CyberTaxi version 15.00qt Update - September, 2022 - Changelog : Added new dynamic raindrops system with refractions; Updated all enemy vehicle models and made them more rusty, lots of tweaks; 3D Cockpit slightly updated; Fixed engine and wipers sounds; Side cameras have proper 3
CyberTaxi version 15.00qt Update - September, 2022 - Changelog:
Added new dynamic raindrops system with refractions;
Updated all enemy vehicle models and made them more rusty, lots of tweaks;
3D Cockpit slightly updated;
Fixed engine and wipers sounds;
Side cameras have proper 3D hands with Uzi now, side shooting fixed;
Added new 3D vehicle models;
Minor changes in the menus;
Fixed auto save issues;
Many minor bugfixes.
For best gaming experience please use Xbox One / Xbox S/X controllers or PS4 / PS5 controllers. Older gaming controllers may cause some issues.
Dear Players! After a long time we finally made it and released a major patch to CyberTaxi. The overall quality of the game has improved greatly. Here is the full changelog of the MAJESTIC UPDATE to CyberTaxi , version 14.92cyt, August 2nd, 2022: Full controller support added - i
Dear Players!
After a long time we finally made it and released a major patch to CyberTaxi. The overall quality of the game has improved greatly.
Here is the full changelog of the MAJESTIC UPDATE to CyberTaxi, version 14.92cyt, August 2nd, 2022:
Full controller support added - in menus, in-game vehicle stores etc. You can use PlayStation or Xbox controllers and the game will automatically detect them in the menu. Please note that the controller / input detection feature is initiated in the menu, that is, if you want to switch to controller during the gameplay then you have to do it by returning to menu and loading your game with a controller.
Minimap added.
Updated a lot of missions and their objectives. Game is more entertaining now.
You can use mouse to buy stuff in shops.
You can turn on/off shadows and minimap in the options menu.
Cigarette and smoking mechanics added. Your character will smoke a cig from time to time.
Redesigned all traffic waypoints.
New pedestrian models added.
New animations added - pedestrians, various objects, in-cockpit hands.
Talent points redesigned (some of them).
Sewer levels converted into underground city with secret areas.
Update shooting vfx effects and sounds.
Weapon models updated or changed into newer ones.
New bullet mechanics implemented.
Many new lights, lamps, features and special bridges added in District 1, 3, 4.
District 2 redesigned - added a new cemetery and a unique green-like toxic mist.
Fade in and out changed and improved.
You no longer will get blocked if you throw away a story mission customer.
New sounds added.
New map markers and points of interests added or updated.
New menu UI implemented.
Cars and terrorists have a small chance to drop loot - HP or machineguns ammo.
Store appearance redesigned.
New explosion effects added in some cases.
Turrets explosions added.
Changed scale and size of over 200 objects.
Optimization by static batching - updated.
Low-battery mechanics redesigned and updated to be more precise.
Talents key are no longer binded to N key as it was annoying when you accidentally pressed the key while checking the map.
Many hitboxes fixed.
Changed the layout of Suicide Stadium in District 1.
Added over 50 static NPCs to each district with various animations (extra pedestrians).
Pedestrians no longer walk around with a silly manner.
Added Load Game preview with saved stats.
Updated tutorial with new board that explains the city size and main game objective.
Made a hotfix in version 13.99qw - mission 15 fixed.
Added a notification how to access main menu after pressing ESC key.
Fixed GPU instancing in various cases.
Over 100 other minor changes and bug-fixes.
Hot-fixes - added new minimap zoom in or out feature - use Mouse Scroll or Gamepad Controller's Right Stick.
Updated helper boards with key / button bindings.
Hints during pause game will now clearly indicate how to access Main Menu.
Fixed collision issues in Sewers and display features of your cab in stores.
HOTFIX - Version 14.05qyw, 22nd of July, 2021:
Updated all shop 2D art and secondary weapons icons;
Updated 3D weapon appearance in stores;
Fixed issues with exploding turrets;
Fixed issues with some gaming controllers;
Fixed problems with overwhelming impact sparks - effect polished;
Fixed Punishers position and ambient lights;
Added Trams of Death and updated many details in all districts;
Updated Garbage Truck model;
Brand new Gigantic Zeppelins with Commercials are flying in the air over the city;
Added new Trash Smash game mechanics;
Fixed battery indicator issues;
Added more lamps or lights in very dark places / areas;
Some minor fixes.
