you an additional 10% Discount if you already own the main game.
Of course, the announcement of the Metro & Planes DLC is not all we have for you today. Work on the main game continues in the background and we have some news to share with you. Your population's satisfaction can now be increased to over 100%! Keep an eye out for this new feature, as it will have a significant impact on your rental income. There have also been some improvements to the graphics, as you can see from the new animations, as well as the water and beach areas. We have also been able - helped by your feedback ❤️ - to iron out a number of bugs and make the game even better.
Enjoy these and other changes with today's update to the main game!
Full Changelog
Improvements to water and beach areas
New traffic lights with hoods
Air conditioning with animation
People are slightly less tolerant of longer journeys to work
When unemployment is high, fewer people move to the city
Companies need more offices
Number of unemployed is calculated correctly for large cities
Improved path calculation
Satisfaction of your population can now be increased above 100%
Improved display of satisfaction and resulting financial bonuses
Adjustments to rental income and basic costs for apartments and offices
A new research mission and a new research related to happiness above 100%
We wish you all a merry christmas. Enjoy flying around and taking the metro!
Greetings Builders! Has the time come? The time has come! A fresh update for Highrise City is ready. And this update includes quite some massive improvements for the performance of the game. During the last weeks we’ve been working really hard on the game and managed to improve t
Greetings Builders!
Has the time come? The time has come! A fresh update for Highrise City is ready. And this update includes quite some massive improvements for the performance of the game. During the last weeks we’ve been working really hard on the game and managed to improve the overall performance especially for really big cities. We managed to improve the performance by around 10 to 15 times which should bring you more joy when you are going for multi million citizen cities.
Besides that we’ve been working on other things as well. Thanks to your feedback we were able to fix some smaller and bigger issues. But we’ve also beautified some buildings and added a new Level 5 office.
And we’ve also included a small easter egg for the christmas season. Also: As a small spoiler, this was not the last update for this year. More on that soon…
Changelog
Performance massively improved
Lags for terraforming close to trees have been reduced
Lags reduced when building or demolishing buildings
Lags reduced when building streets
Persons are now correct placed in buildings
Buildings spawn with 2 times as many persons (visually)
Editor Fix: persons with 100% spawn rate will be displayed correctly
Adjusted some translations
Updated Building Descriptions to make it easier to understand that color can only be bought through trading
Achievement “FishFriday“ triggers correctly now
Improved how unemployment is displayed for longer distances
Improved how Garbage as a resource is displayed in the Building Editor
Smoke for new spawned buildings is displayed correctly
Beautified the fusion power plant
Beautified the jewelry
Added a new 2x1 Office Building Level 5
Improved the colors of persons for some industry buildings
Lags for terraforming close to trees have been reduced
Improved the requirements for the “EnergyChange” Achievement
Improved how upgrades are displayed for buildings
A small easter egg for the christmas season can be found in the game
If you are using a weaker system or don’t have enough RAM we recommend in the options to activate “Reduced Assets”. We’ve included this option for a while now and it brings a massive performance boost. Especially on weaker systems. Or if you are aiming to create a city with more than 20 Million inhabitants.
Greetings Builders! We've been silent for a while. Time to change that. And give you a small update. Yes, we are still working on performance improvements and fixes for reported issues. We also got a bunch of StackTrace files to figure out certain crashes on some machines. We're
Greetings Builders!
We've been silent for a while. Time to change that. And give you a small update. Yes, we are still working on performance improvements and fixes for reported issues. We also got a bunch of StackTrace files to figure out certain crashes on some machines. We're looking into that.
Besides that, today, we'd like to tease a bit.
We also have some plans for additional product chains and some quality of life updates down the road. Since we're a small team, bigger changes always take some time. And yet: They'll come. More on that soon.
