MH-Zombie

Raulworks

Released
Mar 27, 2022
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Leaderboards, Skins, and Flight Model Update! [VR live now too; see below!]

    Team, I know I said no more big updates, but the pilots from Wardogs all flocked over for heli practice after the first beta, and they modded the sh*t out of the game and had a bunch of requests, so I couldn't help but jump back in and make some changes. They drove more sales las

  2. Developer post

    Turret Mine Fix!

    Hey guys, in the process of getting the audio for the weapons fixed, I accidentally left the turret mines in the wrong state, making them stick in position where spawned instead of falling to the ground. This patch fixes that. Thanks for everything; I hope you all had a good week

  3. Developer post

    Logarithmic sound, fixed Rescue Mode enemies, ads only show once per type

    Hey team, In time for the Madras Airshow on Friday and Saturday, I've uploaded builds for all OS's and VR: Fixed: Weapons now have logarithmic rolloff, so for example you will only hear the turret mines if you're close to them. Rescue/Initial mode of Marathon enemies weren't acti

  4. Developer post

    Experience MH-Zombie at the Airshow of the Cascades, August 28-29 in Madras, OR!

    Hey there, I know it's extremely late in coming, but I'm excited to announce the first-ever public MH-Zombie event! I'll be at the Airshow of the Cascades 2026 on August 28 & 29 at Madras, Oregon. I'll have a very limited amount of swag available, and the opportunity to try o

  5. Developer post

    MHZ-VR now has Grabbable Cyclic and Collective! [Update: + housekeeping]

    Hey guys, I finally figured out how to add the ability to grab the cyclic and collective in the VR version. I also fixed an issue with the position reset on medium and easy difficulty, and fixed an issue with the civilians not getting on the bus at the end of Evacuation. Moveable

  6. Developer post

    TIHB and MacOS video player & gamepad Fixes!

    Hey Team! Quick bug fix for a missing reference causing the TIHB achievement to fail, and MacOS video player and gamepad issues. Fixed: All: o TIHB achievement is now earnable, but you will have to meet the conditions one more time. MacOS o Initial load screen animation plays, an

  7. Developer post

    Rescue Ending / Marathon Transition Fix

    Edit: forgot to mention, the VR version is still affected by the bug- I’m in the middle of integrating grab-able controls, so the fix will come when that’s complete Team, This update is a bit longer in arrival than it should have been, so I apologize for that. At the end of the R

  8. Developer post

    Unity Vulnerability Fix

    Hey team, I've finally managed to get the Unity vulnerability update uploaded for all platforms- your risk of getting hacked through one of the most niche games on Steam has been mitigated haha In other news, I'm about midway through my first semester of fixed-wing flight school,

  9. Developer post

    Center-Look button added!

    Team, MHZ player 'coligny' asked for a button to center look while free-looking (whether toggle is selected or not). It's a pretty simple addition (and it's cool he's still finding ways to improve it), so I made the addition. Enjoy! Side note: I start fixed-wing flight school IRL

  10. Developer post

    Failure to Launch Fixed for Linux/Steam OS!

    Team, I just discovered that the Linux version has been failing to launch since I updated it in May. I apologize for any of you who encountered this (and failed to mention it to me haha). It was possible to force it to run on Proton instead, but now I've fixed it so if you've bee

  11. Developer post

    VR input functionallity poll

    Team, a few of you have reported issues with the input system in the VR version acting like the UI navigation axis' are stuck. I can't reproduce it on my system, but it's clearly not a one-off issue, so I'd like to find a solution. My best guess is that OpenXR (the VR system) and

  12. Developer post

    MHZ VR is now actually purchaseable!

    Hey team- many apologies on the terrible launch of MHZ VR! I had to make an emergency trip to Georgia last month before the launch, and thought it would be short enough that I didn't need to bring my computer and VR setup. Unfortunately, I'm stuck here acting as a sort of securit

  13. Developer post

    Fix: (Flat-screen versions) Back Buttons cause stacked UI!

    Hey team, Apparently the back buttons on The Laboratory have been broken since the last patch and nobody's said anything until now. My apologies for not catching that myself, but it's fixed now! Also, for the VR version, my last change doesn't seem to have fixed the issue, so I'm

  14. Developer post

    MHZ VR (STILL!) un-purchaseable; shows as already in library; won't launch

    I'm getting reports that MHZ VR is un-purchaseable; it shows as already in your library, but won't launch. EDIT: The change didn't work. Still working on the issue! I've made a change, but can't test it, so let me know if it's purchaseable/works now for you! I'm curious how the b

  15. Developer post

    MH-Zombie VR is available now!

    Team, I am excited to announce that MH-Zombie VR is now available as a $.99 DLC to MH-Zombie! Full disclosure- there are a few things to work out. For instance, Rewired doesn't work very well with OpenXR or VR input in general, so I had to make a few compromises to maintain the w

  16. Developer post

    MH-Zombie VR Beta Test!

    Team! The MHZ VR Beta is here! Comment below for a chance at a code! It's been tough bringing MHZ to VR. I had to rework a lot of the way things were handled, and while I initially tried to integrate it into the non-VR version, it quickly became apparent that wasn't going to work

  17. Developer post

    PSA: MH-Zombie is Steam Deck-Compatible!

    As a very small indie title, MH-Zombie has yet to be reviewed by Steam for Steam Deck compatibility, but rest assured, it is indeed compatible. Please excuse my derpy look of concentration here haha Thanks for all your support, -Joe

  18. Developer post

    Input sensitivity fix!

    Hey team, I hope the new year is going well for you! User Kidney Airlines pointed out an issue with the input axes sensitivity a couple months ago, and I've just realized while testing the in-progress VR version, what he was talking about. So this update fixes that , along with a

  19. Developer post

    In-progress gameplay from MH-Zombie VR!

    Hey team, I know it’s been a bit of time, but I haven’t forgotten about you! In January I started work to bring MH-Zombie to VR, and while it’s been far from easy (mostly due to my lack of experience and my undiagnosed attention deficit), I have been making progress, as can be se

  20. Developer post

    Steam Autumn Sale is on! MH-Zombie is 50% off!

    The highest-rated AND cheapest attack helicopter simulator available is on sale now through December 4th! Developed by an IRL attack helicopter pilot, MH-Zombie is the perfect blend of realism and arcade; keeping the best parts of helicopter physics while tossing the tedious bits