Released
Oct 30, 2020
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Updates & announcements

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  1. Developer post

    VERSION 9.20: many new variations

    Complete changelog: V9.20 (30.08.2026) - lots of new variations from JWildfireSwan, which were converted by Brad Stefanov and were added by Rick Sidwell: - superposition, tessellate, tri_lattice, wood_grain, worley - taper, torus_knot, twist_ribbon, weld_seam - toroidal, tunnelin

  2. Developer post

    RELEASE V9.10 (14.01.2026): improved image quality and animation-bug fixed

    complete changelog: V9.10 (14.01.2026) - implemented density-estimation-filter (similar to the one of Swan) to improve render quality and added options to the ui (under antialiasing-tab). You can change the default settings in the Preferences (also turn it off by default). When y

  3. Developer post

    RELEASE V9.00 (01.10.2025): many additons to variations, added Swan-support

    It took longer than it should have been, but today I'm relasing JWildfire version 9.0! There are many cool additions regarding variations, made by Brad Stefanov, Rick Sidwell and Whitaker Courtney. Thanks a bunch! For example, there is now some kind of intelligent randomization o

  4. Developer post

    Merry Christmas! - JWildfire 8.50 release notes

    V8.50 (24.12.2023) - introducing a new type of transform: background transforms. - a background transform calculates a layer of a background, typically using one of the dc-type of variations - this way you can add very interesting backgrounds which also evaluate very fast (in com

  5. Developer post

    JWildfire 8.20 release notes

    List of changes: -upgraded the GPU render to CUDA 11.8, works also on NVIDIA 4xxx GPU’s now -new “Underwater”-random-flame-generator, most generated flames also work well with the GPU render -new “RANDOM_BG_COLOR”-mutation, makes it easy to play with different backgrounds for “Un

  6. Developer post

    JWildfire 8.11 CHANGELOG

    -upgraded the WIX- and jpackage-versions, so this is only a technical update

  7. Developer post

    JWildfire 8.10 - RELEASE NOTES

    -new "cell2"-variation by Brad Stefanov (was already included in 8.00 but did not make it into the release notes) -fixed a bug in the math library which causes some variations to fail which used trigonometric functions with large arguments (e.g. "phoenix_julia") -added a check fo

  8. Developer post

    JWildfire 8.00 - Release notes

    V8.00 (19.02.2023) - huge improvements in solid rendering, hence the big change in version number: -now it feels like it should have from the start, i.e. it's fun to use -needs less render time (about 66%) -quicker response in the preview-render -more accurate calculation of norm

  9. Developer post

    V7.55 (07.01.2023) release notes

    fixed a bug with the display-zoom when the property tinaLegacyRealtimePreview was active

  10. Developer post
  11. Developer post

    JWildfire 7.52 (29.12.2022) release notes

    - added the parameters "rnd_brush_seed", "rnd_brush_min_count" and "rnd_brush_max_count" to the "brush_stokes_wf"-variation in order to simplify the usage of this variation inside scripts - added the concept of readonly-resource-parameters to variations, which can be used to disp

  12. Developer post

    JWildfire 7.50 release notes

    V7.50 (24.12.2022) - new powerful "brush_stokes_wf"-variation which helps to apply a painterly look to your fractals - includes a lot of logic and 70 brush-presets, which may be combined freely - due to its complexity it is not available on GPU yet - new "Painterly"-random-genera

  13. Developer post

    JWildfire 7.30 update notes

    This update introduces the new CLI, which allows to execute functions of the software without the user-interface. It is currently limited to rendering and to generating random flames. Please see the users manual for more details.

  14. Developer post

    JWildfire 7.20 Changelog

    - option to generate z-buffers for regular flames. While this option is limited and may not work well on many flames, it may help to generate awesome effects for certain flames. Also available with GPU-rendering. - motion-curve-editor: when using an mp3-file as input you may have

  15. Developer post

    minor bugfix

    fixed an overflow-error on cellular noise on GPU

  16. Developer post

    V7.00 (07.08.2021) CHANGELOG

    - Re-implementation of GPU-rendering (PLEASE NOTE: this works only on Windows and requires a modern NVIDIA graphics card) In Version 6.50 GPU rendering was VERY limited because it used only the internal pre-defined variation set for "classic" flam3-variations. There is also some

  17. Developer post

    JWildfire 6.50 release notes

    V6.50 (11.04.2021) - Introducing variation-filters, based on variation-profiles and variation-types. They will improve usability a lot by simplifying the selection of variations/"plugins" by selecting and combining variation-types. The variation-types are internally defined and c