We’ve quietly updated GRUNND’s Steam page with new visuals and text that better capture the spirit of the game. Alongside that, we’ve adjusted the price to make it more in line with what GRUNND really is, a short, strange, hand-crafted story. Thank you for all the kind words, rev
We’ve quietly updated GRUNND’s Steam page with new visuals and text that better capture the spirit of the game.
Alongside that, we’ve adjusted the price to make it more in line with what GRUNND really is, a short, strange, hand-crafted story.
Thank you for all the kind words, reviews, and patience since release.
And, indeed - GRUNND is rolling through Steam Spring Sale with Developer Stream. If you're new here - why not pop in and listen to my awful rambling. HERE - Olafs
And, indeed - GRUNND is rolling through Steam Spring Sale with Developer Stream. If you're new here - why not pop in and listen to my awful rambling.
UK based composer Ed Watkins has bestowed upon our mere mortals this beautiful soundtrack. It has "GRUNND" written all over it. Ed, I am so happy we have met. I could even call you Sir Edward for such a great job and understanding. Click here to get right to it! As a developer of
UK based composer Ed Watkins has bestowed upon our mere mortals this beautiful soundtrack. It has "GRUNND" written all over it.
Ed, I am so happy we have met. I could even call you Sir Edward [which would be weird, because it's not your name] for such a great job and understanding.
Worked on: - some visual glitches here and there; - edited triggers in the Farm Interior to maybe ensure better trigger of Narrator's lines, but that was caused by different reasons in the end, so I am mentioning this here for no reason really; - added TicketMaster and OldHag to
Worked on:
- some visual glitches here and there; - edited triggers in the Farm Interior to maybe ensure better trigger of Narrator's lines, but that was caused by different reasons in the end, so I am mentioning this here for no reason really; - added TicketMaster and OldHag to overall NPC Master Sound group - they were gone rogue upon setup; - corrected the behavior of new SaveGame slots - now they are changing colours if already used within Main and Pause Menus.
A broadcast about music, visuals and inspiration will be live the whole week! P.S. We have a heavy snowfall today and it plays with my mobile interwebs and, thus, the stream - apologies for that.
A broadcast about music, visuals and inspiration will be live the whole week!
P.S. We have a heavy snowfall today and it plays with my mobile interwebs and, thus, the stream - apologies for that.
Many of you have enjoyed in-game soundscape composed by marvelous Ed Watkins. And, trust me, you can listen it as a separate thing very well. I know I do! Thus the fork on music compilation have begun. No dates yet. Also, the ArtBook! Great visuals accompanied with Protagonist's
Many of you have enjoyed in-game soundscape composed by marvelous Ed Watkins. And, trust me, you can listen it as a separate thing very well. I know I do!
Thus the fork on music compilation have begun. No dates yet.
Also, the ArtBook! Great visuals accompanied with Protagonist's notes about his journey. Some [really - just "some"] secrets might be revealed. Well, maybe at least, made cleared.
A lot of lessons learned. And I am more than confident that second part of the Trilogy will be bigger and better. Less hick-ups, more atmosphere, story and, well, mystery. One of the things publishers look on are the reviews. I am so, SO thankful for reviews already left - they a
A lot of lessons learned. And I am more than confident that second part of the Trilogy will be bigger and better. Less hick-ups, more atmosphere, story and, well, mystery.
One of the things publishers look on are the reviews. I am so, SO thankful for reviews already left - they are amazing, lovely and I am giving high-five to every one of the authors [yes, also to the negative ones].
Unfortunately it's a number game and the more we have of good stuff the better. So, please, if you liked GRUNND, leave a review - even a shortest one.
P.S. We are slowly starting to test Mac and Linux versions. It's not a fast process, but we're on the way.
This build got updates in following areas: - Ending plays! Even more fixes for that bas**** to show up. Now it does; - Some unneeded ParticleSystems do not show up anymore; - some triggers modified to shoot only once; - various corrections within levels regarding placement of som
This build got updates in following areas:
- Ending plays! Even more fixes for that bas**** to show up. Now it does; - Some unneeded ParticleSystems do not show up anymore; - some triggers modified to shoot only once; - various corrections within levels regarding placement of some objects [a bit lower, a bit higher, etc.]; - addressed correct turn of Hero [whether he is facing left or right upon load]; - couple lines triggered incorrectly - fixed; - map updates with missing pieces; - some Quest progression changed to provide more timely information.
