Leonardo's Island

Coming soon

Danilec

Planned release
Q3 2026
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

13 posts
  1. Developer post

    Demo Update 0.1.2 (Regular Big Update)

    (Regular big update) Demo version 0.1.2 What's new: Added more languages: The demo now supports all 30 languages. Added hints: In the left menu, you’ll now find a new button: Logbook . Inside the Logbook, you can find hints and about: How to build How to sail How to fight And muc

  2. Developer post

    Demo Update 0.1.1 (Regular Update)

    (Regular update) Demo version 0.1.1 Improvements & Tweaks Ship Physics Improved ship collision handling — both between ships and when interacting with the environment. Collisions should now feel smoother and more reliable. Aiming Mechanics This change is not very noticeable w

  3. Developer post

    Demo Update 0.1.0 (Regular Update)

    (Regular update) Demo version 0.1.0 What's new: Fly with cannonballs: Key: G If you press G before firing , you will follow the cannonball from launch until impact. If you press G while one of your cannonballs is already flying , the camera will follow the last fired cannonball .

  4. Developer post

    Demo is live!

    All modes and all maps are available! The “Random Battles” and “Random Regattas” modes currently feature bots (but I did my best to make them competitive.. ho ho ho! ) Online play is available with Steam Friends (the “Steam Friends” mode). To join it, you and your friends must sw

  5. Developer post

    Playtest is live!

    Hi everyone! I’ve opened access to the playtest to everyone who’s interested, and I would like to share the details: The game is for Windows. The test build weighs a little over 900 MB. By default, the graphics quality is set to Ultra . I tried to optimize it as best as I could.

  6. Developer post

    Release of Leonardo's Island - Origins

    Hello, subscribers! The prologue game Leonardo's Island – Origins is already available! Those of you who have been following the game’s development for a while may remember that back in October 2024, a demo was released where you could build different structures on the island. Th

  7. Developer post

    First Release Breakdown – Features, Gameplay, and More

    Finally, an Update! The Game's Journey: Past, Present, and the Road Ahead Hey everyone! I’ve just updated the Steam page, and I’d love to share the story behind how the game has evolved—what it looked like before, where it stands now, and what’s coming next. On the main Steam pag

  8. Developer post

    Building a ship mechanics

    Ahoy! Don't pay attention to the interface — it's just an early mock-up so I can work on the core logic. I've long wanted to make it so that in the game, you could build not just your own ship with some customizable parts, but actually shape the hull itself — and have that affect

  9. Developer post

    04112024 Update for the Demo is live

    Hi everyone! New update for the Demo is ready. Overview: While placing beams, planks, rope, and other items using drag and drop, you can cancel the placement by pressing the X key. Base building and stairs construction now display the amount of resources required . Stairs constru

  10. Developer post

    Demo Bug Fixes & Catamaran Feature Added

    Hello! A big thank you to everyone who played my demo at Gamescom Asia 2024! Your feedback, ideas, and bugs discovered have been incredibly helpful. The critical bugs have been fixed in this update. I’ve also decided to open the shipyard in the demo, so now you can build a catama

  11. Developer post

    New graphics soon

    Hello, everyone! Today is my birthday, and I'd love to share a video highlighting the results of the work from the past two months. Initially, I was thinking not to post anything about unfinished features, but since it's my birthday, why not! Yes, the demo is live for everyone to

  12. Developer post

    Demo is live!

    Previously, I mentioned that I would participate in Steam Next Fest in October. Well, I’ve changed my mind! This weekend, I attended IndieDevDay in Barcelona. I wasn't an exhibitor, as I discovered the event after the submission deadline, but I went to talk with developers, artis

  13. Developer post

    Hello, Let's Get Acquainted!

    About 8 or 9 years ago, I honestly can't remember exactly when, I stumbled upon some YouTube videos of the game Besiege. I was absolutely blown away. The fact that you could build something that moves, destroys, and explodes was fascinating. At that time, I was just starting to l