Lorn's Lure

Rubeki Games

Released
Sep 20, 2024
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Patreon Relaunch!

    Patreon recently launched some really cool features, so I've decided to relaunch my account! CLICK HERE TO GO TO THE PATREON PAGE Here's what you can expect if you join: Artistic Process and Idea Incubation Raw Development Snippets (from current secret project) Lorn's Lure Archiv

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    Price Adjustment in Certain Regions

    Since Steam added an option to adjust currency conversion by purchase power in the region, I've adjusted the prices in regions it recommended to! I hope this allows more people to play the game. Here are the adjustments: Currencies: Polish Zloty: 28,25zł Thai Baht: ฿155.00 Vietna

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    UI Click fix .... again...

    Minor patch. NOW you should test the UI click issue changes. Technical details: Theoretically, the unity asset I was using: ReWired was detecting mouse pads as the first input, and not including the mouse as a player. So if this was affecting you and you were NOT using a laptop l

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    DLSS vs RGSS @ LLDC

    Now that Lorn's Lure Developer Conference is wrapped up, I just wanted to share the key highlights from the event. 45% off Lorn's Lure is now at 45% off for the spring sale! Bug Fixes Had some time to tackle some old bugs and it paid off: The mouse movement stuttering bug should

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    DLC + HUGE Discount NOW!!

    View game page It's out NOWWW!!! + a huge Lorn's Lure discount of 45% if you haven't bought it yet. 5 maps / 5 bucks! 1 long exploration map (roughly as long as a Lorn's Lure chapter!) 2 challenge maps that test your timing 1 crystal collectathon sandbox 1 Procedural map where th

  6. Developer post

    DLC Launch Date!!

    View game page Coming December 19th!!! You can wishlist now! (although I think you'll be notified anyway if you have the game, but might as well help the algorithm) In this DLC you'll find: 5 NEW maps in total 1 long exploration map (roughly as long as a Lorn's Lure chapter!) 2 c

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    October 2nd!

    The time is nigh: Xbox, Switch, and Playstation launch will be on October 2nd! WISHLIST NOW! Switch page - coming soon Parkour Map Pack DLC shortly after! Maybe end of October or Early November you'll also see the parkour map pack DLC launch. There will be 5 maps, where one will

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    The Future

    I've been quite busy after concluding the map making contest, and you might be wondering what I've been up to! Here's a quick rundown: 3 New Projects! I have way more that I want to do, but these are my main focus for now. Lorn's Lure Parkour Map Pack DLC This will be 5-10 new pa

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    WINNER CHOSEN!

    I finally judged the workshop maps and picked a winner for the prize! It's all in Youtube form, so go check it out here: I had fun making this video, so let me know what you think. Maybe I'll make more if it gets good reception. Stay tuned!

  10. Developer post

    MEGANAUT

    Or should I say "Floaters"? I wanted to share my new project with you. It's called MEGANAUT, and yes it takes place in the Lorn's Lure universe! You can wishlist it now here: I would have made it a Lorn's Lure DLC, but the gameplay is too different for me to have pulled that off,

  11. Developer post

    Removed culling areas in Foundation (Chapter 6)

    These seem to always cause problems so I just got rid of them. Performance seemed similar with and without, so hope this solves some of the levels not showing up bugs people get!

  12. Developer post

    Linux workshop support pt. 2

    Linux support for workshop maps actually maybe? Gotta test. Also added support for turning fog clouds off in your custom maps. Just set the FogTo's alpha value to zero in the AtmosphereDefinition component (attached to the "Atmosphere" gameobject under "Systems"

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    Translations updated!

    Mostly German language translations have been updated. Also should fix the death screen text in this locale! Apologies, long overdue!

  15. Developer post

    Maintain hidden mouse

    Slight addendum where I now maintain the hidden mouse cursor in-game, while still unlocking the mouse with this additional setting.

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    Workshop and Map making tools Live!

    The Workshop is now live >> HERE << !!! It's launching along with the map making tools! The closed beta saw very few issues, so I'm confident I can maintain it when open to all. Instructions on how to build maps can be found on the workshop page itself by clicking the

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  20. Developer post

    grapple stamina fix

    Fixed issue where stamina was depleting too fast for grapple after my changes.