Greetings, everyone! A couple of weeks ago, we blasted through Hyperviolent on Twitch in the company of its main developer! While wandering through the space station, we talked about the game’s unique nature, the quirks of its development, and the state of indie gaming from a dev
Greetings, everyone!
A couple of weeks ago, we blasted through Hyperviolent on Twitch in the company of its main developer!
While wandering through the space station, we talked about the game’s unique nature, the quirks of its development, and the state of indie gaming from a developer’s perspective.
And for those who missed it, we recorded everything! You can now catch up on our YouTube channel.
Greetings, everyone! Recently the team of Fulqrum started to stream on Twitch again. And their next broadcast will have a special guest. A sole developer who created a Hyperviolent through sheer determination and power of will. And to celebrate this fact, we are conducting the Hy
Greetings, everyone!
Recently the team of Fulqrum started to stream on Twitch again. And their next broadcast will have a special guest. A sole developer who created a Hyperviolent through sheer determination and power of will.
And to celebrate this fact, we are conducting the Hyperviolent giveaway. To participate, just leave a comment under this post. We will choose 3 winners on the day of the stream and announce them in the comments!
Join us on February 5th at 5 PM CET/ 8AM PT on our Twitch channel to ask anything your heart desires, discuss upcoming Lovecraftian Days or just to hang out together.
Merry Christmas, everyone! It’s Steam Winter Sale time! And if you wish to brighten up your holidays with some good ol’ pixelated hyper-violence, we have some great deals for you. To start, Hyperviolent itself is on sale with a 20% discount until 5th of January. View game page Bu
Merry Christmas, everyone!
It’s Steam Winter Sale time! And if you wish to brighten up your holidays with some good ol’ pixelated hyper-violence, we have some great deals for you.
To start, Hyperviolent itself is on sale with a 20% discount until 5th of January.
But wait, there’s more! You can delve even deeper into the madness with our “Gore, Sweat and Pixels” bundle, which adds Bloodhound and Dread Templar into the mix. All with a hefty 50% discount.
Or, if you’re feeling more esoteric this time of year, there’s the “Bloody, Pixelated and Insane” bundle. In it, you’ll find Forgive Me Father and Diluvian Ultra with a price reduction of 57%!
View game pageThese bundles make great presents for your friends. Or, well, yourself. Who said you can’t be Santa for yourself?
Greetings, everyone! Despite our best efforts, the update we've released last week was not completely without issues. However, thanks to your vigilance and detailed feedback, we've already been able to catch and dispose of several pesky bugs, and even bring other highly requested
Greetings, everyone!
Despite our best efforts, the update we've released last week was not completely without issues. However, thanks to your vigilance and detailed feedback, we've already been able to catch and dispose of several pesky bugs, and even bring other highly requested improvements and changes with this latest patch:
Fixed Crash when getting the Yellow Keycard in MedBay
Fixed falling through Platforms in the The Eye
Changed the fog in The Eye for better frame rate
Further rebalanced enemy audio
Added screen fade behind inventory screen and datapad
Changed the location for tool tips on the inventory screen
Added Exclamation markers to the Reactor Puzzle in Level 1 to make it easier
Changed font for Messages, Dialogue, and Weapon Wheel to a more readable font for English
And of course, our work doesn't stop there - if you wish to help us make HYPERVIOLENT the best game it can be, please report any bugs or technical issues and share any suggestions for how to improve the game - either here in the comments, in the Steam Discussions, or on the Fulqrum Publishing Discord server . And if you enjoy HYPERVIOLENT and want to support the game further, please, consider writing a positive review (recommendation) here on Steam - it really helps us and energizes us to keep the updates coming.
Greetings, everyone! We have a big update for you today! Thanks to your feedback, we have added several quality of life improvements, such as a new option for killed enemies to drop loot on the ground instead of having to rummage through corpses' inventories, better balanced ligh
Greetings, everyone!
We have a big update for you today! Thanks to your feedback, we have added several quality of life improvements, such as a new option for killed enemies to drop loot on the ground instead of having to rummage through corpses' inventories, better balanced lighting and improvements to inventory management and UI readability, among many others. We have also squashed numerous pesky bugs and crashes, especially those related to the inventory system.