Cities Skylines 2 performance on PC is causing worry for fans of the giant Paradox city builder. While its new features and tools are all welcome additions, and it offers a much greater scale and creativity than the original Cities Skylines, CS2 struggles on even the strongest ga
Cities Skylines 2 performance on PC is causing worry for fans of the giant Paradox city builder. While its new features and tools are all welcome additions, and it offers a much greater scale and creativity than the original Cities Skylines, CS2 struggles on even the strongest gaming rigs, with our own Cities Skylines 2 review citing numerous issues. If you've got concerns about the upcoming sequel, but still want a great new building and management game, Cities Skylines 2's closest rival, Highrise City, is the perfect option.
Greetings Builders! Once again we would like to thank you all for playing Highrise City and for providing us with tons of feedback. After leaving Early Access we did not stop working on the game and started throwing around ideas on how to extend the game even further while also f
Greetings Builders!
Once again we would like to thank you all for playing Highrise City and for providing us with tons of feedback. After leaving Early Access we did not stop working on the game and started throwing around ideas on how to extend the game even further while also fixing reported issues and improving the performance of the game.
Today we would like to introduce a new product for your citizens: Cake. The bakery now becomes a building with a switchable resource. The bakery is now either a bakery or a pastry shop. To produce cake you will also need a new resource: Eggs. Which can be produced with a chicken farm:
We have also updated the building menu slightly, giving it a better structure and making it clearer and easier to understand. As a small tease here: We are currently reworking the icons in general and will introduce a fresh building menu later this year.
Something we’ve also been working on is the overall performance of the game. And yes, we will keep working on it to improve it even further - one of the most important aspects in the end for a city builder is the performance, especially when creating cities with millions and millions of inhabitants.
Besides general performance improvements underneath we’ve also introduced a new video option called “Reduced Assets” which can save several gigabytes of RAM in the lategame as it removes unneeded assets. This will allow also weaker machines to create even bigger cities.
Now also available (this was a function available in the Beta Branch for a few days now): If you are among the players hit by freezes, we’ve implemented a tool to figure out where exactly in the code they happen. If freezes happen, the game will generate a StackTrace file within 60 seconds, even if the game permanently freezes (it can take up to 60 seconds). The file will be stored under "C:\Users\USER\AppData\Local\CityNext\Saved\Config". It can tell us where exactly in the code the freeze happened. Thanks to people using the Beta Branch we already identified two errors which could cause a freeze and fixed these.
Full Changelog:
Building Menu only shows categories of buildings which can be build
Some Achievement conditions were adjusted (we know that two are still not working properly, that’s next on our list)
New Video Option “Reduced Assets” can be activated. Especially in bigger cities players can save a few gigabytes of RAM with this option
General performance improvements
Fixed two errors which could cause freezes
Added a StackTrace creation tool to identify issues if the game freezes
Fixed a display error when many resources were traded
New building: Chicken Farm (produces Eggs)
Neu Product Chain: Cake
Updated Credits of the game
Slightly adjusted the satisfaction level of consumer goods
Adjusted milestones so that they can be achieved quicker
Improved public transport so that the game now should properly save the amount of vehicles and not reset them to 1 anymore
Fixed smaller issues and bugs
Increased way costs for workers on “Middle” and “Hard” a bit
What’s Next? We will keep updating the game. That’s for sure. We have some ideas to add some additional complexity to the game over the coming months. We have also started working on some additional content. We’ll keep you posted on that very soon.
Greetings Builders, We have updated the Beta Branch which you can freely pick in Steam. Usually we don't post changes made in the Beta Branch but this time it's a different situation. We are reading all the posts in the forums and on Discord and some players are still affected by
Greetings Builders,
We have updated the Beta Branch which you can freely pick in Steam. Usually we don't post changes made in the Beta Branch but this time it's a different situation. We are reading all the posts in the forums and on Discord and some players are still affected by regular crashes.
We were able to implement a tool to be able to analyze the freezes. If freezes happen, the game will generate a StackTrace file within 60 seconds, even if the game permanently freezes (it can take up to 60 seconds). The file will be stored under "C:\Users\USER\AppData\Local\CityNext\Saved\Config". It can tell us where exactly in the code the freeze happened.
