Space Station Designer

Coming soon

Polar Motion · Slitherine Ltd.

Planned release
Nov 18, 2026
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Space Station Designer - Visuals and polishing update

    Dear Station Designers, At the end of July, we published Space Station Designer version 00.06.50 , which included improved visuals, new gameplay features, and general improvements. We continue making progress towards the release date on November 18th , and today we're happy to sh

  2. Developer post

    Space Station Designer - Dev Diary #16: Lunar Space Elevator: History & Physics

    Welcome to the sixteenth Dev Diary entry of 'Space Station Designer'! Today, we're looking at the real-world science and history behind one of humanity's boldest concepts: the Space Elevator. What is a Space Elevator? A Quick History Lesson The space elevator isn't a modern scien

  3. Developer post

    Space Station Designer - Visuals, gameplay, and polishing update

    Dear Station Designers, Last month we unveiled Space Station Designer version 00.06.00 , which included new gameplay features, improved visuals, and various QoL improvements. We made some good progress this past month across various areas, and today we're pleased to share Space S

  4. Developer post

    Space Station Designer - Release Date Announced

    We’re thrilled to announce that Space Station Designer is coming on November 18th ! This is the second large game from Polar Motion , the creators of Buzz Aldrin's Space Program Manager . The game is under heavy development, and there is a closed beta available for players who ar

  5. Developer post

    Space Station Designer - Visuals, gameplay, and QoL update

    Dear Station Designers, Back in late March we released Space Station Designer version 0.5.130 , which featured dozens of improved gameplay mechanics, QoL additions, bug-fixes, and general improvements. After another three months of work, today we're unveiling Space Station Design

  6. Developer post

    Space Station Designer - Slitherine Next: Checkpoint

    We had a great chat yesterday with Ignacio, Lead Developer at Polar Motion, diving into new insights and updates as the team prepares the game for release. If you missed it, don't worry: you can now watch the full livestream here: View game page As development progresses, we’d lo

  7. Developer post

    Space Station Designer - Gameplay Fine-Tuning & QoL Update

    Dear Station Designers, Back in late November we released Space Station Designer version 0.5.90, which focused exclusively on polishing the overall game experience. After nearly four months of work, today we're unveiling Space Station Designer version 0.5.130, featuring dozens of

  8. Developer post

    Dev Diary #15: The influences behind Space Station Designer - Part II

    Welcome to the fifteenth Dev Diary entry of 'Space Station Designer'. In the previous entry ( Dev Diary #14 ), we discussed some of the influences behind the game, including NASA's Space Station Freedom and various technical and history books we used for reference. In this entry,

  9. Developer post

    Space Station Designer | Polishing Update

    Dear Station Designers, Back in early September we released 'Space Station Designer' version 0.5.72, which included a series of improvements and a whole revised set of Interactive Tutorials. Today we're happy to unveil 'Space Station Designer' version 0.5.90, which is exclusively

  10. Developer post

    Dev Diary #14 - The influences behind Space Station Designer - Part I

    Welcome to the fourteenth Dev Diary entry of 'Space Station Designer'. In the two previous entries ( Dev Diary #12 and Dev Diary #13 ), we went deep into the details of the Lunar Orbit station . In this entry and the next, we'll take a small break from covering game mechanics and

  11. Developer post

    Dev Diary #13 - The Lunar Orbit Station - Part II

    Welcome to the thirteenth Dev Diary entry of 'Space Station Designer'. In the previous entry , we covered some of the details behind the Lunar Orbit station, including information about its location at the Earth-Moon Lagrange Point (L1 ), its associated orbit control and attitude

  12. Developer post

    New Update - Space Station Designer v0.5.72

    At the end of June we published 'Space Station Designer' version 0.5.60 . We have continued making progress since then, and today we're proud to share 'Space Station Designer' version 0.5.72 with all of you. This new version comes with a lot of cool stuff that we're sure you'll e

  13. Developer post

    Dev Diary #12 - The Lunar Orbit Station - Part I

    Welcome to the twelfth Dev Diary entry of 'Space Station Designer'. The last two entries covered the two stations available in higher Earth orbits: the GSO station and the L2 station . In this new entry, we're going to start another two-part series with the goal of analyzing the

  14. Developer post

    Dev Diary #11 - Stations in Higher Earth Orbits - Part II

    Welcome to the eleventh Dev Diary entry of 'Space Station Designer'. In the previous entry , we started a two-part series that covers the two stations available in higher Earth orbits. The previous entry discussed the details behind the station in Geosynchronous Orbit (GSO). In t

  15. Developer post

    Dev Diary #10 - Stations in Higher Earth Orbits - Part I

    Welcome to the tenth Dev Diary entry of 'Space Station Designer'. In the previous entry , we wrapped up a seven-part series that covered the various mechanics available in the Low Earth Orbit (LEO) station. Beyond LEO, Space Station Designer allows us to establish stations in hig

  16. Developer post

    New Update - Space Station Designer v. 0.5.60

    A few months ago we published 'Space Station Designer' version 0.5.47 , which included the first implementation of the 'Lunar Space Elevator' megaproject, along with a series of Quality of Life (QoL) improvements, bug fixes, and new content. We've been very hard at work since the

  17. Developer post

    Dev Diary #9 - The station in Low Earth Orbit (LEO) - Part VII

    Welcome to the ninth Dev Diary entry of 'Space Station Designer'. In the previous entry , we covered two important revenue-generating mechanics: Modules Leasing, and Commercial Services. In this article, we'll cover two more mechanics related to the LEO Station: 'Earth Facilities

  18. Developer post

    Dev Diary #8 - The station in Low Earth Orbit (LEO) - Part VI

    Welcome to the eight Dev Diary entry of 'Space Station Designer'. In the previous article , we discussed the process for manufacturing commercial goods in microgravity and selling them on Earth. In this entry, we'll cover the basics of two more revenue-generating mechanics: Modul

  19. Developer post

    Dev Diary #7 - The station in Low Earth Orbit (LEO) - Part V

    Welcome to the seventh Dev Diary entry of 'Space Station Designer'. In the previous entry , we covered the details behind resupply spacecraft which, in addition to transporting astronauts, are used to keep stations operational and to transport the goods manufactured in orbit to E

  20. Developer post

    Dev Diary #6 - The station in Low Earth Orbit (LEO) - Part IV

    Welcome to the sixth Dev Diary entry of 'Space Station Designer'. In the previous entry , we went deep into the various mechanics available for hiring and managing astronauts. In this post, we'll cover the mechanisms for requesting and dispatching resupply spacecraft. Requesting