Quick Patch - v1.08.6847
Fixed: - ai rocket replay sounds / fx - landing sound replay replication - manually deleted save game file detection - random crashed (corrupted textures) GLHF! - Jonno squirrelmageddongame.com

Squirrel Brain Games · The Streets Network
Technical data

Fixed: - ai rocket replay sounds / fx - landing sound replay replication - manually deleted save game file detection - random crashed (corrupted textures) GLHF! - Jonno squirrelmageddongame.com

Just a quick patch to fix character blink on camera move

I've moved to Linux... so expect more fixes for the platform over time. Fixed: Weapon LOD - no more borked low polt meshes for weapons on Linux! NOTE: performance FPS is not great on Linux and will be seeing what I can do to improve things and add more options to disable shadows

Patch Notes: FIXED: most of the buggy barrels MAP FIX: Training Gauntlet new stairs squirrel navigation SQUIRREL SFX: generic object hit volume 1/2 UFOs and squirrel abductions... lol. Intel and lore pickups coming soon! Don't let them distract you... GLHF! - Jono

It's that time of the year when all the killer mutant squirrels come out to play. Get yourself topside and grab those bags of candied squirrel giblets for The Hive! Trick or treat the Grim Reaper and get your name on the only leader board that matters... anymore... lol jokes. The

This is a big update with a lot of under the hood tweaking including Multiplayer optimisations, map fog and replay system updates, squirrel FX, world mutations and and quite a few bug fixes... New intel: The Brethren Book of Ratatoskr. Chapter 1: verses 1-7 are waiting to be foun

I've reworked the moveable object system for better persistence and replication to replay systems. Some long standing issues with quad bikes and player controlled squirrels also fixed up. Patch Notes: - FIX: exploding moveable barrels replay - FIX: more robust moveable stacking -

These just had to be fixed up and new stuff added. I built this game in reverse... lol. Characters now have a starting class skill! (2 new skills added). Noteworthy Patch Notes: GAME OPTIONS: unlock all maps toggle added STARTING SKILLS: each character begins with 1 starting skil

- Yellow no longer stuck at spawn - map tweaks

I saw a vampire squirrel the other day... to celebrate I've unlocked all maps and missions! They spawn around threat level 5-6 - I forget which - lol. The State of the Squirrel So, it's been half a year since my last patch release, but I have been busy working hard when I can on

I have reverted to the FXAA anti-aliasing method which has doubled frame the rate on some maps on older cards! I can now run the game at 4K on my AMD RX580! The REPLAY system has been getting some TLC as well with endless random replay option and sound replication fixes. More wor

And the inevitable... Hotfixes FIX: ADS crouch camera offset bug FIX: Ultra kill spawns FIX: Jihadi squirrels grenade on back visibility bug FIX: Lobby mission map name bug BUTTON SFX: show mutation no thunder NEXT PATCH: Some feedback saying the TPS auto ADS should return to def

The weapons system has been overhauled and better tuned for ADS arcade action! Weapon Patch Notes ADS / IRON SIGHT firing is FIXED! (more tuning ASAP) WEAPON AIM ADS / IRON SIGHT in both Third and First Person BULLET SPREAD has been REMOVED (except shotgun weapons) CROSSHAIRS rep

Patch Notes NEW: Weapon Training - assign skill point to gain 1 level (once only per weapon) NEW: Characters start with 2 Skill Points to spend SPECIAL EVENT: Halloween Map GLHF!

PATCH NOTES: - NEW: Enemy Laser Turret: targets player (destroy to get some scrap) - WEAPONS: improved crouch / aiming in FP mode (overhaul ADS all weapons) - NEW: chipped Player Squirrels can now attack other squirrels and score points - FIXES: improved replay system stability -

I've added a Cel Shader to the Video Options + mission runs are recorded for replay (access from staging area menu) Players can turn off replay recording if you don't have SSD or experience performance issues. The replay system is very basic and glitchy (working on solutions when

Patch Notes - NEW: game Option (enable Box Crosshair) - NEW: refund mods / retrain skills! - UI: map / mission select (view all maps in game) - UI: game over screen panel animations (reduces clutter) - FIX: crash when destroyed barrels / objects not being found (fixes NAME_none c

PATCH SUMMARY Soldier armour added, 2 new suit mods, tons of bug fixes, multiplayer improvements + I've added some new game-loop features, including cooking, crafting, and praying + TPAI enemy AI reworked! These new systems tie together everything really well... giving purpose to

Tons of updates / fixes! Full details in a really long post soon! - Added crafting, cooking, eating and praying - Map updates / fixes / cleanup - Multiplayer fixes (still a little buggy - still working on it) GLHF!

I have been working on the Infected TPAI faction androids with some improvements in movement and behaviour. I am currently experimenting with hit reaction on the skeletal mesh... will see if anything makes it into the next patch! v1.07.598 PATCH NOTES LEADERBOARDS - fixed some is