HOTFIX #2 - Version 14.92cyq, 31st of July, 2021:
Added new dynamic 3D blood effects on main windshield;
Updated Toxic Barrel explosion and effect;
Updated EMP Barrel explosion and effect;
Fixed levitating lamps in some places;
Tweaked some lights of stores;
Added more trees in a bit abandoned zones in District 1;
Changed the name of shotgun into Glossberg;
Added nices shortcuts in some areas;
Fixed issues with blood display while enabling map;
CyberTaxi version 10.24xyz Update - September, 2021 - Changelog : New driving model implemented - now your cab should react much faster when you hit gas button and also get a better momentum / acceleration; Important feature - added new notification when we complete a mission / f
CyberTaxi version 10.24xyz Update - September, 2021 - Changelog:
New driving model implemented - now your cab should react much faster when you hit gas button and also get a better momentum / acceleration;
Important feature - added new notification when we complete a mission / fare (visuals and sound).
Main menu visuals redesigned;
Driving wheel no longer looks like an egg (haha!);
All fonts in the main game redesigned;
Fixed Monster Truck Hover Vehicle explosions;
Added Bloom effects to 3D cockpit;
Most fonts on display screen have white or green color and change to red when particular stat gets low;
All 2D map visuals have been polished (fonts updated);
Added nicer tutorial graphics and updated older pictures;
Updated additional fonts;
Fixed reputation bugs associated with Gambricorp and Neo-Church;
Fixed auto save issues;
Many minor bugfixes.
Right now we are working on localization and full controller support. Stay tuned.
Dear Players! We have listened to your demands and prepared high quality 3D taxi cockpits for you! Here is the full changelog of the HYPER UPDATE to CyberTaxi , version 10.09xyz, August 2021: Brand new 3D taxi interior added. Players now see the entire vehicle cockpit from FPS vi
Dear Players!
We have listened to your demands and prepared high quality 3D taxi cockpits for you!
Here is the full changelog of the HYPER UPDATE to CyberTaxi, version 10.09xyz, August 2021:
Brand new 3D taxi interior added. Players now see the entire vehicle cockpit from FPS view in dynamic 3D environment. 2D interiors were totally removed from the game as they looked too obsolete.
New unique systems have been implemented in the new 3D cockpits.
New indicators and diodes have been implemented - the taxi dashboard layout lights are always random when you enter the game. Same goes for all the smaller gauges or diodes.
Enhanced the driving model a bit - it feels slightly better.
Auto-save feature added and enabled as default. The game informs you when the game was saved. You can still manually save the game by hitting the F5 key.
Added lots of new buildings in first district, dozens of trees in second district and new objects in third and fourth district.
Fixed dozens of objects and scale issues in all districts.
Added new Monster Trucks in The Park district.
Added taxi interior destruction system - cab display screens will fade in and out and some sparks may appear as your taxi gets damaged.
Weather changes are now indicated by the 'W' indicator on your dashboard.
Bloody wiper animation updated - it looks much nicer now.
Added many new weapon effects in case of specific weapon types.
Fixed bugs associated with gadgets or some weapons in shops.
Tutorials updated.
Game engine version updated from Unity 2019.4 to Unity 2020.3 - the game has received improved visual effects in a few places.
Fixed a rare bug which prevented the player of obtaining any taxi color after selecting new game.
Over 220 fixes of technical issues on various systems. The game should run without any strange or hard to fix problems on your rig.
Updated all marketing and promotional graphics, screens, trailers.
Important note - First loading time may be slightly longer on some rigs after updating the game. Please be patient. Later on it should be shorter.
Around next few days or after the weekend we will release a new patch with following changes: Fixed scale in many places. New pedestrians. 3D cockpit of each taxi, all weapons and gadgets are in 3D now. Lots of bugfixes. Autosave feature.
Around next few days or after the weekend we will release a new patch with following changes:
Fixed scale in many places.