To celebrate this occasion, we have also put the game on a 20% discount as part of the Fulqrum Publisher Sale - so if you want to treat yourself, or get an early Christmas present for a loved one, this is a great opportunity!
Before you jump off to browse those deals, or just skip down to the full list of changes and fixes at the end of this article, a few words from the developer himself:
"Thank you to everyone who has played HYPERVIOLENT so far. I really appreciate all of the feedback I’ve received. HYPERVIOLENT definitely does not play like most other games in the genre, and this may have taken some players by shock initially, but I am dedicated to ironing out the experience for players who appreciate the game’s slower, more nuanced take on the retro shooter genre." - nfoPRINCE
As you can see, we are commited to keep working on the game and supporting it with further patches. If you find any bugs, technical issues or have any suggestions for how to improve the game, please, share them with us here in the comments, in the Steam Discussions, or come to the Fulqrum Publishing Discord server . And if you enjoy HYPERVIOLENT and want to support the game further, please, consider writing a positive review (recommendation) here on Steam - it really helps us and energizes us to keep the updates coming.
Full Change Log
New Features
Added a floodlight to the Personal Transport Vessel, per player feedback.
Added a quicker "Take All Items" button to the loot screen. This will indiscriminately take items and will not remove ammunition from weapons; the player can still choose to do that manually during looting or in their inventory.
Added an option for "Auto-Drop Loot." This can be turned on or off at any time and causes enemies to drop their items on the ground at death. Drop rates are exactly the same. This removes the looting process but gives a more classic shooter feel.
The generic cursor is now the default for UI instead of the red gloved hand.
Fixes & Improvements
Fixed numerous crashes related to the inventory.
Improved inventory alignment when placing and picking up items.
It is now more obvious when the player is discarding an item from their inventory.
Improved gamepad control for the inventory.
Improved gamepad sensitivity; the player can now look around at a more reasonable speed.
Fixed a crash that occurred if the player died while looting a corpse.
Fixed issues with the player falling through the floor after leaving the Personal Transport Vessel.
Fixed numerous broken achievements.
Fixed slowdown related to blood splatters when striking enemies with projectile weapons.
Fixed issues where the player could fall out of the Engineering Level during low gravity.
Fixed an issue where the game did not auto-save after the Valentine Mech boss fight.
Fixed an issue where the player would inadvertently use health items or grenades while looting (gamepad).
Fixed the item duplication and item vanishing glitch near the edge of the inventory screen.
Balance Tweaks
Rebalanced lighting for the entire game, removing total darkness. Even without the flashlight, the player now has some limited visibility.
Improved font style for much of the UI to be more readable.
Rebalanced the shotgun to make it more powerful.
Rebalanced some enemy alert sounds.
Rebalanced the HMG; it now fires faster.
Improved overall game performance on most machines. (Laptops with external displays may still have slowdown issues; we are still working on this.)
Rebalanced drop tables for loot again based on player feedback (more ammo, especially in later levels, and fewer health items).
Hello Everyone! We have just released the update that was previously accessible through a beta - we are grateful to all of you who participated and shared your feedback. Thanks to you, everyone can now enjoy it and use the new options the update brings. We are commited to keep wo
Hello Everyone!
We have just released the update that was previously accessible through a beta - we are grateful to all of you who participated and shared your feedback. Thanks to you, everyone can now enjoy it and use the new options the update brings.
We are commited to keep working on the game and supporting it with further patches. If you find any bugs, technical issues or have any suggestions for how to improve the game, please, share them with us here in the comments, in the Steam Discussions, or come to the Fulqrum Publishing Discord server . And if you enjoy HYPERVIOLENT and want to support the game further, please, consider writing a positive review (recommendation) here on Steam - it really helps us and energizes us to keep the updates coming.
Full Change Log of the v1.0.0.3 update:
Yellow Nanocard crash no longer happens, and it should be possible to continue playing from the affected save files
Weapon, Ammo and health vial drops rebalanced
1440p resolution added
Post processing can be disabled from the "options => graphics" menu for bloom, grain, and depth of field. Disabling bloom should fix the issue with overly bright light sources some players have reported.
Dialogue for Russian language no longer cuts off early.
Tutorial typos have been corrected, and the tutorial no longer waits too long to go to the next section.
