v0.0.45
added restoring items on the dungeon map changed some level design aspects on the dungeon map
- added restoring items on the dungeon map
- changed some level design aspects on the dungeon map



added restoring items on the dungeon map changed some level design aspects on the dungeon map


added restoring items on the bamboo map added infinite bamboo world added info with damage when attacking objects some small fixes In general, this update changes "bamboo" world to the infinite world (now there are no walls), after that there will be some additional updates to th
In general, this update changes "bamboo" world to the infinite world (now there are no walls), after that there will be some additional updates to this system and a similar logic for "dungeon" world. And I'm working parallel on the big update with a new world ("settlements").


improved optimization of Bamboo and Dungeons worlds fixed some localization issues


changed "Dungeons" world to the new format with pre-defined scenes and areas changed enemy and environment balance of "Dungeons" world




added some details to the Bamboo Forest world changed prices in the shop fixed some lighting issues changed visual effects added a new option in the settings that allows switching between enabling/disabling the new post-processing effects (still work on them so it's can be disabl


Hi, this update is dedicated to the new system of the world's generation, it still needs some polishing and improvements but I'd appreciate it if you check this new approach and highlight some issues (like optimization, balance, feeling, new ideas, etc). Feel free to let me know
Hi, this update is dedicated to the new system of the world's generation, it still needs some polishing and improvements but I'd appreciate it if you check this new approach and highlight some issues (like optimization, balance, feeling, new ideas, etc). Feel free to let me know your thought about it.
Next, I'll work on the optimization and polishing of this new approach to world generation until it feels really cool and balanced.
There's a comparison of the old version and the new one:




v0.0.39: added more craft recipes for range weapons added more craft recipes for armor added more craft recipes for shields changed some balance in range weapons now range weapons ignore collisions with enemies' bullets what actually makes sense and makes range weapons more usefu
v0.0.39:
Now there are craft recipe chains for Dungeons World. This update was dedicated to more content in terms of craft and equipment.
Next, I'll work more on the quality of the game worlds. I'll change the algorithms of world-generation to make it more interesting to explore. And after implementing that system I'll go ahead to create a new additional world with new content. So there're plans.


v0.0.38: added more craft recipes for range weapon added more items to "Dungeons" world changed craft progression for shields added showing the amount of XP in the shop for different monsters added new progression item that increases the max level to 20
v0.0.38:


v0.0.37: add different shops for different worlds (Bamboo Forest, Dungeons) add the feature of buying new worlds from the current world's shop
v0.0.37:



Hello everyone, I'm back. I want to apologize for my prolonged absence, but as I said earlier I had some issues related to the war in my country. Now I'm okay and I'm fully able to continue the development process. So now I'm starting a series of updates that (I hope) let me fini
Hello everyone, I'm back. I want to apologize for my prolonged absence, but as I said earlier I had some issues related to the war in my country. Now I'm okay and I'm fully able to continue the development process. So now I'm starting a series of updates that (I hope) let me finish this project in the not-too-distant future.
In v0.0.36 I fixed some annoying behavior of weapons' physics, changed the balance a little bit, added some craft recipes but also I temporarily remove some items from the game because I'm starting to re-work all game and turn it into a more enjoying and progressive-balanced experience.
Currently, the game has the "Bamboo World" sandbox to play, I will add one more world in the nearest updates.

Hello, I have to report that due to the war that Russia started in my country, I lost my home and the next game updates are shifting, but I hope not for a very significant period and in the near future I will continue working on the project
Hello, I have to report that due to the war that Russia started in my country, I lost my home and the next game updates are shifting, but I hope not for a very significant period and in the near future I will continue working on the project

- added "dungeons" as an additional new world (I continue my idea of multiple game world, now the game has three worlds) - improved some points of optimization - fixed issues related to migration from previous versions of the game - again got a negative review from Lurch456 (fair
- added "dungeons" as an additional new world (I continue my idea of multiple game world, now the game has three worlds)
- improved some points of optimization
- fixed issues related to migration from previous versions of the game
- again got a negative review from Lurch456 (fairly)
Sorry for the delay with updates, this time I have a clear plan and new updates will much more operative and I'd like to take the project out of early access in the next months.
P.S. no, I mean I really plan to actively work on the updates


This update is the first step towards rethinking the project: adding a mechanic for switching worlds - added a new mechanic of switching the current world - added new shop item "Shelter World" - moved the build system to the special zone - added additional hub where play can buil
This update is the first step towards rethinking the project: adding a mechanic for switching worlds
- added a new mechanic of switching the current world
- added new shop item "Shelter World"
- moved the build system to the special zone
- added additional hub where play can build and rest from enemies
- add "grove" shop item - fix bugs related to "workshop" building item - fix some issues with player scaling on battles Sorry for such a long delay in updates, I lost a bit of the understanding of the further development of the game, but now I saw how to develop this project and
- add "grove" shop item
- fix bugs related to "workshop" building item
- fix some issues with player scaling on battles
Sorry for such a long delay in updates, I lost a bit of the understanding of the further development of the game, but now I saw how to develop this project and will try to release a number of important updates in the near future that will affect many aspects of the game.
- added "workshop" item - updated build system - fixed some issues - fixed save system - small changes in the shop balance
- added "workshop" item
- updated build system
- fixed some issues
- fixed save system
- small changes in the shop balance
- fix the bug related to crafting ranged weapon - added "discord" community button
- fix the bug related to crafting ranged weapon
- added "discord" community button
- optimization improvements - added control settings - save settings on exit - fixed some bugs - fixed some enemies behavior
- optimization improvements
- added control settings
- save settings on exit
- fixed some bugs
- fixed some enemies behavior
Fixed critical bug with the started build item
Fixed critical bug with the started build item
v0.0.30 includes a set of basic game mechanics (combat system, crafting, building, dungeons, dialogue system, character leveling system) and the following game items: 51 items to buy in your game world 32 items of equipment available for crafting 21 additional interactive items
v0.0.30 includes a set of basic game mechanics (combat system, crafting, building, dungeons, dialogue system, character leveling system) and the following game items:
