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Exilland

Released
Dec 30, 2020
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Beta v0.15.0: Reinforcement Update

    After the long delay we were able to prepare a big update and prepare for the next update of the similar size! We are adding 3 new enemies, 3 new achievements (with rewards), 5 new cards and 1 new starting ability. New Enemies We are adding 3 new robots, and one familiar robot ha

  2. Developer post

    Devlog: New Content

    Hello! We decided to delay the next update by 2 weeks. We have a lot of content in the works now which we would like to release all at once to keep integrity of the game. This delay would also enable us to not crunch and test the game better, so that 0.15 would be more stable. Th

  3. Developer post

    Beta v0.14.3: Hotifx

    Locked room no longer spawns in robots biome and is a little bit deeper in plants biome Pressing Escape after forcefully exiting to main menu no longer softlocks

  4. Developer post

    Beta v0.14.0: Tutorial Update

    Hello again! In today update we remade the tutorial which will be incorporated in soon-to-be released tutorial. Some small A small QoL improvements is also here. Tutorial Our friend will help you understand the game in 15-20 minutes in a specially constructed bunker. If you are a

  5. Developer post

    Beta v0.13.3: Hotfix

    Once again the sly Ent tried to crash the game, but we got you! Fixes Ent (2nd floor normal enemy) should no longer crash the game at the end of a turn

  6. Developer post

    Beta v0.13.2: Hotfix

    You might wonder, where is 0.13.1? Well, it was pushed, but some extra bugs were encountered and fixed since... Fixes Plague ability can no longer block a slot for enemy permanent tokens It is no longer possible to place 2 tokens on the same slot (visual bug with Acid and any oth

  7. Developer post

    Beta v0.13.0: Architecture Update

    After a brief vacation we add new rooms to the bunker! It is now a little bit complex but also more rewarding to explore… New rooms Locked Storage Room – to open this room you have to spend Energy . It also contains some basic resources in it. Crossroads – changes corridors aroun

  8. Developer post

    Beta v0.12.2: Achievements Hotfix

    Sorry for the delay, we're back on track! Fixes Fixed achievement Too Many Cards to progress when player buys a card Fixed achievement Cleaner to unlock when player won all battles on a floor

  9. Developer post

    Beta v0.12.1: Hotfix

    Fixes Better performance in main menu Teleport doesn't prevent from moving to hostile nodes Ent (2nd floor Normal enemy) doesn't crash the game anymore

  10. Developer post

    Beta v0.12.0: Utility Update

    Welcome back to our regular biweekly update! This time we can present you a new mechanic which we feel was the missing piece of this game's engine: utility cards. All counters also got some sort of animation to make it clearer what is happening, some bugs got fixed, some technica

  11. Developer post

    Beta v0.11.2: Hotfix

    Fixes Rare bug when the game became softlocked/unresponsive Loading dungeon map state from save file Loading should now work correctly even when health were never changed Fixed Flank card description ( Attack 3 -> Attack 10; It was only a description issue, the card already ha

  12. Developer post

    Beta v0.11.1: Hotfix

    Fixes Dying to boss no longer teleports you to the next floor with 0 health Cocoon no longer prevents you from using Attacks for the rest of the battle Deadline no longer affects bosses and shows turn counter only in battle Disabled effects are now marked as disabled

  13. Developer post

    Beta v0.11.0: Acid Update.

    Two weeks pass and Wednesday comes, that means it is time for the next Beta update! This update is focused on minor graphical improvements and new content. There are new card mechanics, all tokens are prettier now and we also remade "Reward Screen" that you see after finishing th

  14. Developer post

    Beta v0.10.0: Polishing update

    Welcome back, explorer! In this update we tried to bring more "life" in our game. We added extra animations which should make it clearer what is happening in battles and added art on some of the cards (currently for testing purposes). We really would like to hear your opinion abo

  15. Developer post

    Beta v0.9.4: Hotfix

    Fixes New Game on a fresh install now correctly launches a new game (was broken in a previous patch) Rare bug when a player is unable to go to the next floor after clearing a boss is now fixed

  16. Developer post

    Beta v0.9.1: Hotfix

    This is just a quick hotfix to address a critical bug we encountered. Fixes On Edge no longer softlocks the game when any card with both Repair and Remove is executed Cards with Remove no longer lose upgraded status when executed

  17. Developer post

    Beta v0.9.0: Visual Update

    Welcome to our decorated bunker! In this patch we mostly made upgrades to the visuals. Tweaked user interface, remade main menu, cards highlighting and animations, and last but not least, all enemies on the first floor are now able to attack! Also, it is now possible to sort card

  18. Developer post

    Beta v0.8.6: Fixes

    This update is generally just a fixes for previous update, we've had some cards changes and some general changes. Card changes Strategize now upgrades adjacent cards by 1 (this was an intended effect) Aggressive Setup now grants 2 Armor (it was granting 1 by mistake) Redirection

  19. Developer post

    Beta v0.8.0: Major Balance update.

    It is nice to see you in the bunker again! First of all, thank you so much for your support! It really inspires and gives strength. Also, thanks for the bug reports, not only were they useful, but some bugs were reported already with fixes :) General changes We have made many cha

  20. Developer post

    Beta v0.7.5: Early Access Release!

    Hello there, folks! After a long hiatus, we are glad to introduce you an early access build of our game! We've got a lot of interesting stuff (only) in it. The main feature is an upgraded achievement based progression system. Now, you can get different ingame rewards for completi