Patch 1.3.1
- Fixed an error that was causing a black screen after the "hearts puzzle"
- Fixed an error that was causing a black screen after the "hearts puzzle"

Geo Games · Restless Corp.
- Fixed an error that was causing a black screen after the "hearts puzzle"
- Fixed an error that was causing a black screen after the "hearts puzzle"
New Ending Localization Fixes Various visual fixes and polish New Environmental Interactions
New Ending
Localization Fixes
Various visual fixes and polish
New Environmental Interactions
This new update introduces a brand-new ending, expanded environmental interactions, important localization improvements, and a range of visual fixes and polish to enhance your experience. 🛠️ Patch Notes New Ending Localization Fixes Various visual fixes and polish New Environmen
This new update introduces a brand-new ending, expanded environmental interactions, important localization improvements, and a range of visual fixes and polish to enhance your experience.
New Ending
Localization Fixes
Various visual fixes and polish
New Environmental Interactions
Save 70% on THIEF'S SHELTER on Steam
The 1.3 Update will go live on Friday, 06/03/2026 at 8:00 AM EET/EEST.
A 3D Point & Click like no other. Enter the mansion. Solve the puzzles. Trigger Alternative Endings. Don't trust your memories.
A 3D Point & Click like no other.
Enter the mansion.
Solve the puzzles.
Trigger Alternative Endings.
Don't trust your memories.
A 3D Point & Click like no other. Enter the mansion. Solve the puzzles. Trigger Alternative Endings. Don't trust your memories.
A 3D Point & Click like no other.
Enter the mansion.
Solve the puzzles.
Trigger Alternative Endings.
Don't trust your memories.
🛠️ Patch Notes Fixed an issue where the tool toggle prompt icon wasn’t displaying correctly for controllers in the tutorial. Added contextual prompt for the Journal tutorial. Various visual fixes and polish. The interactable door in the Graveyard scene no longer displays an open
Fixed an issue where the tool toggle prompt icon wasn’t displaying correctly for controllers in the tutorial.
Added contextual prompt for the Journal tutorial.
Various visual fixes and polish.
The interactable door in the Graveyard scene no longer displays an open/close prompt after returning to the mansion.
As we continue to monitor player feedback, we’re happy to announce the release of Update 1.2 ! 🛠️ Patch Notes Fixed an issue where the tool toggle prompt icon wasn’t displaying correctly for controllers in the tutorial. Added contextual prompts for the Journal tutorial. Various
As we continue to monitor player feedback, we’re happy to announce the release of Update 1.2!
Fixed an issue where the tool toggle prompt icon wasn’t displaying correctly for controllers in the tutorial.
Added contextual prompts for the Journal tutorial.
Various visual fixes and polish.
The interactable door in the Graveyard scene no longer displays an open/close prompt after returning to the mansion.
The 1.2 Update will go live on Monday, 10/11/2025 at 8:00 PM EET/EEST.

Most players only see the first layer of THIEF’S SHELTER on their initial playthrough. They experience a full, haunting journey — seeing and doing “everything” — yet still walk away with unanswered questions and missing fragments. But here’s the thing: there’s another ending . A
Most players only see the first layer of THIEF’S SHELTER on their initial playthrough. They experience a full, haunting journey — seeing and doing “everything” — yet still walk away with unanswered questions and missing fragments.
But here’s the thing: there’s another ending. A secret one.
Few have reached it. Fewer still have talked about it.
And, so far, no one seems to have posted it online or know the steps behind it.

