Rogue Command

feneq

Released
May 14, 2026
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Improved attack behavior - V1.0.9

    Attack behavior improvements - Update 2 One of the most contentious details of the game discussed post 1.0 was the invincibility on the PCX Core Extractor objectives. We have tackled this from two sides with this update: Your units will no longer try to attack invincible enemies.

  2. Developer post

    Big Balance patch and some important fixes - V1.0.7

    BALANCE & BUGFIXES - UPDATE 1 This is our first big patch post 1.0 launch. It addresses some of the more annoying bugs you have sent us and shifts the balance on a lot of things. Balance : the goal was to address outliers. We like that the game has quite a big variance, but t

  3. Developer post

    Small patch

    WELCOME NEW ENGINEERS! We are so happy with how many new players have joined us since the 1.0 launch! The amount of feedback has been amazing and a bit overwhelming too. We are still working our way to read and document everything. But here is a first patch addressing some of the

  4. Developer post

    1.0 IS LIVE! TIME TO UNLEASH THE CASTLE

    IT IS DONE! After 1.5y in Early Access and 6.5y of development: Rogue Command is done . Martin and me (Mario) just pushed the button and released Rogue Command - our first game - onto Steam as a fully grown, no longer Early Access, game. Even with the 1.0 we are not quite done wi

  5. Developer post

    Rogue Command is leaving Early Access on May 14

    ROGUE COMMAND FULL RELEASE - MAY 14 It is almost time. After more than 6 years in development and 1.5 years in Early Access our game is ready to go into 1.0. Rogue Command Full Release is coming May 14. 1.0 UPDATE CONTENT The launch will be accompanied by a big content update: Ca

  6. Developer post

    Balance Update and some important fixes - Early Access Upate #17

    Update #17 (plus hotfix) Most importantly this update addresses an issue where your units and turrets would not target enemy spawns correctly, making some enemy types incredibly frustrating to deal with. This was the reason we decided to push this out early. Apart from that we ar

  7. Developer post

    Hotfix - V 0.9.97

    Version 0.9.97 Just a quick hotfix for some nasty little bugs. BUGFIXES: Don’t trigger ai unit stuck handling if movement is disabled (e.g. if PCXSiegeArmor is using its active skill) Place status icons of entities at the right position again Allow use of ESC to close tutorial wi

  8. Developer post

    A Big Step Forward - Early Access Update #16

    A big step forward... Early Access Update #16: Version 0.9.94 This update changes the game a lot. Summing up the highlights: ROBOS: It makes Robos more viable with a whole list of balance changes, new hacks & upgrades. NEW UNITS, HACKS & UPGRADES: More than 10 hacks and u

  9. Developer post

    Unlock the Archive! - Keep earning XP levels - Early Access Update #15

    KEEP EARNING BATTLE ARCHIVE POINTS AS LONG AS YOU WANT! Early Access Update #15: Version 0.9.88 While the list on this update is a lot shorter than the last major ones (mostly because we had more smaller updates in between this time), this one has a feature that many of you have

  10. Developer post

    Version 0.9.86 - Pinning Card Tooltips and Bugfixes

    Version 0.9.86 - Pinned Tooltips, Ground Click to deselect and Bugfixes This is a small update that addresses some bugs and adds some quality of life improvements and bugfixes. Pinning Tooltips When you hover over a card tooltip you can now right click to pin it. This allows you

  11. Developer post

    Version 0.9.85 - Options Graphics Settings Hotfix

    Version 0.9.85 Hotfix update: as mentioned yesterday this is the second part of out options menu fix. Everything should work as expected now. Version 0.9.85 BUG FIXES: Fixed Incinerator accidentally having the Robust tag, making hacks and upgrades associated with that show up. Fi

  12. Developer post

    Version 0.9.84 - Bugfix update / option to disable volumetric fog

    Version 0.9.84 Hotfix update: we just fixed some important bugs with this one. Very likely there will be another bug fix update tomorrow, since there is another weird bug where the graphics menu dropdowns for resolution do not work. This is already fixed on the beta branch, so yo

  13. Developer post

    Incinerator, Glossary, Controls Update, More Options - Early Access Update #14

    Incinerator, Glossary, controls update, expanded options - Early Access Update #14 Update 14 takes us a huge step closer to what we want to have for the 1.0 release of the game. New fire specialist, the Incinerator and some new units. Steam Achievements Big update to the unit con

  14. Developer post

    Rogue Command Soundtrack is out now!

    Rogue Command soundtrack is out now! We just released the soundtrack for our game, as a standalone DLC and as a bundle with the main game. I am very happy about this, because of two things: I made all the music . So it is very cool to have it out there as a package like this. In

  15. Developer post

    Glossary Incoming

    Wait how did Armor work again? - Look it up in the glossary! The next update will add a feature that has been asked for many times: A Glossary where you can look up all the different concepts and systems in the game.... (Well at least the ones we have written entries for.) So let

  16. Developer post

    Version 0.8.74 - Unity Security update

    Version 0.8.74 Unity Security update : Unity discovered a vulnerability in their engine that is serious enough that they told everyone to update all editor versions AND the apps they built with them. This is that update. They say windows and valve have already been informed and a

  17. Developer post

    Small balance patch

    This patch just has a couple of small adjustments. Slightly improving most economic starters and nerfing the armored harvester a little bit. Balance will be worked on a lot in the coming weeks.

  18. Developer post

    The Metagame Update - Early Access Update #12

    Introducing the Battle Archive - Early Access Update #12 Our new metaprogression system is live for everyone now! We have had some chunky updates before, but this is probably the biggest change to the game yet. Rogue Command moves from a more roguelike oriented progression system

  19. Developer post

    Expanded Metagame Incoming

    Rogue Command is going Roguelite We're currently working on a huge update that will change up the scope of our metagame by a lot. What does the new metagame look like? At the moment Rogue Command is a roguelike . In the sense that you never get any upgrades between runs that make

  20. Developer post

    Early Access Update #11 - small fixes and a visual upgrade to level end sequence

    Version 0.7.61 Just a small update with some cosmetic modifications and a fix for a rare error that made the game unplayable for some players. GENERAL CHANGES new win/lose animations for the battles. new biome variant BUG FIXES: Added missing localization to buckler mech skill Ho