Sophstar

Banana Bytes

Released
Feb 18, 2022
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Version 1.13

    We corrected a bug where dying during the True Last Boss could remove 2 lives instead of 1. Trully sorry about that, it was added when we updated the game recently to use the new Gamemaker version (And thus adding the new bullet and video options) Should be okay now. This should

  2. Developer post

    1.12B

    As the user who discovered this bug put it: "can't have a new update without causing more issues." A bug introduced in the latest update could cause the game to crash during Stage 6. This issue has now been fixed. The problem was caused by the migration to a newer version of Game

  3. Developer post

    Sophstar V1.12

    After nearly 3 years, we're back with a new update for Sophstar! What's new in version 1.12? NEW TRAINING MODE Training Mode has been revamped. You can now select different sections of each stage to practice, instead of only starting from the beginning of a stage or from boss enc

  4. Developer post

    1.11 Update

    We've updated Sophstar to Version 1.11 Changes to this version: Fixed bug with level 5 background Fixed wrong frame animation showing when ship enters screen after losing a life Fixed bug with bonus pickups not awarding the right amount of points on Advanced score mode Added "non

  5. Developer post

    Rollback to previous version

    Hello everyone! We had a small update a few weeks ago, it was a very small change, but we had 2 reports of the game randomly crashing after that update which seems to be related to the update. So we're rolling back to the previous version which we know it was working properly and

  6. Developer post

    1.10 Update

    We updated Sophstar to V1.10 It's using a newer Steam SDK, which may make the game run with less problems when using Linux (Including Steam Deck) We also corrected a small bug where the incorrect frame animation would be used when the ship is re-entering the screen after explodin

  7. Developer post

    Version Update: 1.09

    We updated the game to version 1.09 It just fixes a bug with the Score Attack mode, where sometimes when playing on the ORIGINAL Scoring Mode would make the Bonus Item not give the player any points. Hope it didn't hurt many people hiscores. Anyway, if you have any trouble with t

  8. Developer post

    Version 1.08

    We've updated the game to version 1.08. We just fixed two small bugs: Focus / Half speed movement didn't work while Nina's drone ship was deployed. Banana Bytes logo animation during intro would speed up and loop if you hold left arrow key. Keep having fun with the game, everyone

  9. Developer post

    Update 1.07

    We've updated the game to 1.07 version. This was just some minor bug-fixes which apparently no one had noticed.... * Unlockables were being unlocked automatically before the condition to unlock then were met. If you get stuff unlocked before the right time, congratulations, consi

  10. Developer post

    1.06 Update

    We've updated Sophstar to version 1.06. Now there's a Training Mode! You can practice any levels you've beaten before, without worrying about running out of lives! (You always have 98 lives on Training Mode :D ) Unfortunately there was no way to get the progress you already had,

  11. Developer post

    1.05C Update

    The 1.05C update went very silent, but we guessed some people may be wondered why it exists. We actually jumped from A to C version, because some corrections were done so quickly we didn't even upload them to Steam. We fixed a bug with the game crashing in Level 5 cutscene, which

  12. Developer post

    1.05 Update

    We've updated the game to version 1.05. We've added a few more filters, now you can play with C64, MSX1, NES and other palette. We also made a major overhaul on the way the game writes Japanese texts and revised all the dialogs on this language. We are still doing another revisio

  13. Developer post

    1.04 Update

    Our programmer was updating the Scanline filter so it looked better when playing on higher resolutions... and he was having so much fun that he decided to add a lot of new filters. And they are all unlocked from the get-go! He says he still wants to add an MSX Palette filter beca

  14. Developer post

    1.03D Update

    Okay, we lied, but just a little bit. We've said that the C version would be the last one in this branch but... here's version 1.03D! Some filters made the options screen unreadable, it was almost impossible to go back to the options screen to turn them off if you had activated o

  15. Developer post

    1.03C Update

    We've updated the game to version 1.03C Unless someone finds a critical bug, this is the last update on the 1.03 branch. The main change was to fix the TATE mode to no longer deform pixels at any resolution. We also fixed the centering of the screen on TATE (People who had to mov

  16. Developer post

    Update 1.03B

    We've updated the game to version 1.03B Changes made: Added option to turn off the right analog stick Warning screen if you start the game without Steam connection and that you won't be able to upload hiscores Fixed a bug that caused controller vibration to stay on even when the

  17. Developer post

    1.03A Update

    We found a bug on the endless mode that made the game easier than it was supposed to be on this mode.... and we made this an extra mode! As many people were already having lots of fun with this mode the way it was, we kept it this way (and we fixed the long periods with no incomi

  18. Developer post

    New Borders options!

    We just updated the game with lots of new border options! Most of them now fit the whole screen on every resolution. Update your version and choose your favourite one!

  19. Developer post

    Version 1.02

    We've updated the game to 1.02 version. In response to requests, we've made a change to Reyka's shooting mechanics. Most players won't notice, but who play for score will probably like it, as her shot is now capable of destroying more than one enemy at a time by shooting at close

  20. Developer post

    Sophstar launch!

    The game is ready! We hope you all enjoy the game! We are giving a launch discount up until Feb 25th! And to everyone who followed us up until here, our deepest gratitude. Now it's time to fire up those high-scores and play until you unfold the whole story of Soph!