Patch notes 1.2.1
Engine updated after Unity's security notice! There are some residual issues after the update due to tehcnical issues which we hope tor esolve ASAP, but we prioritized getting this patch out to you.

Valiant Game Studio · Aurora Punks
Technical data

Engine updated after Unity's security notice! There are some residual issues after the update due to tehcnical issues which we hope tor esolve ASAP, but we prioritized getting this patch out to you.

Updates in this patch: The card descriptions have been simplified, making them easier to understand at a glance with clear icons. There is now an explanation of each part of the card when you hover it. This can be turned off with the icon on the card, if you don't like it. There

The effect of base cards (heal, deal, block, prep) can now be clearly seen in the top part of the cards If you feel like the HP bars are too cuttered, there's now a button to hide the icons Combo now has the correct hover text, and is described in the legend "Paint into a corner"

Fixed an issue where you could get stuck in loading screen after failing an encounter, if you play with a controller Fixed issue where you could press things behind intro cinematic when starting a new game (also when using controller) Going back/forward in dialogue now displays t

The X overlay no longer remains after the end of the encounter, which could look confusing when entering the next one Play speed is now reset at the end of encounter, meaning if you speed up and encounter ends on opponent's turn you will no longer have a SPEEDY wanderbeast in the

Fixed issue where the encounter map items remained on top of world map Controller joystick motions should be a little smoother when selecting cards and monsters

KreatureKind is part of the Women-Led Games showcase at SGF, and we could not be more proud! Catch it to see what we're up to next with the game, as well as all the other cool titles that will be featured:

Changes in this version are mostly ficused on UX, and include: The possible targets for each card has been made a little more clear, with additional arrows and (X) over unavailable characters The currently selected card is now a bit more clear, with an arrow pointing at it. This

The first content/feature update for KreatureKind is now live! You can now encounter a Nekomata and a Pixie There is now a log in the dialogues, which allows you to go back and read transcripts of previous dialogues By popular demand, the game now has a screenshot mode! Access it

You can now encounter a Nekomata and a Pixie There is now a log in the dialogues, which allows you to go back and read transcripts of previous dialogues By popular demand, the game now has a screenshot mode! Access it with TAB on the keyboard

Changed culturally insensitive character name Fixed mipmap issue with Wanderbeast in maps

When you're playing with controller, there is now a handy arrow which makes it more clear which opponent/activist you're targeting with a card Fixed an issue where Luca's plushies didn't work if he was unlocked before Finley (long story) Fixed issue where the hover effect on HP b

Fixed an issue where the game didn't find the last plushie (because of another one that's not currently in use) Fixed an issue where base cards could get stuck in limbo - not unlocked, and not showing up at the Merchant

I have heard you! You can now change the VO volume separately from SFX There was an issue with the 7 plushie achievement, which has now been fixed In rare occasions, the dialogue UI could get stuck at the bottom of the screen. It has been fixed Carnival music should no longer ove

Fixed an issue where achievements didn't unlock properly when getting full standing with some factions (most notably Cooks). If you should have recieved the achievement but didn't, you will get it when you start the game with v 1.0.21 or later. Achievements should now pop up righ

Fixed an issue where the player could get blocked from progressing when giving up from a DoT on opponent's turn The tutorial checks on the left side of screen should now look correct in all languages Fixed localization issues in activist selection screen Fixed localization issues

Accidentally created new bugs with the fix to card infusion, so I fixed those :)

Made sure settings save even before choosing a save slot If you lose the encounter when trying to recruit an activist, they should no longer be unlocked anyway Improved flow when choosing not to use an Ability card with slots. It should now be more clear how they work and you can

Fixed an issue where the player was blocked from progressing when losing an encounter with controller

Congrats Japanese players - KreatureKind now has Japanese localozation as well! Hope you like the game :)