We'd be thankful if you could provide us the StackTrace files if you are having these crashes.
Hello dear Mayors! First of all: We would like to thank you. The launch of Highrise City left us without words and we've crawled through your feedback and prepared a first patch - but that's not all. We plan to update the official Trello Roadmap tomorrow so that you know what's c
Hello dear Mayors!
First of all: We would like to thank you. The launch of Highrise City left us without words and we've crawled through your feedback and prepared a first patch - but that's not all. We plan to update the official Trello Roadmap tomorrow so that you know what's coming next. And that's for sure: There will be more. But for today, here are the patchnotes:
Patchnotes
Improved the updating of Bus Stations when upgrading or removing a street
Trading: Single tasks are saved correctly
Trading: Improved inserting texts
Trading: Displaying of Single Tasks has been improved
Trading: Current in-stock gets displayed
Trading: When you insert numbers manually the number will only be taken if you have finished inserting it
MegaTowers do not disappear anymore after upgrading streets
Fixed a bug which caused issues with Bus Stations when upgrading a street (sometimes no new connections were possible anymore)
Improved how production and use of garbage is displayed
Fixed an issue where citizens would produce too much garbage
Noise and polution are removed completely if you move a building or if you destroy it
Farms display the full costs now if resources are missing. Previously the missing resources were displayed
Fixed a bug where Mega Towers would be treated as regular houses and couldn't be moved correctly
That also fixed the issue that they could ignore collision
Fixed a bug which could cause Mega Towers from being build due to missing resources
Set minimum number of Public Transport vehicles to 1
Fixed a bug so that the recommended number of Public Transport vehicles can never be 0
Improved a tooltip while building streets regarding possible collisions
Removing of bus stations when a crossroad gets too close has been made more tolerant
Included the removing of a bus station from the list if it gets removed from the player
Localized the text when quitting the game correctly now
Many small improvements regarding Public Transport
The Resourcelist for trading has been added with customizable slots
This was made so that you can better check how many you have in stock and what might make sense to buy or sell
Fixed a rounding error for productivity of buildings
Fixed a bunch of translation errors
Garbage Powereplants and Recycling have been updated so that they use more garbage
Many smaller errors and bugs which were reported by the community have either been fixed or we improved the current status quo
Hello, dear mayors! The time has finally come! Highrise City is now available in version 1.2! With this, the game leaves Steam's Early Access program after 18 months of hard work. Before we get to the most important new features in this update, we would like to take this opportun
Hello, dear mayors!
The time has finally come! Highrise City is now available in version 1.2! With this, the game leaves Steam's Early Access program after 18 months of hard work. Before we get to the most important new features in this update, we would like to take this opportunity to thank the entire community, both on Steam and in the official Highrise City Discord! Without your suggestions, ideas and bug reports, Highrise City would definitely not be what it is today. Thank you so much!
We're also celebrating our special day with a launch discount of 20%, starting today until September 18! So if you've been holding off on Early Access, now is a great time to start your journey as the mayor of your own megacity.
Version 1.2 also adds a whole bunch of new features to the game - and this list is really huge! For example, Highrise City now comes with a storyline and missions that not only tell you a story around your rise as mayor, but also reward you if you complete the challenges. At the end of your journey, there's even a huge mega-project waiting for you: your own spaceport, which has to be built in several stages!
After completing the main story, you'll have the opportunity to jump into the "New Game+" mode! This mode is meant for real professionals and comes with new challenges, a completely new construction mode and much more detailed micromanagement of your workers, where each industrial building requires a certain type of worker.
But that's not all, of course! In addition to a number of new buildings and all-new resources, such as lithium, batteries and electric cars, mayors in Highrise City must now manage their power supply in greater detail. For this purpose, high-voltage cables must now be built and linked to substations in order to be able to supply every corner of your city with energy and to make your city planning even more realistic.
And for friends of public transport, there is now also the possibility to plan bus routes, which can open up new routes for your workers to get to their workplace and, with thoughtful planning, greatly reduce the amount of car traffic in your city!
