Freerunners

CBgameDev

Released
Mar 4, 2026
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

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  1. Developer post

    Freerunners Flow Update | Camera Rework & Gameplay Improvements

    Hi all, First off, big thanks to everyone who has bought the game or taken the time to share feedback . It’s been really great (and very useful) seeing and hearing your thoughts. Originally, I planned for the first patch to focus on fixing a few smaller bugs I noticed during my o

  2. Developer post

    Freerunners is Out Now on Steam!

    Freerunners is Out Now on Steam! Freerunners has officially launched! After years of development, iteration, testing, tweaking movement, working on the flow… Freerunners is finally live, and you can jump in right now. Watch the Launch Trailer Below: Built For Speed Master parkour

  3. Developer post

    FREERUNNERS PROGRESS - MORE WAYS TO FAIL

    This week I’ve been working on the usual stuff: a mix of polish, bug fixing, balancing, but also something fun I’ve been wanting to do for a while but haven’t got around to, More Fails! MORE FAILS! One thing that has come up a bunch when people play the game is that they like it

  4. Developer post

    Freerunners Progress - A Better Flow

    I've been continuing to chip away at my parkour game Freerunners and I wanted to show some of the gameplay progress I've been making! Thanks to Steam Next Fest I had a bunch more people playing the demo and from that, I got a lot more feedback. Thanks to everyone who let me know

  5. Developer post

    FREERUNNERS is in Steam Next Fest!

    It's that time of year again when we get to play Demos from loads of great games, Steam Next Fest! This one is special for me because my game Freerunners is taking part in it! Freerunners is a parkour game, based on my own experiences of doing parkour a couple of years ago. I wan

  6. Developer post

    Freerunners Demo Launched!

    I launched a demo for Freerunners so you can give it a play today! I’m making great progress on the full game and it’s pretty much complete. Really now, I’m just listening to feedback, fixing bugs, polishing stuff up and balancing the flow of some levels. I’m making this game in