The Dark: Survival RPG

Joseph Murray

Released
Sep 23, 2020
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    *v1.0 Beta

    *v1.0 Beta * (Quests/NPCs) currenty stripped npcs/dialogue from game to prepare for reworking * (Crafting/Containers) Fixed/changed how ingredients are used from nearby chests and chest in inventory while crafting *(Crafting/UI) Being nearby anvil adjusts crafting menu instead of

  2. Developer post

    *v9.8.8 Beta

    *v9.8.5 Beta * (Multiplayer, wip) Set up multiplayer * (Gamepad) Fixed occurence of second cursor on start up * (Quests) Fixed null reference when completing quests * (Plants) Fixed onion providing tomato seeds * (Plants) Fixed pots and some seeds colliders * (Character) Increase

  3. Developer post

    v9.7 update!

    *v9.5 * Added full gamepad support (added/tested with xbox 360 controller) * Some monsters will drop keys now, in necessary areas * Fixed rat spawn in the library * Fixed error when swapping items in inventory * Can be near water to fill bottles now (instead of submerged) *v9.6 *

  4. Developer post

    v9.4 update!

    *****WARNING***** !!!!! v9.2 will break, v9.1 and below, saves!!! *v9.3 * Optimized enemy code * Optimized player code * Optimized interaction system * Optimized quest marker system * Splitting stacks on drag is set to left alt * Fixed monsters not spawning in buildings * Added a

  5. Developer post

    v9.2 update!

    *****WARNING***** !!!!! v9.1 will break, v9.0 and below, saves!!! *v8.6 * At the end of a music clip, the correct audio now plays according to what mode you are in * Added sounds for wyverm, werewolf, vampire, spider, giant spider, golem, orc, demon, mummy dragonhide, durahan, an

  6. Developer post

    v8.5 update!

    *v8.0 ****WARNING***** This is a save breaking update. The save system has been rewritten and the world has been recreated. ******************** I want to apologize for such a long wait for an update, took a bit of time to redo all of the work that was lost, but every area of the

  7. Developer post

    v7.5

    *v7.5 * Optimized fire particles in buildings * Further reduced more colliders in buildings * Touched up character creation * Can now toggle on/off shadows in settings * Made settings available in main menu * Trading window now closes when closing dialogue * Changed mini map into

  8. Developer post

    v7.2 && v7.3 && v7.4 HotFix

    *v7.2 * Increased texture quality of everything, to allow more control for in-game quality settings * Fixed null reference with minimap * Fixed npcs not attacking player after player attacks * Fixed null reference that occurs from killing npcs * Fixed npcs not being interactable

  9. Developer post

    v7.1

    *v7.1 * Decreased the look-at-target distance for player * Fixed black and white post processing issue that appears during character creation * Fixed main menu background clouds * Fixed Craft panels Recipe Button * Added recipe tab in forge, to show forge recipes * Added ability

  10. Developer post

    v6.9 && v7.0

    *v6.9 * Snow and rain no longer go into buildings or caves * Adjusted the level of the giant snake that spawns near cemetery * Made all player-made containers have storage space * Monsters no longer keep respawning in the same spot (Even though spawn was random, after death theyd

  11. Developer post

    v6.8

    *v6.8 * Fixed monsters that spawn with random armor, they were respawning without any armors after first death * Can no longer tame an already tamed creature * Monsters spawn into region properly now * Possible fix for cemetery quest (lmk) * Kill amounts no longer show in complet

  12. Developer post

    v6.5 && v6.6 && v6.7 Hotfix

    v6.5 * Fixed furnace - Now checks for single ingredient recipes and multiple ingredient recipes properly * Fixed main UI background image * Fixed null reference thrown during combat sometimes * Fixed spawners in caves and on mountain ranges * Fixed spells - Will spawn where selec

  13. Developer post

    v6.4

    *v6.4 * Fixed bug that prevented crafting when all ingredients are in inventory, but the first slot found with a required ingredient is lower than required amount to craft * Fixed Some UI buttons * Fixed equipment tabs button images * Fixed swimming into the void * Changed ToolTi

  14. Developer post

    v6.2 && v6.3 HotFix

    *v6.2 * Changed all plants in the game (still in progress) * New hud * Added tooltips to hud and stats * Adjusted all UI Text * Adjusted all UI * Found and fixed performance issue with monsters (detecting other entities) * Some monsters now only spawn at night * All monsters are

  15. Developer post

    v6.1

    *v6.1 * Fixed inability to abandon quests * Fixed potential exploit with quests * Fixed Active/Completed quest buttons not working * Equipped weapons now show on player when not in combat mode * New players start with pants now ^^ * Fixed several warnings (yellow errors) * Fixed

  16. Developer post

    v6.0

    *v6.0 * Npcs no longer attack friendly creatures * Npcs no longer attack players after theyve been attacked by a creature * Possible fix for index out of range that occurs sometimes on creation of new player * Optimized lighting a bit Thanks every one for your support and bug rep

  17. Developer post

    v5.7 && v5.8 && v5.9 Shader Test

    *v5.7 * Fixed being unable to put items on the ground * Fixed sync issue with riding mounts * Fixed issue where a pet being spawned would sometimes have inactive colliders * Added Mithril, Crimson and Bloodstone Weapons * Added ability to revive pet (Cast heal or great heal and s

  18. Developer post

    v5.6

    *v5.6 !!!!!! this update Might require a new game to be made as the savegame files have been adjusted!!!!!!!!!!!!!!! * Added durability to weapons and equipment (Now saves) * Tamed/companion creatures health, level and current experience (Now saves) * Fixed male/female UI buttons

  19. Developer post

    v5.4 && v5.5 HotFix

    *v5.4 * Companions/tamed creatures, save as items now that can be summoned/unsummoned * Companions/tamed creatures stats will always summon at players current level (to be expanded on) * Player now looks at all targets dynamically * Made all "compatible" enemies look at their tar

  20. Developer post

    v5.3

    *v5.3 - Water and Menu Hot fix * New dialogue system implemented * Re-wrote some intro quests / a lot more to come * Adjusted some UIs * Settings menu pauses game now * Settings menu now opens while dead * Removed compass * New water shader to fix the horizon line * Fixed notific