Just Read The Instructions

Knackelibang Productions

Released
Apr 16, 2024
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

17 posts
Clear
  1. Developer post

    Small fix

    - Fixed achievements ...so they are achievable! (˵ ͡° ͜ʖ ͡°˵)

  2. Developer post

    New instruction, Help Grandma cross the road!

    New content update! New instruction available! Help grandma cross the road Fixed so Go Fishing can be completed Fixed a soft-lock Help grandma cross the road In this instruction you'll need to help grandma cross the road. But as you progress, you'll need to do stranger and strang

  3. Developer post

    Hotfix 0.8.2

    Fixed several softlocks in the game modes Fixed softlock when all players in multiplayer has died Fixed one achievement not achievable Fixed connection issue seconds time starting game on steam lobby

  4. Developer post
  5. Developer post

    Just Read The Instructions playthrough by ImJustJun and friends!

    To celebrate the demo release of Just Read The Instructions on the Steam Next Fest, ImJustJun and friends are playing through the first map on stream! Join in and see what the game is all about! ImJustJun's YouTube channel:

  6. Developer post

    Just Read The Instructions playthrough by ImJustJun and friends!

    To celebrate the demo release of Just Read The Instructions on the Steam Next Fest, ImJustJun and friends are playing through the first map on stream! Join in and see what the game is all about! ImJustJun's YouTube channel:

  7. Developer post

    Just Read The Instructions Joins Steam Next Fest with a Multiplayer Demo!

    Hello, dear gamers and fans of Just Read The Instructions, I'm thrilled to share some exciting news with you today. The game will be a part of the upcoming Steam Next Fest, and a playable multiplayer demo will be available for everyone to enjoy! What's in the Demo? Tutorial: Dive

  8. Developer post

    New Gameplay Trailer and updated narrative!

    Gameplay trailer done! I've worked on this trailer for quite a while and it's finally done! I really hope you like it! Make sure to watch it on YouTube and leave a like! It's also hinting to the new updated narrative in the game. You will still be doing strange instructions while

  9. Developer post
  10. Developer post

    New enemy!

    There are three new enemies in the game! Let's talk about the first one. It's called the "jumper," and it jumps around on walls, following the player. The jumper is designed to solve a few gameplay issues. First of all, it's nice to have as much variety in enemy design as possibl

  11. Developer post

    And we're back!

    So it's been a while. It's been a while since we last posted anything, but we're back and it's time to start sharing our progress on the game! Lots of things have happened, and we are going to go through all of them over the coming months and show off all the shiny new things add

  12. Developer post

    Now You're Thinking With Portals

    Into the Matrix While we don’t want to spoil much of the story or lore about the world, it is quite easy to see where the inspiration comes from regarding how the players start and end a level in Just Read The Instructions. This white room where everyone gets ready for the fight

  13. Developer post

    The dust will hurt you

    Is originality always good? When designing a game there are always choices to make between following the beaten path or trying to explore new ideas and mechanics. It can range from new takes on core mechanics that permeate the whole game, to singular “simple” innovations. The bad

  14. Developer post

    With great power comes great responsibility

    We need more power! In the previous blog post we talked about the amount of enemies that can be present at the same time in the game. As we explained, it came from the fact that the new Unity DOTS framework enables new levels of performance and thus we could have this amount of e

  15. Developer post

    Crawlers, crawlers everywhere!

    A big focus for this game is crawlers, and we are proud of the technical solutions we have developed to enable the sheer quantity of crawlers we can have on screen at the same time. And the reason for this focus is two fold, technical and honestly the “rule of cool”. One crawler

  16. Developer post

    Roadblocks and their purpose

    Roadblocks Last update we presented the first look on the games procedurally created levels, on these levels the players will have to navigate to find and ultimately solve the various instructions. We will discuss the instructions specifically in a future update. The levels so fa

  17. Developer post

    Procedurally generated maps

    Our very first news post! We'll start of by showcasing our first type of procedurally generated map. As the title of the game suggest, the game is focus around instructions that you'll need to read and follow. These instructions will be a constant in an always changing scenery. S