Small Patch
A patch to fix an odd glitch that reduced the ship speed after saving the game while traveling to a destination.
A patch to fix an odd glitch that reduced the ship speed after saving the game while traveling to a destination.

A patch to fix an odd glitch that reduced the ship speed after saving the game while traveling to a destination.
A patch to fix an odd glitch that reduced the ship speed after saving the game while traveling to a destination.

This New Version Contains: Main updates *Step Sounds Added to the Game. *Added Step Sounds Options in the Audio Settings. *General Polish to various Guardian Stations, from sound effect to cinematic scenes. *Polished the NeoCharger, from audio to pictures. *Polished the Title Men

This New Version Contains:
Main updates
*Step Sounds Added to the Game.
*Added Step Sounds Options in the Audio Settings.
*General Polish to various Guardian Stations, from sound effect to cinematic scenes.
*Polished the NeoCharger, from audio to pictures.
*Polished the Title Menu Presentation.
*Polish to the Pulsating Generator.
*Increased the limit of save files to 5.
*Better performance and timing for the Jumping mechanic.
*Polished dialogues across all of the game.
*Increased the Image caché limit of the game.
*Polish to the Color Balance of the Tilesets, for walls and roof textures mostly.
Additional updates
*When start a New Game, the naming scenes have smoother musical transitions.
*The sprite for the Magnetic Keys Dispenser got better coloring.
*Some polish to one of the cinematics of the first outpost station.
*Better contrast coloring for the server modules on the first outpost station.
*Some Polish for two pictures, that are background styles for displaying text.
*The Sprite of the Data Centers Change reflects its state better.
*Added some coloring to Keywords present in some Dialogues, across all of the game.
*Changed the color of the PopUp Starting Dialogue Effect for Characters.
*Added some shadows to the sprites like the shields dispenser, the neocharger and others.
*Changed the default destination character to "?"
*Changed the color effect of the screen, for when opening a big container.
*Added two new Fanfare Effects, for when the game is over and when reaching a destination.
*A little less transparency to the MainSpaceship HUDs.
*Added some sound effects for certain system dialogues.
*Polished the Items Obtained Scene (Rewards Screen.)
*Polished the Background Picture when Taking a Pulsating Core.
*Added a Melody Effect when obtaining a Map Card.
*More Contrast to the Operators sprite.
*Added some sound effects when entering a spatial station.
*Polished the animation when a Master Processor is obtained.
*Polished the ground layers texture of the racing mini-game.
*Fixed a forced effect of The Escape Teleporter Switch.
*Added a globe emoticon to one of the description scenes.
*Some little polish to the spaceship coloring variants.
*Some little polish to angry and hearth globe emoticons.
*Upgrade the scene when a robotic merchant explains the capacitors meanwhile in an abandoned cargo ship.
*Corrected when certain doors (for the escape pods,) changed color due interactions.
*Added a special illumination for when the player runs out of water and food, if the area is not already illuminated.
*Renamed the "Punch Card" item to: "Data Card"
Have nice adventures exploring the sidereal space!
1. The music files are now directly into the folder instead of being inside another. It was redundant. 2. The music tracks have been renamed with a numeric index, so they can be played in the proper order.
1. The music files are now directly into the folder instead of being inside another. It was redundant.
2. The music tracks have been renamed with a numeric index, so they can be played in the proper order.
A new pixel novel, a new journey to play! Top exclusive adventure for steam. No one but you knows about it, there was no marketing implemented, be the first to experience this brand new pixel adventure! And Let's celebrate this holiday season! The new game has its first ever 15%
A new pixel novel, a new journey to play! Top exclusive adventure for steam.
No one but you knows about it, there was no marketing implemented, be the first to experience this brand new pixel adventure!
And Let's celebrate this holiday season!
The new game has its first ever 15% discount during the first week of its release day!
https://store.steampowered.com/app/2207840/Mihirhas_Legacy/
This winter sale you can get all of the next promos:
And finally a Happy Christmas gift! An unprecedented increment from 10% to 25% on the dev bundle base discount to save even more over all games!
https://store.steampowered.com/bundle/18609/Artificer_Creator_Developer_Bundle/
Get the deal you want!
Happy Holidays and thanks so much for your support!iframe
Hello there! The official guide for the game has been released to help players as it was requested, there is also Spanish version too. Tried my best to make it without spoilers for the story. I hope you like it. Check out the Guide section. The news: I am starting to go full time
Hello there!
The official guide for the game has been released to help players as it was requested, there is also Spanish version too. Tried my best to make it without spoilers for the story.
I hope you like it.
Check out the Guide section.
https://steamcommunity.com/sharedfiles/filedetails/?id=2601285226
The news:
I am starting to go full time on the development of the new IP, need to get fully committed to it (hopefully my budget will make it). So, this is the last update for Nihariely. In order to celebrate it a first seen discount of 20% has been released, outside seasonal dates.
I really want to say thanks to all who supported the game and show interest in it during the updates: blessings!
Thanks for reading and have nice adventures in space!

