Cryospace - survival horror in space

Coming soon

kuklam studiosMetal Mantis Games · Games Operators

Planned release
Coming soon
Platforms
Last updated
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Updates & announcements

14 posts
  1. Developer post

    DevDiary #14: The Demo will be here!

    Hello, space travelers! We thought that that day would never come. But it is near! Just around the corner. The demo of our Cryospace game is one of the many that you may play during Steam Next Fest which starts today, the 13th of June, and ends on the 20th of June. So, what shoul

  2. Developer post

    DevDiary #13: And the story goes…

    Hello Spacewalkers! As April begins, we have another episode of DevDiary for you. Something cool and chilly to start this spring with (it’s even snowing in Poland when we’re writing this - yes, at the beginning of April. Wonderful April Fools’ day, my darling Spring. Truly amazin

  3. Developer post

    DeviDiary #12: So, you wanna know a little bit about combat...

    Hello there. It’s great to have some hints about what we may tell you about “Cryospace”. That’s why we’ve decided to tell you something about combat. First of all, once again we have to emphasize that our game is not a hack and slash experience. We are doing our best to create an

  4. Developer post

    DeviDiary #11: Breathe deeply and turn on the lights!

    Hello, you poor souls who decided to book a trip on “Ascendency” - the deadliest spaceship in the galaxy! Today we will tell you a little bit about three important mechanics of our game. Oxygen The first one is oxygen or O2. As you know, this is the chemical element with the symb

  5. Developer post

    DevDiary #10: Aye, fight and you may die. Run, and you'll live.

    As you know from the previous DevDiary, the best strategy for surviving the CryoSpace is running. That way you will live - at least till you have oxygen. We’ve also mentioned that there are different kinds of enemies. Their origins - who created them and why, for example - is one

  6. Developer post

    DevDiary #9: Please remain calm and just fight those nasty monsters!

    As you know, our slightly destroyed colony ship travels through space. And on a board, there are a few nasty things. These creatures are scary, dangerous, and stupid (at least, most of them). And there are lots of these things… On the other hand, our hero is mostly alone, with a

  7. Developer post

    DevDiary #8: Glory of the UI

    We all know that a user interface (UI) is “the space” where interactions between humans and games occur. HUD, on the other hand, that’s a head-up display: a transparent display that presents data without distracting gamers. We have been working on it for several days . Where on s

  8. Developer post

    DevDiary #7: What we do in the shadows (and in the open)

    A long and tiring month is behind us. We implemented a huge chunk of mechanics into the build. The most important - oxygen. And some lesser ones, like PC energy or batteries for the flashlight. Monsters We are also expanding enemies’ “portfolio” - currently, our graphics speciali

  9. Developer post

    DevDiary #6: Low gravity

    Every player knows what zero-g is and how it works. Although the term is not exactly correct (it should be "zero G-force"), it basically means the complete or near-complete absence of the sensation of weight. Weightlessness. Low gravity affects a lot of things - shooting with a m

  10. Developer post

    DevDiary #5: Scary shit

    Are you aware that we have only a few types of scares? Of course, most of them are used in horror movies, but a few are also common elements of horror or survival horror games. There are some obvious things like loud or unsettling noises - you know: building the atmosphere... The

  11. Developer post

    DevDiary #4: Do not fear fellow passengers, everything is under control...

    Finally, we have our prototype ready! It wasn’t easy. There were some obstacles. A bunch of hindrances. For example, we have to rethink controls, as CryoSpace is a little bit different than “Ruiner” or “Diablo”. We are creating survival horror, not hack and slash - for gods’ sake

  12. Developer post

    DevDiary #3: You Are Not Alone…

    It is true - in space, no one hears you scream. Because there is no oxygen there. The lack of air means that the sound will not propagate. So you will die there quietly... But on our “Ascendancy” you will find a little bit of oxygen. It won’t be easy to discover enough of it to s

  13. Developer post

    DevDiary #2: a tomb or a colony ship

    Abandoned spaceship slowly traveling through the void. Looks more like a tomb than a colony ship. But there are a few people still living there. And some other nasty things. Of course, there is our hero - Kelvin, just an ordinary maintenance guy; not a soldier, nor a fighter. The

  14. Developer post

    DevDiary #1: The Stars Our Destination

    DevDiary #1 Every journey starts with the first step… And the first step for CryoSpace is... one of the best hard science fiction books of the mid of Twenty Century. “The Stars My Destination” by American writer Alfred Bester - first edition 1956. The story is set in the 24th or