On the way: - Audio Controls; - Slight PauseMenu change to better up the UI.
I was not sure whether GRUNND needs it. But in the end I decided YES. With this update GRUNND gets an option to manually Save and Load games via two optional slots. There will be always an AutoSave - it will not go anywhere, but this extra flexibility, if you needed one, will mak
I was not sure whether GRUNND needs it. But in the end I decided YES.
With this update GRUNND gets an option to manually Save and Load games via two optional slots. There will be always an AutoSave - it will not go anywhere, but this extra flexibility, if you needed one, will make playing GRUNND more enjoyable.
Also updated Ending a bit, and some small fixes I don't even remember. Should've written those down.
Also yesterday sent out keys to our BETA testers, who participated in testing during December.
Good day! Hot from the presses - GRUNND is getting updated with latest fixes. - a particular Map piece will not show too fast; - Ending Titles will show up properly - there were instances Narrator doesn't tell you what happened to each of the characters and Hero himself; - improv
Good day!
Hot from the presses - GRUNND is getting updated with latest fixes.
- a particular Map piece will not show too fast; - Ending Titles will show up properly - there were instances Narrator doesn't tell you what happened to each of the characters and Hero himself; - improved Variables of ending dialogue; - improved "hotspots" in some occasions to make clicking on them easier [so you don't have to be over-precise with your positioning]; - targetFrameRate upped to 60; - infinite loop bug should be fixed [but I will continue to monitor reports on this one]; - some small stuff.
Even if current issues are solved [hopefully], I will still touch up things via couple small updates.
Olafs Osh from SEKTAHOUSE today announced that his handcrafted, fully voice-acted adventure game GRUNND is available now on PC via Steam and other platforms. In this bizarre and captivating adventure, inspired by the works of David Lynch and Franz Kafka, you decide how the dialog
Olafs Osh from SEKTAHOUSE today announced that his handcrafted, fully voice-acted adventure game GRUNND is available now on PC via Steam and other platforms. In this bizarre and captivating adventure, inspired by the works of David Lynch and Franz Kafka, you decide how the dialogue progresses throughout the game to unravel the mystery. As much as GRUNND is about its characters, it’s about the protagonist’s introspective journey.
"I'm excited to see how my approach with less focus on puzzles and more on exploration and experiencing the story will be received, and how the players like the world I've created for them." Said Olafs Osh, the developer and director of SEKTAHOUSE.
In GRUNND you find yourself having overslept on the train ride home from work; In a panic, you jump off at the next station and find yourself in Bytown, a seemingly ordinary town just before the sundown. As it happens, you soon find out that the last train back to civilization has just left and you have no other choice but to explore the surroundings.
The people you encounter in Bytown are bizarre, and while some may seem helpful at first, it quickly becomes apparent that many have their own agenda. Realising things aren’t quite as they seem, you come to terms that sleep isn’t in the cards for you this evening.
FEATURES
RICH STORY. Branching dialogues with different outcomes and stories with multiple endings. 100% HANDCRAFTED. All what your eyes will see is 100% handcrafted for GRUNND. FULLY VOICED English version of the game. Hear the characters. ORIGINAL SOUNDTRACK from a British composer Edward Watkins alongside southern vibes from Vudu Sister.
ABOUT GRUNND GRUNND is SEKTAHOUSE’s debut title and combines stunning graphics and a captivating story in an adventure akin to something between a really captivating movie or book and a fever dream. GRUNND is one of six indie titles funded under the Bright Gambit Initiative. Bright Gambit was launched in January 2022 with the aim of supporting small indie developers and studios by helping them to fund their debut titles.
ABOUT SEKTAHOUSE SEKTAHOUSE is an award-winning one-man game studio from Riga, Latvia. GRUNND is the studio’s debut PC title.