You can look forward to this and much, much more in Highrise City 1.2! We, the whole team of FourExo Entertainment and Deck13 Spotlight, would like to thank you very much for your support, your criticism, your suggestions for improvement, your ideas and the video and stream content of the whole Highrise City community! Without you, this mammoth project would never have been possible!
Of course, this is not the end of our journey yet! In the coming days and weeks, we'll be working regularly on potential bug fixes as well as other convenience features based on your feedback. We are also already working hard on completely new content and can't wait to tell you more about it!
Full Changelog:
Main Features:
16 new buildings
New energy economy with substations and high-voltage cables
Missions
New multiple upgrading of buildings
Mega project: space port
Bus lines
New resources: lithium, battery, electric cars, paint, hazardous waste
Recycling economy with selectable production goods
New large production chain: electric cars
Supermarkets and shopping malls
Huge skyscrapers
Narrative story set to music
New playable map: Hong Kong
Language Updates: English, German, French, Japanese, Korean, Chinese Simple, Chinese Traditional, Turkish, Italian, Dutch, Polish, Spanish, Ukrainian,
New Game+ with new challenges:
New Construction Mode: resources are built by a construction company. This also allows for a Blueprint mode, where the player gives their city more construction contracts than resources are available.
Worker levels: Each industrial building requires a certain type of worker. This increases the complexity of city management enormously and is only something for real professionals in Highrise City.
Side Features:
Many buildings have been greatly improved visually
Upgrade button on the left side of the building menu: Provides a good overview of which buildings are upgradeable and can be improved with one click.
Tutorial adapted
Many new pictures and in-game videos created or revised
The amount of garbage has been increased
New resource: Hazardous waste (only convertible to garbage with the reprocessing plant)
All mines and battery factories produce hazardous waste
New service: "Shopping”
Building: "Space Memorial" raises the satisfaction of the inhabitants in an area.
Delivery mission: Deliver goods with a truck.
Some other buildings, such as the Mayor's Mansion, raise the satisfaction of nearby residents.
Building editor: camera can be moved closer to the ground
Construction of buildings improved for more collision tolerance
New filter: building influence
Targets of milestones slightly simplified.
Blueprint mode possible with new building "Construction Company"" (Available in NewGame+)
When spending all research points, the HUD no longer says 99999 research points
Main menu shows the maximum reached population per region
Plants from farms are placed only in your own farm
The highest difficulty level is unlocked in all settings menus only after you have exposed the satellite.
Income from electricity and water surplus trade slightly reduced
Vehicles and people have shadows (At highest shadow quality level)
In the building menu, when the building info view is displayed, if it is too close to the edge, it is moved more to the center of the screen
Lag reduced when constructing buildings.
Performance in general increased
Lags on computers with less than 8 cores significantly reduced
3 new researches
Building shows more precisely what it is missing. e.g. if electricity is missing or if the power connection to a substation is missing
If you use the filter on a forwarding company, the settings are saved correctly
If you click on a water tower or water points, you can now easily place water pipes
Some of the most powerful researches can be unlocked only after launching a satellite
Zones are correctly made invisible when a building is placed on them
Many much new ingame tips
New voice recordings
UI improvements
UI has new sounds
new public transport menu to create and manage bus lines
In the balance menu, local public transport breaks down how the costs are made up
when a building is upgraded, the zones underneath remain invisible
Clouds create moving shadows
Buildings upgraded with cubemap details
Maintenance costs of water pipes slightly increased
Construction costs of water pipes are displayed on the mouse pointer
Construction company: number of buildings under construction is displayed on the left side of the HUD
When clicking on a water tower or water points, the water filter is displayed correctly
In recycling centers the type of recycling can be selected
Costs of large roads slightly increased
The total number of buildings in the city is displayed at the top right of the city name
When the mouse pointer is over an industrial building, the building level is displayed with stars
Icons above residential buildings for too high air pollution and noise made a bit more tolerant