Small camera improvement
Small patch to: Make the zoom speed dependant on how far out you have zoomed. Doubled the max distance that you can zoom out.

Developer posts and news about this game.

Small patch to: Make the zoom speed dependant on how far out you have zoomed. Doubled the max distance that you can zoom out.

Small patch to add a hexagon overlay over the world. You can now toggle on a hex grid to show the borders of the hexagons. Also fixed an issue with snow + forest tiles not working correctly.

Small bugfix patch: - Forest didn't work properly with snow. There are now snow trees. - Increased max range you can zoom out. This will be improved in the future (will change the zoom speed when you zoom further out)

Update 1.0 is finally here! This game/tool/playground now has all the features that I planned for the full release! I'm very excited about this, I've worked on this for almost a year now and it's been really fun to see the whole thing evolve and grow from a small hobby project to

It's not officially out yet on the default branch but here we are. Version 1.0 of Atlas Architect! This update contains all that was planned for the full release of the game. I'm releasing it on the Beta branch first to see if there are any bugs that show up so that I can fix the

Just moving the update from the Beta branch to the default branch. Here is a summary in case you missed the previous update notes: Features: Re-arranged the UI a bit in preparation for the next patch. Water and Natural features are now combined under one button in the menu to the

Hello I just released a small bug fixing patch on the Beta Branch so you'll only get this update if you are on the Beta branch. It includes a few different things. One of the major changes is that cities have a new look to them. This is in preparation for the next patch which is

Another update is now upon us. Version 0.1.3 is now live on the default branch, which means that the stable branch gets moved up to 0.1.2. This update is focused on the most requested features + whatever was most fun to work on when it came to improving the building experience. H

Hi! What a roller coaster. The very first update after it released and everything broke! Sorry about that. After spending most of the day tracking down the issue, I think I have it solved now but I don't dare publish the update on the main branch yet. So update 0.1.2 is now avail

Hi Sorry about this but I had to roll back the update that I launched yesterday. While it seems it works for most users, it broke the game for other users. I'm working on fixing this but in the mean time I have rolled back the update. The problem seems to be with the patch proces

This is the first update since the game launched on Early Access. There were some issues with the patching process that look like they have been resolved. But if you run into any issues, please report them on the community page. I also created a new Beta branch called "Stable" th

Added features: - Lighting mode. You can now view the world as fully white with only lighting information as a new aesthetic mode. More modes are incoming as well but this is the first one. - Maps now support a name when they are being saved so you can label your creation and hav