This month update went to more dialogues to enrich the experience: Main: I. Added 7 more reactive dialogues related to the Guardian Stations. II. Added 3 new conversations for the story progression. III. 2 more conversations that happens in the asteroid belts. IV. Added 1 icon an
This month update went to more dialogues to enrich the experience:

Main:
I. Added 7 more reactive dialogues related to the Guardian Stations.
II. Added 3 new conversations for the story progression.
III. 2 more conversations that happens in the asteroid belts.
IV. Added 1 icon animation variation when using the bathroom.
New workarounds:
1. For players that were very advanced in the game and couldn’t trigger the speed mini game; The map will appear in the navigation interface automatically.
2. The informative icon that shows a possible destination in the navigation interface is now displayed even if the player did not investigate the first one that shows up (The Aldebaran Station.) (Is not necessary but it looks cooler that way.)
3. A better recovery movement after the ship receives an asteroid impact; of this way, in the remote possibility you got a very hard RNG asteroid field and got trapped in an infinite collision loop due to a narrow space, you can have the chance to move out of it.
4. The destination sprite for the first time discovered spatial stations or centers looks more distinctive and better now.
New Fixes:
1. In the first Hyper Jump dialogue, the text was a little too long for the canvas. Is now fixed.
2. There were times in which the animation of the asteroid passing through, suddenly disappear in the start of the first rescue mission, it is now fixed.
3. There was an extra character space in one of the resources dialogues, it is aligned now.
---Important Note:
These times have been difficult due various events and it is hard to keep this updates going, there is a huge chance that this is probably the last one I will be able to make. Really want to say thanks to all of you for the support. As intended, the work hours will be onto the next title (need to stay focused); thanks again and wish you a good weekend.

This took a lot of work, hope you like it. This Mega Update contains: *Navigation Interface new HUD system: I. While inside the Starship: 1. Display the percentage of Pulsating Energy acquired. 2. Added icons that show if the player currently has those items. II. When exploring a
This took a lot of work, hope you like it. This Mega Update contains:

*Navigation Interface new HUD system:
I. While inside the Starship:
1. Display the percentage of Pulsating Energy acquired.
2. Added icons that show if the player currently has those items.
II. When exploring an asteroid field for resources.
1. Display that indicates the Speed Level.
2. The icons that show metal components taken in the area.
When the starship is damaged, the HUD will disappear until it gets repaired.
*New Functions and Mechanics:
1. Added a new Item that allows players to record Action Points usage so it can skip the day per day setting before an exploration: The Push-Card.
2. Added a new little racing Minigame.
3. Added a Bonus Loot with a HUD. Collecting all loot in a given cargo starship will give you an extra item or items.
4. Added a new upgrade for the metal disintegrator.
5. The cargo starship debris had a sprite redesign with more variations and difficulty.
6. Add a rare item: The Energetic Key to refill the pulsating energy in a single hit.
7. Added a merchant that can change the color of your starship, the default blue, red, green, magenta or teal.
8. Added a speed layer at the end of each level to collect faster the last two items.
9. Added a teleporter to make Action Points organization per day faster. Unlocked automatically during the progress of the game.
10. Added a teleporter switch at the end of each abandoned cargo starship. It requires a Positronic key to charge.
*New Animations
1. 15 more icon animations for stats obtained when using Action points, with two new sound effects making it more dynamic.
2. Added some new layer animation when taking a pulsating core.
3. A little visual indicator for instant travel of certain destiny points on the navigation interface. (For those that does not require per day preparation).
4. The icons, animations when consuming food or pulsating energy are more noticeable now.
*New Sprites designs
1.Added new switches sprites from across the game.
*General fixes and workarounds:
1. Reworked and fixed some texts to make a more practical read, and added new dialogues.
2. If the player managed to obtain more than 7 action points in a day the number was not reflected in the counter, that is now fixed.
3. Removed certain obstacle random position in the cargo ships that was difficult to solve.
4. The random movement of certain laser in certain main stage, has been changed for a defined route so it can be avoided properly.
5. The background music fadeout is better after taking Shiny Energy.
6. The background music for the Rover level has speed variation changes as it progresses.
7. Added little coloring for the Pulsating Energy's HUD, when its capacity is increased using the Neocharger.
8. Increased the Pulsating Generator’s Station upgrade per Positronic key, from +6 to +9.
9. A message indicating when a station or center is completed, so it prevents to be revisited unnecessarily again.
10. More chances to obtain sub-especial dialogues using the probe.
11. The title menu has a better color change.
12. A new icon's animation when the green robot uses the new item in the pulsating generator.
13. Removed the unnecessary fade out animation when finding metal remains or nothing; it is now faster.
14. Added a new visit of the green robot that triggers a new short map.
15. Added a little speed variation on the music when exploring cargo starships.
16. Changed the accept sound for the main character dialogues to be more subtle.
17. Better sound placement at the end when taking pulsating energy from the hangars.
18. The information panel of the starships does faster its job. (Info has been reworked in 2 textboxes instead of 3)