New pedestrians.
3D cockpit of each taxi, all weapons and gadgets are in 3D now.
CyberTaxi version 9.13xyz Update - May 7, 2021 - Changelog : Xbox One / Xbox S controller support added; District 4 has been renamed to The Hellhood (from The Projects); Fixed rare issues with main boss in District 4 - The Hellhood; Fixed some issues with radio stations; Fixed so
CyberTaxi version 9.13xyz Update - May 7, 2021 - Changelog:
Xbox One / Xbox S controller support added;
District 4 has been renamed to The Hellhood (from The Projects);
Fixed rare issues with main boss in District 4 - The Hellhood;
Fixed some issues with radio stations;
Fixed some bugs with pedestrians in District 2 - The Park, you will receive cash if you hit them from now on;
Fixed many Rocket Launcher turrets and their range of fire;
Platinum Spark Plugs talent now provides additional resistance to energy type weapons instead of reducing low battery penalties;
Fixed names or descriptions of some achievements to make them inline with game content.
You will no longer lose cash by mistake in Exotic shops - you can't buy a gadget again if you already own it.
PS4/PS5 key mapping updated and switched - press the RT to accelerate and LT to brake.
List of controls in Main Menu updated.
Customer destination marker doesn't have any 'collision', this will make the game a bit more dynamic.
Solved errors related to missiles and rockets in some rare cases.
Issues with disappearing customers in The Hellhood shouldn't occur that often now.
Reduced sound volume levels of Laser Guns and Toxic Projectiles of enemy cars.
Fixed many spawn points near Gambricorp Main Base.
Many minor bugfixes.
Important note: Xbox One / Xbox S controller support and PS4 / PS5 controller support include driving, shooting, using map and talking with customers. In order to distribute your talents and do shopping you still have to use your keyboard or mouse.
CyberTaxi version 9.08xyz Update - May 6, 2021 - Changelog : Fixed rare issue with district gates (now all gates open properly and don't take multiplied amount of cash); Fixed issues in shops - you will no longer lose money if you buy a lot of ammo in case you're already full of
CyberTaxi version 9.08xyz Update - May 6, 2021 - Changelog:
Fixed rare issue with district gates (now all gates open properly and don't take multiplied amount of cash);
Fixed issues in shops - you will no longer lose money if you buy a lot of ammo in case you're already full of ammo for particular weapon;
Now you have to complete a specific number of missions to enter next district and also pay all cash you have accumulated. This makes the game even more challenging after entering new district and encourages you to earn more cash in order to buy new weapons / gadgets / repairs etc.
The Punisher weapon is now called The Stryker;
The Shocker weapon is now called The Pulsar;
Fixed fog and sun shafts in The Park district to make it more realistic and increase visibility a bit;
Many minor bugfixes.
We are currently working on the Xbox controller support. It is kinda tricky, so give us a few more days to make it work properly! :)
Please refer to the proper Patch Notes / Changelog to find out more about the Ultra Update, which can be found here: Also, we would like to inform our players that CyberTaxi has been officially released on the Nintendo Switch platform. Visit eShop and search for CyberTaxi. Have f
Please refer to the proper Patch Notes / Changelog to find out more about the Ultra Update, which can be found here: https://store.steampowered.com/news/app/1420850/view/2984172232271492004
Also, we would like to inform our players that CyberTaxi has been officially released on the Nintendo Switch platform. Visit eShop and search for CyberTaxi. Have fun!
QUICK HOTFIX #3 ADDED (April 12, 2021) - Changelog : Minimap updated - now it displays and indicates all types of shops when you're nearby. Added new steering wheel mechanics, now it looks smooth. Fixed sound issues when game is paused or while using city map. Fixed over 100 norm
Now you also get a small amount of cash and Neo-Church rep for killing Thugs and Terrorists (same bonus applies when you hit them and drive over / run over them);
You get additional cash bonus and Headhackers rep if you destroy any Turret;
Changed the appearance of Stadium in the first district - it looks nicer now, visit it regularly to hit pedestrians (in order to collect some cash) that respawn on a regular basis;
Fixed engine sounds while using the PSX Gaming Controller.