Those who dig deeper — who take notes, compare clues, and connect threads others overlook — may uncover more than just an alternate conclusion. Rumors suggest a third ending exists.
Every replay changes your perspective. Every new detail reshapes the truth. And as theories grow, so does the community — players working together to decode what THIEF’S SHELTER is really hiding.
Some secrets may take months, even years, to find. Others might already be in front of you, unseen.
The only certainty? You’ll never have all the answers — but you can uncover more than anyone else.
So the question is: how deep are you willing to look?
As we monitor player feedback we are happy to announce the first update since the release of THIEF'S SHELTER. These are the changes: - Greek and English localization fixes - Timeline fixes (a few subtitles were showing the wrong lines of dialogue) - Visual fixes when the digital
As we monitor player feedback we are happy to announce the first update since the release of THIEF'S SHELTER.
These are the changes:
- Greek and English localization fixes
- Timeline fixes (a few subtitles were showing the wrong lines of dialogue)
- Visual fixes when the digital camera is equipped
- Kickstarter backers have been added to the credits
- Save File Safeguard
To prevent accidental profile deletions: if a player repeatedly presses the confirmation button in the menu while the top profile is selected, it could previously cause the game to be deleted. The final confirmation window now defaults to the Cancel button to avoid this issue.
The 1.1 Update will go live Wednesday, 29/10/2025 - 08:00 PM EET/EEST

The day has finally come. THIEF’S SHELTER is now out! Launch Trailer After years of creation, refinement, and quiet obsession, it’s your turn to step into the shadows and uncover the truth behind it all. We’re thrilled to finally share this experience with you — and we’ll be clos
The day has finally come.

After years of creation, refinement, and quiet obsession, it’s your turn to step into the shadows and uncover the truth behind it all.
We’re thrilled to finally share this experience with you — and we’ll be closely watching your reactions, feedback, and discoveries.
This is only the beginning. As we've made updates that expand and refine the game based on your insights and our ongoing vision, our goal remains the same: to deliver the most atmospheric, unsettling, and memorable experience possible.
Thank you for joining us on day zero.
We’re just getting started.
— Dimitris

After 5 years, our team of 2 is proud to share this adventure full of hidden layers. Multiple runs may be needed to uncover it all… For those who hung in there and waited , I want to thank you for your patience. We hope THIEF'S SHELTER delivers! A 3D Point-and-Click Psychological
After 5 years, our team of 2 is proud to share this adventure full of hidden layers. Multiple runs may be needed to uncover it all…

