Balance and quality of life improvements
Here's a list of all the changes. Bigger changes: - most healing skills now remove negative status effects - every time you pick up a never before seen item it will be shown as new in the inventory until you examine it (upon loading an old save all items will be shown as new) Bal
Here's a list of all the changes.
Bigger changes:
- most healing skills now remove negative status effects
- every time you pick up a never before seen item it will be shown as new in the inventory until you examine it (upon loading an old save all items will be shown as new)
Balance:
- leveling up removes most negative status effects
- nightmares are less likely to happen
- friendly bite removes some poisons
- changed some item prices
- mint gum now removes most negative status effects
- added mint gum to some shops
- changed chillaxitve so it prevents anxiety and others for 10 turns
- removed A BUNCH of late game enemies
New features and fixes:
- certain NPCs have reworked text reflected by the new update
- instead of having to press a specific key at the start of battle to view a list of all negative status effects there is now a command you can select at the start of battle (before selecting the command to fight) to view the list
- you may also view the list from the stats screen
- how much EXP needed to next level is now immediatley shown upon entering the menu
- grammar fixes
- pink mushroom no longer edable after you've done the tutorial
- toxic kid can no longer cause intoxication
- prevented the use of souls on party members that don't gain EXP
- scorched plains now has a map
- minor bug fixes
- if jean&jackie dead then final spike puzzles inactive
- when you have sailors you no longer have random encounters
- if you skipped the tutorial the red baloons are now removed
- fixed key bindings in lagfree
Changes that may contain spoilers:
- executioner now gives executioners blade as first reward
- guards no longer spawn in party palace after war
- detox now heals puppet