General Upgrades: A new type of map will appear after a shooting star in the Navigation Interface. Taking a bath now may give you extra Action Points under certain conditions or extra speed. More feedback dialogues added into the game. New option to craft shields using the speake
General Upgrades:

A new type of map will appear after a shooting star in the Navigation Interface.
Taking a bath now may give you extra Action Points under certain conditions or extra speed.
More feedback dialogues added into the game.
New option to craft shields using the speakers.
The Green robot tutorial scene has been retouched.
Polished the message scene when the 8 master processors have been collected.
If you missed a painting inside an abandoned cargo starship a new merchant will appear in the decoration center, it will allow you to buy it. If you missed a painting in a main stage or in the rescue mission it will still be lost forever, a new type of frame will appear indicating it.
In the outpost station, there were added NPCs and the possibility to obtain a capacitor.
The submarine and laser levels perform better to prevent lag if any.
Added two blue submarines that give speed to the player, hidden in their respective level.
In the labyrinth stage there were added more respawn points, so it is easier for the player evade the backtracking.
Animations and visuals:
The wall decoration function of the Modular PC got an upgrade. (You can buy it in the Decoration Shop.)
Added two background asteroids as environmental decorations in the exploration zones.
Added 8 new roof’s variations for the Cargo Ships.
The item animations obtained are smoother and faster.
Added colored hangars for the items in the Star Paths.
New sprites for the center stations in the navigation interface.
The wall textures for the random generated cargo starships has been upgraded.
The frame mechanic used for paintings, is now smoother.
Some new map retouches for the Saptial Centers like the action points shop, making them more distinctive.
Adding a background picture for the last secret story log.
Added visuals for obtaining a map card and nares.
After finishing an exploration there is a little scene of traveling instead of just words with a black screen.
Making the Shooting Star appearance faster to evade interruptions.
The lasers sprites have transparency making them look better.
Some parallax retouches, like in the main title.
Adding a little extra animation to the modules sprites in the outpost station.
Sound and Music:
A better response to the background music of the end result screen after an exploration.
Better music response when day 0 arrives (music speed and an arrow animation.)
Added a mini sound at the end of some dialogues, like when taking metal components in the asteroid fields to give better sound feedback at the end of the messages.
Glitch fixes and programming retouches:
There was an unnecessary extra animation and delay when nothing was found; it is now faster.
The rescue mission’s auto-save is now taken into account, so the save reminder will not trigger again.
The text for finding diskettes in the outpost station, is now clearer.
There was an odd passing comet that persisted after the player enter the abandoned cargo starship, it is now removed.
Better response from the menu when entering the starship home map.
Fixed a glitch about some missing paintings in the interface when traveling to a destination.
Fixed the slow frame animation for certain items in the laser level.
Fixed the black screen glitch when traveling between the stations if chosen the same point of origin.
The sprite flashing before blinking has been fixed.
Thanks and enjoy!

This update contains: The tilesets of the game have been upgraded. New visual scenes for the Secret Story Narrations. New textbox designs for dialogues. Better animations for all loot items. Retouches to 4 parallaxes. A new weather animation for the underwater stage. Added an ani
This update contains:

Have a nice day!