For those who hung in there and waited, I want to thank you for your patience. We hope THIEF'S SHELTER delivers!
A 3D Point-and-Click Psychological Adventure that blends elements like no other! Get ready to walk a path that seems to unfold organically as you progress—only to realize that player agency matters most.
Spread the word. Let people know.
We are coming.
Dimitris Georgantis
Creator of THIEF’S SHELTER
Thank you for playing the demo! As we get closer to the release date announcement trailer, I want to take a moment to highlight some of the changes we’re working on based on your feedback. Our ultimate goal is to deliver a streamlined experience that everyone can enjoy! Here’s a
Thank you for playing the demo!
As we get closer to the release date announcement trailer, I want to take a moment to highlight some of the changes we’re working on based on your feedback. Our ultimate goal is to deliver a streamlined experience that everyone can enjoy!
Here’s a list of some of the upcoming changes:
Tool Selection: Tool selection will no longer require you to hold a button to open a menu and then choose the tool you want. Instead, with a simple press of a button, you’ll be able to toggle between tools.
Map Rework: In addition to various fixes, the map will be reworked with improved icons and clearer floor differentiation for easier navigation.
Shortcuts: Menus such as the Memoir, Map, Investigation Notes, and Objectives will now be directly accessible through their assigned keys.
Leaving the Office: Previously, after obtaining the flashlight, approaching the door would immediately trigger a cutscene, forcing players to leave the area. Now, you’ll need to interact with the door by choice, allowing you to leave whenever you’re ready.
Music: We’re introducing enchanting new musical pieces that will elevate Thief’s Shelter with haunting beauty, weaving emotion and atmosphere into every moment to make your journey more unforgettable than ever.
Mansion: The mansion will receive new environmental changes and additional events, making it feel more vivid and alive than ever before.
Waypoint Visibility Toggle: For players who want to fully appreciate the beautiful visuals, we’re adding a key to toggle waypoint visibility. With a simple press of a button, you’ll be able to hide waypoints, making it easy to take stunning screenshots or explore the environments without distractions.
Tutorials: You’ll now have the option to disable tutorials through the gameplay settings menu, giving you full control over how you experience the game.
Thank you for sticking with us! Don’t forget to share THIEF'S SHELTER with others to help us reach more players.
- Dimitris Georgantis
We're going live at Steam Next Fest — join us for a close look at the demo in action!
We're going live at Steam Next Fest — join us for a close look at the demo in action!
Hey everyone! Highburn Mansion holds many secrets. But there’s one you might not know yet… We’ve hidden several Steam gift cards inside our Steam Next Fest demo. This isn’t a regular giveaway. This is a treasure hunt. The codes are hidden somewhere in the parts of Highburn Mansio
Hey everyone!
Highburn Mansion holds many secrets. But there’s one you might not know yet…
We’ve hidden several Steam gift cards inside our Steam Next Fest demo.
This isn’t a regular giveaway. This is a treasure hunt.
The codes are hidden somewhere in the parts of Highburn Mansion you’ll explore during the demo. You’ll have to investigate, observe, and maybe even go a little bit mad to find them.
But if you find one, it’s yours to keep. Just remember that each code can only be redeemed once.
We’ll also drop some clues on our Discord server.
The hunt is on. Good luck, detective.
Thief’s Shelter demo for Steam Next Fest is now live! Start cracking the case today, and witness the first chapter of James’ investigation.
We hope you’ll enjoy our Steam Next Fest demo. If you do, make sure to wishlist Thief’s Shelter so you don’t miss the full release!
— Geo Games
Hey everyone! Some of you are already deep in the mystery. We’ve seen some wild theories about what you’ll see in Highburn Mansion! But the demo still holds many secrets… If you’re playing our Next Fest demo and want to dig deeper, you’re not alone. Join our official Discord serv
Hey everyone!
Some of you are already deep in the mystery. We’ve seen some wild theories about what you’ll see in Highburn Mansion! But the demo still holds many secrets…
If you’re playing our Next Fest demo and want to dig deeper, you’re not alone. Join our official Discord server to swap notes, debate what’s real, and meet your fellow detectives!
As we continue working on Thief’s Shelter, we will also use Discord to post development updates, answer your questions, and share a few secrets about what’s really happening with James and the Red Order. And we might even give away some keys…
We’re excited to announce that Thief’s Shelter will be available in eight additional languages at release, including French, German, Spanish, Greek, Portuguese, Ukrainian, and Simplified Chinese.
And while you’re here… Have you wishlisted Thief’s Shelter? It’s the best way to ensure you don’t miss the launch day.
https://store.steampowered.com/app/1430930/Thiefs_Shelter/
Come on over to our Discord. It’s time to compare notes!
— Geo Games

Hey everyone! We’re thrilled to announce that a new demo for Thief’s Shelter is now available to download right here on Steam! To celebrate, we’re releasing a fresh gameplay trailer featuring new glimpses inside Highburn Mansion — including some of the incredible voice work from

Hey everyone!
We’re thrilled to announce that a new demo for Thief’s Shelter is now available to download right here on Steam! To celebrate, we’re releasing a fresh gameplay trailer featuring new glimpses inside Highburn Mansion — including some of the incredible voice work from our cast.
The demo covers the opening hours of Thief’s Shelter. It features some of the introductory puzzles, and gives you a good look at core gameplay mechanics — such as James’ Memoir, which you’ll use to log clues, work through puzzles, and track James’ mental state.
https://store.steampowered.com/app/1430930/Thiefs_Shelter/
If this is your first time hearing about our game: Thief’s Shelter is a first-person mystery that combines puzzles and psychological horror. You play as James, a police detective called to investigate a curious homicide in Highburn Mansion. What he finds inside is a crime scene determined to break his mind.
James suffers from a condition known as ‘artificial dementia’. While inside the mansion, his mental state quickly deteriorates. You’ll see and hear things that aren’t there (or are they?), and discover the mansion itself is changing as you search for answers.
We’d love to hear your thoughts and interpretations after playing the demo. There are more than a few secrets hidden inside… And some of them might take a bit of digging to uncover!
If you want to untangle everything the demo has to offer, join the conversation on our Discord server to connect with other like-minded detectives. And we’d be thrilled to hear your feedback as we move closer to release on Steam and other platforms.
(Like the demo? Please remember to add Thief’s Shelter to your wishlist — this really helps us reach new players. Thanks!)
Remember: the deeper you dig, the less you know what’s real.
— Geo Games