Released
Oct 25, 2021
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update Notes for September 19, 2023

    Updates: No longer take damage from rocket turrets from your team Added tester credits to Credit Screen Fixes: Fixed 'Reviving' message on downed ally from flashing repeatedly or disappearing

  2. Developer post

    Update Notes for August 9, 2023

    Updates: 1. Flame thrower buff - If flamethrower plume is held on a single target for a period of time, adds a small amount of extra damage which increases over time. resets that extra damage if plume isn't hitting target for 1 second. Extra damage shown in cyan color 2. Flashlig

  3. Developer post

    Update Notes for August 3, 2023

    Added selectable crosshairs to the game, with 3 sizes to choose from. A crosshair can be chosen on the Main Menu or in the game from the Escape Menu. Changed the bot raid event on level 6 to arrive at the player(s) more quickly.

  4. Developer post

    Patch Notes for July 11, 2023

    Bug Fixes: 1. Fix for Tutorial where ammo was not being given to player when needed 2. Buttons 'Alt' and 'Ctrl' no longer shoot as they were not intended to be mapped Gameplay changes: 1. Data Modules now give Merc Cred to the team when picking them up. Player picking up the modu

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    Patch Notes for June 12, 2023

    1. Fix for Flashlight full charge effect carrying over between levels 2. Fix for players dropping items and item goes through walls or objects 3. Fix for end of Story mode dialogs looping and covering up story text

  7. Developer post

    Flashlight Story Mode 2.0

    As our first game, we learned quite a few lessons with Flashlight. The initial vision of Flashlight was a simple team PvP game of capture the flag and team deathmatch. However, we quickly realized it's difficult to put a game out that's heavily reliant on having 8+ players in a r

  8. Developer post

    The Work Continues

    SouthWater Games checking in again. We've been moving forward with our updates to many of the systems in the game. Rather than bullet point them, today we can show you! Below are videos of a quick play through of the first few levels of the game. Please enjoy them and leave any f

  9. Developer post

    We are alive, well, and working on new Flashlight content!

    Hello mercenaries! We haven't checked in too much since launch. We were extremely happy to release a game on Steam; it felt like a big life event and something we could cross off our bucket lists. After release, the usual life events got in the way of any further updates for a bi

  10. Developer post

    Update Notes for Dec 21, 2021

    Added Partial Controller support for Xbox controllers. Xbox controller can now be used to navigate most pre-game menus and some in-game UI menus. XBox controller works for all in-game movement, shooting, radial menus, etc. We will continue to view feedback and make improvements t

  11. Developer post

    Update Notes 11/4

    - Fixes to zombies not making it through tables - Made bots do less damage in easy mode - Added ambient light to player in flashlight mode

  12. Developer post

    Updates to Easy Mode and ammo drop amounts

    Mercenaries, We have tweaked the newly added Easy Mode somewhat to make it a little bit easier still. We want all players to be able to enjoy the Story Mode, especially solo players. Easy Mode now includes the following changes: There will be more frequent slower zombies Standard

  13. Developer post

    Update Notes 10/30/2021

    - Easy mode zombies now tend to be slower on average. - Easy mode zombies now have less health. - Easy mode's first level now only requires finding one data module. - Easy mode now identifies the location of the data module mercenaries are trying to recover on the mini map in the

  14. Developer post

    Thank you Mercenaries!

    We here at SouthWater Games want to thank everyone that became an early adopter of Flashlight. We had a blast playing games with some of you online during the first two initial release days! We are working on implementing more user-requested features, especially native controller

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    Update notes for October 26st

    - Fixed potential issue of scene transitions not working properly - Fixed issue where perks can carry over from story to pvp rounds - Fixed issue where mines weren't always letting you remote detonate them - Fixed by buy table on one map

  19. Developer post

    Flashlight is Live!

    We will be streaming and giving out some steam keys! Join us for some PvP fun through-out the streams Tuesday and Wednesday October 26-27th.

  20. Developer post