The main character will laugh from time to time if you hit a pedestrian / Thug.
Dialogue options now properly indicate what buttons are assigned to particular dialogue option while using the PSX Gaming Controller.
Fixed enemy car spawns in every district. There are more cars on the roads now and the routes don't look like a total incoherent mess anymore (at least in many cases).
Fixed enemy car mines - now they work more dynamically.
Enemy car wrecks no longer float in the air but drop on the ground.
Pooling areas and spawning areas were optimized in every district.
Some enemy cars have more weapons on the roof / hood.
Added Ultra option in Traffic Density settings.
Car headlights system redesigned - they have higher intensity now.
Fixed some issues with lacking normal maps in case of Bumped Specular shaders.
Enhanced all textures in 4th district to 4K.
Enhanced some textures in 2nd district.
Fixed a bug which caused the windshield wiper to stop working while it was still raining.
CyberTaxi 9.05az - ULTRA Update Part I - April 5, 2021 - Changelog:
All memory leaks have been fixed;
New Car Ramming System added – now you can crash and damage other cars by hitting them and you won’t lose that much momentum or fly into the air;
New Hit Pedestrian System implemented – now you get cash after hitting pedestrians and don’t lose health or armor anymore;
Fixed major bug which caused the game to hang after you have used Pause feature for more than 60 or 120 seconds – it will work like a charm now after resuming the game, no more FPS drop downs;
Orange Taxi provides bonuses to cash obtained from killed pedestrians;
Turrets can be destroyed now and have different damage resistances according to weapon types;
New Spawning system implemented – game will respawn terrorists and mines more often;
Mines redesigned – they are smaller and cause lower amount of damage once driven onto;
Added 2K & 4K Resolutions support;
Volumetric Fog implemented;
Volumetric Sun Shafts implemented;
New dynamic cables and power lines system has been added;
Added new glow textures to many shops;
Reduced damage of many obstacles;
Fixed fog issues in many districts;
Weaponatic and Repairtec shops have new banners;
Fixed Saw and Lightning Saber sounds;
Weapons shouldn’t get any negative ammo values from now on;
Added new Female Sounds to Female Passenger Models;
Female characters no longer have Male dialogues;
Added new Twister system in District 2 – The Park, which works like a real twister, be careful!
Changed the requirements to other districts – you not only have to complete missions but also pay: $5000 to get to The Park, $12000 to get to The Old Town and $15000 to get to The Projects;
Added many burning car wrecks in various city districts;
Added new conversation options in each district which explain how to complete particular area and reach next neighborhood;
Added over 1 million pieces (yes, 1 000 000) of trash, garbage, litter and other scrap in all districts of Hindenburg city;
Gaming Controller Support implemented (Note: only PSX, that is, PS4/PS5 controllers are supported, Xbox may be added in the nearest future, also take a note that you still have to use keyboard in order to do shopping or assign talent points);
Fixed the fly into the air physics bug (it will happen in very rare situations);
Fixed collider bugs near corners of buildings in District 1 & District 3;
Fixed all 2D graphics of shops and maps – they look nicer now;
Fixed many spawn points;
Added new optimization options in Main Menu – change Traffic Density to Low and Graphics / Quality settings to Low in order to run the game on slower rigs smoothly;
Fixed position of many objects around the city;
Loading times are slightly lower now, that is, game loads much faster;
Over 50 other minor bugfixes.
Important note: in the next patch we plan to add more vehicles, add Xbox controller support and add more languages. Happy Easter from the Projects from Basement Dev Team!
PS Feel free to comment the changes in the Discussion / Community section. We would love to hear your opinion!
