1.3.11 (8 players online)
Now you can play with seven players online! In multiplayer, the nicknames of the players became visible next to the health bar. 4 more different colors were also added to distinguish between 8 tanks.

Now you can play with seven players online! In multiplayer, the nicknames of the players became visible next to the health bar. 4 more different colors were also added to distinguish between 8 tanks.

Hello people! Another update! In this update, the system of adding and removing players in multiplayer has been completely changed. Bugs related to the player's exit have been fixed. Now, when you open the chat, you will see a list of players. A few minor changes: the ping of the

As you remember, it was possible to fight against AI only in 2D mode. Now you can also play in 3D mode. It's much more interesting, but sometimes very difficult. Now the size of the map depends on the number of players (it will not be 4x4 size with three or four players). Also, I

Here's another update! Now you can write messages to each other while you play! If you want to turn off the chat, you can go to options -> game. Fixed a bug where the player's nickname was not visible when entering the game. Now in the options you can see the interface managem

The placement of tanks at the beginning of the game has been changed, now the tanks will spawn away from each other (at the beginning of the game, the field is divided into 4 equal parts and a tank will spawn in each). In multiplayer and single vs AI modes, you can shoot using th

Now you can set up the maximum score before the start of the game and after the end of the game it will be shown who won! Multiplayer: added a "Kick" button to kick a player out of the Lobby; fixed a bug where the lobby remained after all players left. Control: control interface

On February 3rd we are planning to release a big update! On the same day, the game will switch from early access to a full release, because we have achieved what we planned for release. And then we will make the game free. Those who bought the game before February 3 - in the futu

In this update, the AI has been improved, now it has several behaviors, between which it competently switches! Also, the interface in the singleplayer game was changed when choosing the mode, a bug in the options was fixed when the control in 3D mode was not shown. Added an indiv

A simple AI has appeared in this update, it's not so interesting to play with him yet, but I posted it so you can test it. I also started adding statistics (it are not visible to you yet), later they can be used to get a rating of players. In the future, the rating will affect th

I optimized the 2d mode, previously the camera from 3d mode continued to work there, which was very expensive. Also fix a few small bugs.

In 3 months I made a random size of the maze, there are 5 variants: 4x4, 4x6, 6x6, 6x8, 8x8. In previous versions there were a lot of bugs with bullets, now all the bugs are fixed (the ones I found). I didn't like that in multiplayer it was impossible to connect during the game,

Fix bug with rocket in multiplayer 3D (when you stop controlling the rocket, the camera is not destroyed).

Another big update! The most important thing in this update is that there is a 3D mode in multiplayer. I also optimized the light in the game very much, the quality has not changed much, but now the game has started to work much faster. I also changed the interface in multiplayer

Changed the algorithm for set-up of the wall; add text of version; now tanks are spawned with a random rotation in multiplayer.

Fix bugs in singleplayer

Fix bug with rocket and with machinegun.

Fix bug with bonus "machinegun".

Change color for nickname in multiplayer and add text "Waiting for more players..." in multiplayer when players < 2.

Fix bug with portal and rocket.

Fix some bugs in multiplayer.