Released
Dec 29, 2020
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Physics Update

    This update addresses the bug where stationary boats would often get swamped in rough seas a little too easily. It only really effected the smaller boats and you should find that they are now suitably buoyant! I've also tweaked some other physics settings such as rudder forces et

  2. Developer post

    Fish Physics Update

    1. Updated all big fish to the same physics system as the boats so they now move a little more realistically than before. This includes the Bull Shark, Blue Shark, Sting Ray, Sunfish, Man o' War jelly fish and the new Clown Trigger fish. 2. You can now collide with big fish prope

  3. Developer post

    Sealife Update

    2 new species added to the fish pool... 1. Sunfish 2. Man 'o War jellyfish. The sunfish has similar A.I. to sharks and can usually be found swimming near the surface although they will also swim underwater. The Man o' War always sits at the water surface and doesn't move that muc

  4. Developer post

    Fish A.I. update and new fish species added

    1. Updated fish A.I. so that they won't spawn on top of rocks or below/in/on terrain. 2. Increased fish A.I. polling rate so that they can spot obstacles and water depth faster. This should prevent them from trying to swim on land! 3. Increased the turning rate of all sharks so t

  5. Developer post

    Hot fix

    This should fix any issues with ports not appearing when loading from a save game. This update also includes a slight change to the ocean rendering so that it is a bit more reflective and less clear in the distance. This stops sharks from looking like they are flying when seen at

  6. Developer post

    Maupiti Beautification Pass 1

    This updates the island of Maupiti adding some new features... 1. Island textures redone so they are much greener. 2. New coral assets imported. You can find the small coral sample area to the North West of Maupiti harbour near the 2 large rocks in the bay. Check out the screen s

  7. Developer post

    Maupiti port optimisation & Ocean Adjustment

    MAUPITI PORT I have now fully optimised Maupiti's port so performance impact is minimal when in that area. I'll be applying the same optimisations to all the other ports as quickly as I can. I would say the I've gained about 20fps in non-VR mode which should help smooth the VR ex

  8. Developer post

    Oculus Quest 2 patch

    Hopefully fixes the strange white artefact that can be seen near your nose!

  9. Developer post

    Minor fixes and improvements

    1. You can now walk on terrain when in VR mode 2. You can now walk under the water in VR mode so you can go swimming with the sharks! (this is not a fully supported feature and you're basically walking on the terrain under the water level but it looks kinda cool!). 3. Minor optim

  10. Developer post

    Walking on Islands (VR Only)

    Re-enables the ability to walk on the terrain of islands. This is for VR players only. This only effects the terrain so you can't currently walk on rocks or dock areas. I'll add them shortly.

  11. Developer post

    Fish & Sharks!

    This update re-enables the fish & shark spawners in game. Performance hit should be minimal but please let me know if you think it has reduced frame rates, It does take a little bit of time for the fish and sharks to spawn in but you should be able to find them fairly easily.

  12. Developer post

    Save Game Fix

    This should fix save games not loading correctly. This bug seemed to have been introduced a few updates ago - thanks to Raymanbs for finding and reporting it :) ***UPDATE*** I've traced the cause of the save games failing to load to the world resizing system so, for the moment, I

  13. Developer post

    Performance Pass 3

    Another performance update mainly focused on the A.I. traffic system and trying to reduce the impact this has on frame rates. It's still not perfect but it is definitely better! 1. Optimised the A.I. ships so they use less CPU when further away from the player. 2. Traffic manager

  14. Developer post

    Hot Fix

    Noticed a few challenges with the A.I. nav buoys not linking to other correctly which was causing the A.I. to act a little strange!

  15. Developer post

    2nd Performance Pass

    1. All rocks now have LOD levels 2. Fornells harbour has been semi optimised 3. Fixed UI camera which was causing a slow down in VR 4. Cloud level adjust for better performance 5. Terrain LODs enhanced for better performance 6. Various other minor tweaks and fixes. As a benchmark

  16. Developer post

    Main Branch Performance Update

    This applies the current BETA performance update together with some more performance enhancing updates to the main build. 1. Procedurally generated trees are now all instanced on the GPU. This means that any where that had large numbers of trees/palms (e.g Ko Lan) will benefit fr

  17. Developer post

    Performance BETA Update

    I have now added a new Opt-in BETA for the performance pass update called "performancebeta". No password is required, just leave the field blank. Please follow the instructions on the forum to opt-in. This update is purely focused on improving both the VR and Non-VR performance o

  18. Developer post

    Ship Horns

    All ships now have their own horn sound so you can Peep! and Parp! at other ships ːsteamhappyː By default the horn is mapped to "H". VR Players will also find a new "Ship Horn" button in all ship cockpits. Other Fixes 1. Updated buoyancy of the Flounder and reduced its initial ba

  19. Developer post

    Voice Commands & Quality of Life Improvements

    This update brings together a number of important additions to Powerboat VR and sets them live in the public build. Voice Commands You can now control many different aspects of your ship using built in voice recognition. Obviously you will need a working microphone to make use of

  20. Developer post

    Voice Command Beta!

    Yes, you read that right - you can now pilot your ship using just the power of your voice! The voice commands are part of the "newship" beta so you will need to opt into it to try them out. To use the voice commands you will obviously need a working microphone. Ensure it is worki