CyberTaxi version 7.30q - January 21, 2021 - Changelog : Meteor Showers weather was added in The Projects district (instead of Snow weather); Acid / Toxic Rains were added in The Park district (instead of standard Rain weather); redesigned Buzzsaw weapon mechanics; Buzzsaw weapon
CyberTaxi version 7.30q - January 21, 2021 - Changelog:
Meteor Showers weather was added in The Projects district (instead of Snow weather);
Acid / Toxic Rains were added in The Park district (instead of standard Rain weather);
redesigned Buzzsaw weapon mechanics;
Buzzsaw weapon gets blood stains if you cut pedestrians or terrorists;
Buzzsaw weapon makes scratchy noises and emits lots of sparks if you hit enemy cars;
updated Buzzsaw sprites;
Proton Nav-Sat weapon now destroys pedestrians and terrorists too, not only cars;
Plasma bolts burn and melt pedestrians and terrorists instead of spilling blood;
added some gloomy lights in the darkest spots and areas in The Downtown district;
CyberTaxi version 7.28q - January 15, 2021 - Changelog : fixed the double destination spawns glitch; fixed the wrong mission info/text bug which occurred from time to time; fixed some map mission markers; manual weather control added to the game (press "." key to change weather i
CyberTaxi version 7.28q - January 15, 2021 - Changelog:
fixed the double destination spawns glitch;
fixed the wrong mission info/text bug which occurred from time to time;
fixed some map mission markers;
manual weather control added to the game (press "." key to change weather in game);
fixed some minor glitches with various settings and options in the main menu;
controls updated;
changed positions of some turrets in The Downtown district;
CyberTaxi version 7.25q - January 10, 2021 - Changelog : picking up a customer pauses the game, pauses the timer and opens the map - you can use it for conversation freely; you can exit the map by pressing ESC key or M key, also, activating map pauses the game; added new raindrop
CyberTaxi version 7.25q - January 10, 2021 - Changelog:
picking up a customer pauses the game, pauses the timer and opens the map - you can use it for conversation freely;
you can exit the map by pressing ESC key or M key, also, activating map pauses the game;
added new raindrop post-processing screen effects with refraction shaders (use Ultra Settings to activate them);
added special main menu loader - important fix for all people who had the black screen issue;
fixed an issue that caused the loaded game to display wrong color of health notification;
CyberTaxi version 7.23q - December 31, 2020 - Changelog : in order to exit any store you can also use the ESC key (you can pause the game by pressing the ESC key only while you're not in a shop); updated store sprites; updated The Projects map; many minor bugfixes. Happy New Year
CyberTaxi version 7.23q - December 31, 2020 - Changelog:
in order to exit any store you can also use the ESC key (you can pause the game by pressing the ESC key only while you're not in a shop);
CyberTaxi version 7.21q - December 30, 2020 - Changelog : new trash and litter system - there is a plethora of garbage on the streets; many effects tweaked or enhanced to give better visual results; added a lot of new synth wave music to the game (thanks MIKE OST!); new options i
CyberTaxi version 7.21q - December 30, 2020 - Changelog:
new trash and litter system - there is a plethora of garbage on the streets;
many effects tweaked or enhanced to give better visual results;
added a lot of new synth wave music to the game (thanks MIKE OST!);
new options in the Main Menu - you can turn ON/OFF Antialiasing, Motion Blur, Lens Flares;
added some skeletons in the cemetery area in The Park district;
some terrorists are more diverse now in terms of appearance;
Winter Holidays have arrived to Hindenburg! Starting from today until 31st of December, you can witness some Christmas Trees in many places and find special collectibles. Also, snowy weather and blizzards will occur in every district in December and January. You can even find dru
Winter Holidays have arrived to Hindenburg! Starting from today until 31st of December, you can witness some Christmas Trees in many places and find special collectibles. Also, snowy weather and blizzards will occur in every district in December and January. You can even find drunk Santa in every district and slay him to get $20! Damn! :3
Find new winter presents / gifts collectibles scattered across every district in CyberTaxi in order to unlock the powerful and unique Proton Beam Nav-Sat weapon. Warning! Some presents were hidden carefully - you have to collect all of them (8 presents in at least one district in order to obtain the weapon). You may even have to search for secret areas...
CyberTaxi version 7.19q - December 20-24, 2020 - Changelog:
special Christmas Holidays event and special events system added, including drunk Santa;
ray tracing has been added to the game - use the high quality settings to activate it;
cyberpunk-style lens flares and glare effects have been added to the game;
pause feature was added to the game - use the Escape key to pause the game;
while the game is paused you can access the map and talents freely;
many objects, sprites and normal maps have been fixed and updated;
fixed some lamps in The Downtown district;
FSAA modified to provide better quality results;
changed some features in the Main Menu;
snow system added to the game (it will occur randomly even after the end of the event);
fixed a bug which caused the weather to change dynamically in indoor areas;
driving model updated;
quality of many textures fixed;
new visual quality presets added (High is default, use Ultra for Ray Tracing reflections);
fixed rocket turrets in The Old Town (including the one that attacked you in Repairtec);
the main conversation text in the map screen is instantly displayed (no type-writing anymore);
many other bugfixes.