Green LMG Zombie's Alert sound volume has been decreased and tweaked
Hello Everyone! We are working hard on a patch with various fixes and tweaks based on your reports; most notable, the fix to the game-breaking bug happening when you find the yellow nanocard. And while the updated version shows promise, thorough testing is still required before i
Hello Everyone!
We are working hard on a patch with various fixes and tweaks based on your reports; most notable, the fix to the game-breaking bug happening when you find the yellow nanocard. And while the updated version shows promise, thorough testing is still required before its full release. Your help with this process would be invaluable, that's why the new update has been made available as an open beta here on Steam.
If you do decide to give it a go, first of all - huge thanks! And second, if you run into any issues, please report them either here in the comments, in Steam Discussions, or come to the Fulqrum Publishing Discord server and let us know there. Just specify that the report you're making is for the open beta.
To access the beta branch, head to your Steam Library, right-click HYPERVIOLENT, left-click Properties, left-click Betas and from the drop-down menu select the option "update_beta". Your game will then update to the desired version.
You can find the following fixes and changes in the update beta:
Yellow Nanocard crash no longer happens, and it should be possible to continue playing from the affected save files
Weapon, Ammo and health vial drops rebalanced
1440p resolution added
Post processing can be disabled from the menu for bloom, grain, and depth of field.
Dialogue for Russian language no longer cuts off early.
Tutorial typos have been corrected, and the tutorial no longer waits too long to go to the next section.
Green LMG Zombie's Alert sound volume has been decreased and tweaked
The Autumn Sale is here, and HYPERVIOLENT is now 20% off , the first discount since its full launch last week! If you’ve been waiting for the perfect moment to dive into the chaos, this is it – grab your weapons, steel your mind and face the horrors of the mining colony like neve
The Autumn Sale is here, and HYPERVIOLENT is now 20% off, the first discount since its full launch last week! If you’ve been waiting for the perfect moment to dive into the chaos, this is it – grab your weapons, steel your mind and face the horrors of the mining colony like never before.
While the game is out of Early Access and fully released, that doesn’t mean we are no longer working on improving it, quite the contrary - case in point, HYPERVIOLENT is still listed as “unsupported” on Steam Deck, because of technical issues with the OLED model. We are working on a patch to be released soon, and can already share footage from that, so you can see that the progress is definitely being made:
Owners of the original Steam Deck model should have a pleasant gaming experience with the current public version of the game; we completely understand if you wish to wait until we get the official “green checkmark” from Steam however, in which case we recommend you wishlist the game, so you don’t miss out announcement when that happens. And of course, we are working on further technical improvements in the upcoming patch, not just for Steam Deck - such as 1440p resolution support.
Last, but not least, we’ve just rolled out the popular Steam community items: trading cards, badges, emoticons, and profile backgrounds. Now your battle for survival comes with a collectible twist – show off your dedication while slicing through the enemies.
The wait is over. After significant updates based on community feedback, and gallons of pixelated blood spilled during Early Access, HYPERVIOLENT is now fully launched! What started as a brutal retro-inspired experiment has now become a fully realized boomer shooter nightmare wit
The wait is over. After significant updates based on community feedback, and gallons of pixelated blood spilled during Early Access, HYPERVIOLENT is now fully launched!
What started as a brutal retro-inspired experiment has now become a fully realized boomer shooter nightmare with immersive sim elements – and it’s all thanks to YOU, the players who stuck with us through the chaos.
The full game features 14 detailed areas set inside the remote asteroid mining station, 19 unique enemy types and 5 terrifying bosses, which you’ll be able to fight back with weapons of your choice from an arsenal of 22 ranged and melee armaments. We’ve also added a number of general optimization improvements and quality of life updates to smooth out the gameplay experience, and you can look forward to a total of 29 Steam achievements ready to be unlocked.
The journey is not over yet, though! Now it’s up to you to carry the torch and let us know how you feel about HYPERVIOLENT. We are open to any feedback you might have, don’t hesitate to reach out here on Steam or on Fulqrum Publishing’s Discord server. A really good way to support the game is by writing a positive review on Steam, so keep those coming as well!
Based on the feedback we’ll get, we plan to deliver post-launch patches, fixes, and maybe even some surprises.