This update contains: More decorative structures in Main Stages added. There are new visuals for the randomly generated cargo starships. Magnetic Keys Animation when used. Positronic Keys Animation when used. New Animations for all loot containers. Added a more fancy display for
This update contains:
More decorative structures in Main Stages added.
There are new visuals for the randomly generated cargo starships.
Magnetic Keys Animation when used.
Positronic Keys Animation when used.
New Animations for all loot containers.
Added a more fancy display for Loot Items.
Added an extra animation when you obtain a key item.
New visuals for collecting Magnetic keys, Positronic keys and Operators.
Better Locked Doors sprites and with some extra animation.
Added a greenish screen for the chara PC when a sequence is completed in the Stage 2.
Adding more text variations for the NPC in the Tower’s Main Stage.
A better looking background for the tower stage.
The mechanics inside the Maze of lasers are now more dynamic and challenging.
Positronic Keys and operators icons are shown when mentioned in the spatial stations.
The main character sprite has been retouched.
The spatial stations tiles have been retouched.
Polished some narrative text in English.
Fixed a bug in the maze 1, there was a door exit that could lead to a glitch, now it redirects correctly.
Minor fixes, like a more smooth purple tint screen effect when recollecting a painting and some parallaxes retouches.
Thanks for your support.

With big news, the music of the game has been released with the new steam format. It is a gift, it is a tribute, and it is free to play. A lot of tought went into this one, 80 musical pieces for you to hear, which one will be your favourite piece? There are a lot to choose from.

With big news, the music of the game has been released with the new steam format. It is a gift, it is a tribute, and it is free to play.
A lot of tought went into this one, 80 musical pieces for you to hear, which one will be your favourite piece? There are a lot to choose from. Please take this with consideration of the work that went behind, it is not an easy task to give it away like this, but I think it was necessary for the times.
If you want to support please buy the base game and have some adventures on space!
Thanks for your time!


The developer bundle is finally here, get access to all releases in steam: Intergalactic Traveler: The Omega Sector, Nihariely's Spatial Adventure and the Astrolarix with an additional discount thanks to this special offer. It is a great opportunity to get a lot of Space Adventur
The developer bundle is finally here, get access to all releases in steam: Intergalactic Traveler: The Omega Sector, Nihariely's Spatial Adventure and the Astrolarix with an additional discount thanks to this special offer.

It is a great opportunity to get a lot of Space Adventures!
ARTIFICER CREATOR DEVELOPER BUNDLE

Thanks for your support.

It is time to celebrate with a new content for the game: 1. There has been added 24 new paintings to collect, some can be obtained in the abandoned cargo ships or in the Guaridan Stations. 2. The frame for paintings has been given for free to the player, of that way the collectin
It is time to celebrate with a new content for the game:
1. There has been added 24 new paintings to collect, some can be obtained in the abandoned cargo ships or in the Guaridan Stations.
2. The frame for paintings has been given for free to the player, of that way the collecting can start right away (but you still need to reach to that point in the game progression).
3. A new type of merchant starship has been created to visit. You can buy paintings from the shop owner. That new merchant type will appear on the navigation interface with good luck, an average ratio of 35% encounter per day, except Mondays.
4. An Upgrade for the intro talks after an exploration, showing two more visual clues.
5. Removing the extra space between words in certain dialogue and in the lunch box message.
6. The quest log has a small text update and there is a new quest log screen in the outpost station.
7. The Neocharer sound is better than before.
8. General Minor fixes like sound volume in certain interactions and text punctuations.
9. Fixed the case of Game Over immortality on the Rover level when time runs out. Also fixed the "continue" message and melody unnecessary repeats when touching a laser inside of one of the guardian stations.
10. Fixed a missed audio sound in one of the guardian stations.

Thanks again for your support and happy holidays.

1. Mouse Cursor is now hidden from the start of the game. 2. More responsive Control Instructions Scene of the Title Menu. 3. A mini picture of the keyboard is displayed in the Title Menu when first charged. 4. Some visual clues for the cursors on Tittle Menu. 5. Fixed orthograph
1. Mouse Cursor is now hidden from the start of the game.
2. More responsive Control Instructions Scene of the Title Menu.
3. A mini picture of the keyboard is displayed in the Title Menu when first charged.
4. Some visual clues for the cursors on Tittle Menu.
5. Fixed orthography mistakes.
6. The Progress in the outpost station is now smoother.
7. More visual clues for the Navigation Interface added.
8. There has been added, a new map that guarantees a Map Card to the player. It also has a new environmental animation.
9. There is also a new cargo ship quest that guarantees a basic capacity upgrade.
10. A new type of NPC was added to the Guardian Stations:

Happy Holidays.