Have a lovely Winter Holidays! Regards! XOXO! CyberTaxi Developers
CyberTaxi version 7.05z - December 9, 2020 - Changelog : enemy cars are much easier to destroy now which provides more satisfaction; many normal maps fixed and updated, some effects will look better now; updated many sprites and weapon sprites; fixed many lights in The Downtown d
CyberTaxi version 7.05z - December 9, 2020 - Changelog:
enemy cars are much easier to destroy now which provides more satisfaction;
many normal maps fixed and updated, some effects will look better now;
CyberTaxi version 7.03z - December 6, 2020 - Changelog : driving model has been enhanced, taxi is a bit faster and turns more easily; huge optimization of the game, it should work much faster now on most rigs and systems; fixed many sprites that contained some bugged alpha transp
CyberTaxi version 7.03z - December 6, 2020 - Changelog:
driving model has been enhanced, taxi is a bit faster and turns more easily;
huge optimization of the game, it should work much faster now on most rigs and systems;
fixed many sprites that contained some bugged alpha transparency;
lots of minor tweaks in The Downtown and The Park districts;
loading bars were added to the game;
loading times should be shorter in most cases;
pressing random buttons or mouse click won't crash the game while loading;
added new ray-tracing semi-like materials;
many fonts were fixed;
mines can be destroyed now by shooting them;
many minor bugfixes.
Santa Claus has visited the world of CyberTaxi, but he got jammed somewhere. Can you find the Santa Claus? >.<"
CyberTaxi version 6.49z - November 20, 2020 - Changelog : added brand new textures to the game and updated many normal maps; new starting location in The Downtown; some mines were updated - mines hidden under the ground were removed; fixed cab colors, they're more accurate now; a
CyberTaxi version 6.49z - November 20, 2020 - Changelog:
added brand new textures to the game and updated many normal maps;
new starting location in The Downtown;
some mines were updated - mines hidden under the ground were removed;
fixed cab colors, they're more accurate now;
additional optimization of shaders;
weapon slots removed - instead you can quickly switch between obtained weapons;
some weapon sprites have your cab color;
fixed some trees in all districts;
fixed some scaling issues of buildings in The Projects;
CyberTaxi version 6.45z - November 15, 2020 - Changelog : fixed a bug which triggered Cab crash damage sounds while using some weapons; fixed a bug which blocked some weapon bullets while driving fast and shooting - now you can drive at maximum speed and shoot without any problem
CyberTaxi version 6.45z - November 15, 2020 - Changelog:
fixed a bug which triggered Cab crash damage sounds while using some weapons;
fixed a bug which blocked some weapon bullets while driving fast and shooting - now you can drive at maximum speed and shoot without any problems;
Gambricorp droids can be destroyed by using Buzzsaw from now on;
weapons are more balanced now and shoot much faster;
Buzzsaw was redesigned to be a more powerful weapon and has 400 ammo units as default (increased from 200 units, special talent will provide you with 600 ammo fuel oz units);
Lightning Sword was also enhanced and has 400 ammo units as default;
CyberTaxi version 6.42z - November 14, 2020 - Changelog : new Flamethrower has been implemented; new Buzzsaw effects after attacking enemies - lots of sparks in case of enemy cars and many gibs in case of humanoids; Flamethrower and Buzzsaw weapon range increased - both weapons a
CyberTaxi version 6.42z - November 14, 2020 - Changelog:
new Flamethrower has been implemented;
new Buzzsaw effects after attacking enemies - lots of sparks in case of enemy cars and many gibs in case of humanoids;
Flamethrower and Buzzsaw weapon range increased - both weapons are much more effective now;
fixed a few textures and sprites, including a new Kitty gadget model;