Custom Controls & More
Added rebind-able custom controls. Fixed music audio not saving on main menu. Added custom cursor toggle to control rebind menu.

Developer posts and news about this game.

Added rebind-able custom controls. Fixed music audio not saving on main menu. Added custom cursor toggle to control rebind menu.

Added grenades, should be a fun "end-game" item to throw at furries. Be careful, they do 150 dmg for 300$ each! Also volume for music and effects now save/loads.

I figured out steam items. We won't talk about what stopped me for so long. Lets just say I was about 10mins of patience and two clicks away a long time ago. Enjoy

Fixed the boss ( Nebraska gov ) attack distance, increased by 10% to hit player more accurately. Fixed the boss ( Nebraska gov ) text to disable instead of destroy, removing a nasty bug. Fixed versions mixed up in 1.7.7 & 1.7.8 (Replaced by 1.7.9)

Upload Leaderboard On Death! Leaderboard scores are now instantly uploaded on death!

Attack Cursor Added: When attacking enemies your cursor will change

Fixed Railgun Unlock Bug

Fixed Health Upgrade Achievement

Find player in leaderboards button added to each level

What did I say just a few hours ago? Seems like I never do anything fully right the first time. I removed the life time from enemies so they no longer are destroyed (deleted) after 2 minutes. This was causing an issue where the pool would stop filling if enemies were not killed.

"With Great Power Come Great Respoinsibility" This is definitely true with code, seems like I never do anything fully right the first time anymore. Objects were not returning to pool correctly, which results in no enemies spawning after a while. This has been fixed. Also enemy mo

So when you start making bigger games you realize all the things you did wrong in your smaller games... I've (successfully this time) added object pooling which will increase performance and reduce crashes. But mileage may vary between PC's. Movement speed is finally fixed. The p

So when you start making bigger games you realize all the things you did wrong in your smaller games... I've (successfully this time) added object pooling which will increase performance and reduce crashes. But mileage may vary between PC's. Movement speed is finally fixed. The p

1. Boss spawn rate reduced from 10 seconds to 30 seconds on each difficulty. That's it!

1. Spawn rate clamp changed from 0.1 to 0.5 (higher = less enemies spawning) - this should stop crashing (I hope...) 2. Boss added! Will spawn every 30 seconds after wave 50!!!!! 3. Killing the bosses = big score

1. Spawn rate clamp changed from 0.1 to 0.5 (higher = less enemies spawning) 2. Boss added! Will spawn every 10 seconds after wave 50!!!!! 3. Killing the bosses = big score

Disclaimer "Space" To Skip "Fix/Test" 1. You can now press "Space" key to skip disclaimer 2. This might fix a bug where some people are stuck on disclaimer menu 3. Mac packages wont be updates past version 1.3.0!

Camera VFX Toggler: 1. Camera VFX now adds a red flash when player is hit 2. Toggler (in pause menu) now turns all camera effects off/on (not just blood!) 3. Mac packages will never be updated past version 1.3.0!!!!!

Additional Player Hit Effects: 1. Added effects when player is hit by enemies: Chromatic abrasion, Camera Flex/Shake. 2. Next update will allow to turn this function on/off 3. MAC PACKAGES WILL NEVER BE UPDATED PAST VERSION 1.3.0!

Right-Fire Unlock Version 2: 1. right-fire unlock is now needed to right-firing machine and railgun unlocks. 2. Small UI bug fixed where it would show the single pistol instead of dual pistol after unlocking machine gun or railgun before right-fire unlock. 3. More minor bugs fixe