Olafs Osh from SEKTAHOUSE today announced that his handcrafted, fully voice-acted adventure game GRUNND is available now on PC via Steam and other platforms. In this bizarre and captivating adventure, inspired by the works of David Lynch and Franz Kafka, you decide how the dialog
Olafs Osh from SEKTAHOUSE today announced that his handcrafted, fully voice-acted adventure game GRUNND is available now on PC via Steam and other platforms. In this bizarre and captivating adventure, inspired by the works of David Lynch and Franz Kafka, you decide how the dialogue progresses throughout the game to unravel the mystery. As much as GRUNND is about its characters, it’s about the protagonist’s introspective journey.
"I'm excited to see how my approach with less focus on puzzles and more on exploration and experiencing the story will be received, and how the players like the world I've created for them." Said Olafs Osh, the developer and director of SEKTAHOUSE.
In GRUNND you find yourself having overslept on the train ride home from work; In a panic, you jump off at the next station and find yourself in Bytown, a seemingly ordinary town just before the sundown. As it happens, you soon find out that the last train back to civilization has just left and you have no other choice but to explore the surroundings.
The people you encounter in Bytown are bizarre, and while some may seem helpful at first, it quickly becomes apparent that many have their own agenda. Realising things aren’t quite as they seem, you come to terms that sleep isn’t in the cards for you this evening.
FEATURES
RICH STORY. Branching dialogues with different outcomes and stories with multiple endings. 100% HANDCRAFTED. All what your eyes will see is 100% handcrafted for GRUNND. FULLY VOICED English version of the game. Hear the characters. ORIGINAL SOUNDTRACK from a British composer Edward Watkins alongside southern vibes from Vudu Sister.
ABOUT GRUNND GRUNND is SEKTAHOUSE’s debut title and combines stunning graphics and a captivating story in an adventure akin to something between a really captivating movie or book and a fever dream. GRUNND is one of six indie titles funded under the Bright Gambit Initiative. Bright Gambit was launched in January 2022 with the aim of supporting small indie developers and studios by helping them to fund their debut titles.
ABOUT SEKTAHOUSE SEKTAHOUSE is an award-winning one-man game studio from Riga, Latvia. GRUNND is the studio’s debut PC title.
That is it. The wait is over. Also the trailer is here. Since I am not much of a video editing guy, it's an updated version of our Demo trailer, but still. Also do follow our Twitter - will be posting couple Lo-Fi videos throughout our waiting week :) - Olafs @ GRUNND
That is it. The wait is over.
Also the trailer is here. Since I am not much of a video editing guy, it's an updated version of our Demo trailer, but still.
Also do follow our Twitter - will be posting couple Lo-Fi videos throughout our waiting week :)
Right! So we are closing onto third wave of Playtest invites - those who have signed up, you might get one within next 24 hours! Also I am happy to say, that latest VO is in the works and new music also has found it's way into the game. It all looks and sounds so good! If you wan
Right! So we are closing onto third wave of Playtest invites - those who have signed up, you might get one within next 24 hours!
Also I am happy to say, that latest VO is in the works and new music also has found it's way into the game. It all looks and sounds so good!
If you want a small spoiler about one location and hear sweet music mix, head out to GRUNND's Twitter and look it up :)
Also, you still can subcribe for our playtest - who knows!
During next couple weeks GRUNND will undergo a beta testing cycle. If you are interested in GRUNND, or want to test your nerves Q&A skills - you are very welcome to sign up for our playtest. If you are selected and you submit at least one valid ticket - your name goes into Cr
During next couple weeks GRUNND will undergo a beta testing cycle. If you are interested in GRUNND, or want to test your nerves Q&A skills - you are very welcome to sign up for our playtest.
If you are selected and you submit at least one valid ticket - your name goes into Credits - no question about it.
THE CATCH: there is no VoiceOver in the game yet, so I will try my best and worst to voiceover it. It will be terrible!! You've been warned! Be sure to check out our website grunnd.com , listen to GRUNND's irregular podcast and... what else... ah, right - Twitter ! By the way...
THE CATCH: there is no VoiceOver in the game yet, so I will try my best and worst to voiceover it. It will be terrible!! You've been warned!
Be sure to check out our website grunnd.com , listen to GRUNND's irregular podcast and... what else... ah, right - Twitter ! By the way... here is the recording of Stream Nr.1! Demo Playthrough and mumble!
Be sure to check out our website grunnd.com , listen to GRUNND's irregular podcast and... what else... ah, right - Twitter ! And here is the recording of Stream Nr.1! Demo Playthrough and mumble!