SYNTHETIK 2

Flow Fire Games

Released
Nov 11, 2021
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
Clear
  1. Developer post

    U21 - Modified

    Hey Everyone! Update 21 is here and has a strong focus on the much-requested mods in co-op and introduces custom asset importing as well as many other improvements! 🔶 Gameplay Systems: New: Single Shell reloading now has a maximum duration This makes reload upgrades on single re

  2. Developer post

    20.1 - Game Update

    Hey everyone! We whole-heartly welcome all new Players! Huge Shout-Out to the big Video Artist SsethTzeentach and all new Players from the Daily Deal! As you might have noticed, we were hard at work, pushing patches nearly every day . We will keep doing so and focus on Stability,

  3. Developer post

    Update 20 - Iron Fortress

    Hey everyone! We've got a long awaited update for you today with Update 20; 🔶 New: Iron Fortress It's finally here! A new alternative environment for the Arctic Base. Iron Fortress, codename "D-Day" starts with a beach landing area, transistions to heavily fortified trenches and

  4. Developer post

    Update 19

    Hey everyone! We are very glad about the positive reception of the Engineer Update! Update 19 is a big spring cleaning update, with a heavy focus on fixes and quality of life. 🔶 Spring Cleaning Core Fixes Fixes varied issues with chat Fixed issues around turrets not shooting Fix

  5. Developer post

    U18 - Engineering

    Hey everyone! Update 18 is now live just in time for the holiday season! We hope you had a great 2025 and a we're wishing you a wonderful start to 2026 : ) 🔶 Highlights: New Engineer Class Steam Achievements Class Prestige Attachment Refinements Low End Performance & Loading

  6. Developer post

    17.1

    Hey everyone! We've got a bunch of fixes and some tweaks for you, before we work on U18. 🔶 General Fixes Eject/reload whitelisted for double keybinding. Better handling of corrupted (mod) depotfiles, ignores specific broken configs instead of aborting full import. Fixed reviving

  7. Developer post

    Update 17 - RE-ARMED

    Hey everyone! We were listening very close to your feedback and worked hard on a ton of fixes, QOL changes and improvements. U17 has a strong focus on Fixes, P2P and in-game progression. 🔶 Weapon Attachments V3 Attachments V3 and Synergy items are a long way coming. While the pr

  8. Developer post

    Update 17 Beta 🚧 - Steam P2P & Attachments V3

    Great news, everyone! The Update 17 Test Branch is officially public and ready for testing! This is your critical opportunity to try out some major improvements—most notably the new Steam P2P Networking—before the full U17 launch in just a few days. 🚧How to Access Test Branch Ri

  9. Developer post

    16.1

    Hey everyone, we've got another small patch with more fixes and refinements. Fixes, Fixes, Fixes! UI Moved up item and weapon loot popup, reduced opacities, reduced weapon size Reworked Item and Weapon popup panel to a much more maintainable system The ability/item upgrade shop n

  10. Developer post

    Update 16

    Hey everyone! Update 16 has a strong focus on fixes and improving on the menu user experience, but comes with a good amount of gameplay refinements as-well, such as new items, better and more loot and improved upgrade progression, which we personally feel are very noticeable. We

  11. Developer post

    Patch 15.1.372 - Addressing leaks in renderpipeline

    TL;DR: This build addresses a major performance issue that's responsible for the performance degradation we can measure during longer gameplay sessions. -- Unfortunately, the new/current version of Unity has a bug in the culling algorithm of its closed-source engine section. When

  12. Developer post

    Update 15.1

    ⚙️Update 15.1 We've deployed a new patch with significant performance improvements, bug fixes, balance adjustments, and quality of life updates. Thank you for your continued support and feedback! 💬Performance & Stability Improvements Identified and applied a workaround for a

  13. Developer post

    Grand Operations is live!

    Hey everyone! Sorry for the very long wait. This is the biggest update we have ever done by a mile and left no stone unturned. We really put blood and sweat into this and tried very hard to provide you a much higher production value iteration of the Synthetik franchise. We really

  14. Developer post

    News Update

    Hey everyone! We know it’s been a while since our last major announcement. While we've been sharing updates on Discord and the Steam forums, not everyone may have seen them, so here’s a larger write-up: 📅 U15 Grand Operations Status We’ve been rolling out new builds weekly, and

  15. Developer post

    Synthetik 2 Roadmap

    Hey everyone! Today we want to give you a overview of what is to come. As you may have read, we are currently working on Grand Operation which is a really huge update and might need a bit more time, but it will be one of the biggest leaps we have taken as a studio. Keep in mind t

  16. Developer post

    Spring Devblog

    Heavy Gunner Fan art by Vireyn Hey everyone! Since the next update is on the large side (well which one wasn't..) we want to give you some infos about what is coming up next. As we are getting slowly towards the 1.0 version, and are now finally tackling some of our long desired e

  17. Developer post

    U14 - ELECTRIFY - MEGA UPDATE

    Hey everyone! Update 14 is out and it's huge! We improved so many things for this update, it's crazy. It started as a "spring cleaning" but then spiraled into a massive change for the game. Check it out on our patch page! Have fun! - Team FFG

  18. Developer post

    U13 - ATTACHED

    Hey Everyone! Update 13 is here with many great improvements. Attachments got a big upgrade, the new Endscreen makes runs more rewarding, improved co-op, our first pet class and a ton of other changes . Make sure to check out the full notes! (The pet is attached to you, get it?)

  19. Developer post

    12.2

    Hey everyone! We want to bring some more improvements at a faster pace, so here they are; Overhauled Weapon Variants Weapon variants got an iteration and many have been improved, reworked or otherwise. They should overall feel noticeably better and gives finding weapons a fresh n

  20. Developer post

    12.1

    Hey everyone! We are very glad about the super positive reception of U12 and want to quickly follow up with some more improvements. NEW Weapon: AMD-65 The new AMD-65 is a hard hitting common assault rifle with brutal recoil and bleeding ammunition. NEW Weapon: RRX Coil Gun The cl