Big Mushroom RPG

TheRealBigMushroom

Released
Nov 26, 2020
Platforms
Last updated
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Updates & announcements

11 posts
  1. Developer post

    v1.2

    - Add animation effect for moving - Add entering combat animation - add camera related act elements

  2. Developer post

    7/3 Update

    -weapon system rework -remove acting indicator in combat

  3. Developer post

    V1.0

    A lot of changes. A completely new version!

  4. Developer post

    v0.25

    - Action info in combat for more fluent playing flow. - Show inner power on the combat unit. - Combat values change effect. - Removed inner power upper limit because the complexity it brings is greater than its contribution to playing experience. - New damage type: armor only. Ca

  5. Developer post

    v0.24

    -地区人物卡片变为上方中置,使对话操作更加连贯 -多目标技能改为并发,加快战斗节奏

  6. Developer post

    v0.23

    - Ally system, now you can add ally leader in the combat act element. The ally leader and their followers will join the player's team in the combat but they are controlled by ai. - Add new spell target types: All, AllExcludeSelf, selfTeamExcludeSelf - damage number fade out - Rem

  7. Developer post

    v0.22

    -Spell system rework, target selection is moved to spell unit. AOE attack will make effects on all targets selected in the spell unit. Please fix spells and passives in old scripts -Combat position adjust to make use of more screen space -new act element: change map image -fade i

  8. Developer post

    V0.21

    -Type system rework, old stories will have all type fields disordered that require a manual fix. After this update, further updates will no longer cause disordered type fields. -Combat formation change -new spell effect types: -add/remove effect image on combat characters -add/re

  9. Developer post

    v0.2

    Combat system rework, spells and items will have disordered fields that require a manual fix. Add GainWeapon and LossWeapon spell effects. Now the player has to choose a spell in the counter-attack as well. Add fire and ice effect option for the attack trace. NPC auto-clone I'm w

  10. Developer post

    Spell and combat update

    -Now the damage type can be customized. including normal, magic, and real -After update, the 内力伤害,真实伤害...etc will be removed. It will cause change in your story. Don't forget to fix them. Sorry about that. -Spell will show how much mp it costs. It's not castable without enough mp

  11. Developer post

    Untitled

    new feature: -sound effect:play a sound effect without looping -title label:show self-defined title label -red text for inner power overloading fix: -fix attack trace spinning in combat