Meta Quest Pro and Warthog controller fixes...
This update should fix a few issues found when using the Warthog Throttle. Also, some fixes related to using joysticks with Meta Quest Pro.

Technical data

This update should fix a few issues found when using the Warthog Throttle. Also, some fixes related to using joysticks with Meta Quest Pro.

We inadvertently introduced a few issues with VIve controller and HOTAS Customization. This has now been fixed. If you encounter any additional issues please email us at [email protected] and include your Player.log file. This can be found in AppData/LocalLow/Bit Planet

The last patch inadvertently broke our controller detection system. Sorry about that. This patch also fixes HOTAS Warthog issues

Hey all, This patch focuses entirely on HOTAS selection and customization system. - Increase device detection limit from 4 to 14. Now if you have a whole bunch of devices connected they'll list them out. Keep in mind you'll want to choose your PRIMARY input device for controlling

- Misc fixes to HOTAS system.

- Misc. improvements and bug fixes to HOTAS implementation.

- We now do a behind-the-scenes camera recenter after you select your controller.

Here's another patch that should fix issues with selecting the helmet when using gamepads / HOTAS. We also changed the starting aircraft to the Stallion instead of the Phoenix as we want players to get into combat earlier. Our combat systems are really quite good. Let us know if

Hello all, We're pushing up an update that addresses some issues that were introduced in the last update. Also, for those that are using a HOTAS that is not recognized by the game (meaning you can't select the helmet) we need you to first delete ALL of the config files located in

- Fixed WMR issues.

Today's the BIG day where our long-awaited full HOTAS system goes live! What does this exactly mean? 1) If you have a HOTAS plugged in you'll see it listed on the control selection screen as soon as you get to the title screen. Just look at it for a few seconds to choose it. 2) T

Title pretty much says it all. Our apologies for breaking this!

Hello everyone! The update today adds some long requested new features, bug fixes, and more. Let's dive in, shall we? Build notes: -- Added the ability to skip landing in almost all missions in the game. The catch here is that the highest medal you can earn is a Silver. If you ea

Just a quick bug fix that address Oculus CV1 issues.

It's time to really start testing cross-platform multiplayer with Quest 2 players so its now been enabled by default. We are still seeing some disconnection issues so if this happens to you please join our Discord and post what you error message was received and what you were doi

Today we pushed out an update that features the much requested fast travel ability. However, in order to take advantage of this feature you must own both airports on an island. Once you do just select fast travel option within the World Map and you will spawn inside the aircraft

We should have a new patch up early next week.

Cross-platform multiplayer is now officially live! Please report any issues you find to [email protected] Happy hunting!

Build notes: -- Fixed text issue with one of the new Stallion Ring Rush missions. -- Added Dragonfly Ring Course mission to Evergreen International.

Patch Notes: -- Fixed Cosmos detection. -- Fixed 3rd Balloon Rush on Kona Cove Regional causing a black screen. -- Added two new Stallion Ring Rush missions to Uptown International. -- Increased the amount of cars that spawn in the world. -- Reverb and Cosmos shows correct contro