What’s more, we want to mention that the game is currently compatible with and fully playable on Steam Deck, and we’re moving toward getting it officially Verified by Steam as soon as possible. That said, we’ve run into an issue on OLED Steam Decks, where players may experience some minor stuttering during gameplay. We’re already working hard on a fix and will let you know as soon as it’s resolved.
From the entire dev team: thank you for blasting through Early Access with us. Your feedback, bug reports, and wild ideas shaped the game into what it is today.
And if you don’t have enough boomer-shooting, check out the Boomstock Steam event that HYPERVIOLENT’s a part of!
Change Log:
New Content
Added GUI resolution/scale settings
New Areas: Surface Drill Site, Mine 9, The Eye
New Crafting recipes: Nerveweld (Invulnerability), Stimulant Vial, Health Vial
New Weapons & Shields: Gauntlet, Ballistic Shield, Pulse Shield
New Enemies: Infected Miner, Wraith
Final Boss: Davolt (Final Form)
Item repair system finalized (Repkit, MTI-Cruncher)
Language support added for DE, FR, ES, BR, RU, Simplified Chinese
Expanded lore across most levels
Swimming
Terminals can now save entries (passwords, pins, etc.) to the datapad
Added music info pane for all songs
Improvements
Two-handed weapons display correctly in inventory and auto-move when swapping
Improved grenade feedback/physics
Improved ship controls and tooltips
Updated intro cutscene
Overhauled voice overs (Paige, Valentine, Davolt)
Overhauled Davolt’s visuals and cutscenes
Added windowed/fullscreen toggle
Full Xbox/PS5 controller support (with vibration)
Expanded Steam Deck support (official rating pending)
Fixes
Fixed performance/FPS issues
Fixed missing 3D object models (binary extraction issue)
Hello everyone! The wait is over. Get your personal data-pads ready and mark your calendars for September 23rd – as that’s when version 1.0 of HYPERVIOLENT officially goes live , bringing the story of the lone survivor exploring the dark corridors of the evil-infested I.E.C. Comm
Hello everyone!
The wait is over. Get your personal data-pads ready and mark your calendars for September 23rd – as that’s when version 1.0 of HYPERVIOLENT officially goes live, bringing the story of the lone survivor exploring the dark corridors of the evil-infested I.E.C. Commodus station to its conclusion.
As you'd expect from a full release, the game will be packed with a great amount of content – enough to keep you playing for 10+ hours. You'll explore 14 detailed areas set inside the remote asteroid mining station, face off against 19 unique enemy types and 5 terrifying bosses, and fight back with weapons of your choice from an arsenal of 22 ranged and melee armaments. We’ve also added a number of general optimization improvements and quality of life updates to smooth out the gameplay experience, and you can look forward to a total of 29 Steam achievements ready to be unlocked.
We want to sincerely thank all of you for supporting us throughout development with your comments, suggestions, and feedback that have been invaluable in shaping the game into what it is today. We truly appreciate it and can't wait for you to play HYPERVIOLENT in its complete form.
If you'd like to support the game's development further, the best thing you can do is leave us a review here on Steam – every positive review makes a big difference, especially for an indie game like HYPERVIOLENT. But if you'd rather wait for the full release, that's perfectly fine! In that case, don’t forget to Wishlist and Follow the game, and keep an eye on the News section for more updates on version 1.0.
You can also help by reporting bugs or sharing constructive feedback. The best places are the Steam Discussions or, even better, the Fulqrum Publishing Discord, where you can chat directly with the lead developer, Daniel.
To top it all off, the release of HYPERVIOLENT marks the start of our Steam event Boomstock 2025 – an annual digital festival of boomer shooters and retro-inspired FPS games. Expect a curated lineup of first-person shooters, bloody good discounts, and a showcase packed with announcements, new trailers, and updates, all kicking off on September 23.
Hello everyone, While we’re working hard to prepare for the full release of HYPERVIOLENT – which is getting closer and closer! – we thought it was the perfect time to give something back to the community. That’s why we’re giving away three Steam keys to you – whether you’re a sea
Hello everyone,
While we’re working hard to prepare for the full release of HYPERVIOLENT – which is getting closer and closer! – we thought it was the perfect time to give something back to the community. That’s why we’re giving away three Steam keys to you – whether you’re a seasoned explorer of seemingly abandoned space stations or a fresh space cadet ready for your first adventure.
So, what do you need to do to enter the giveaway? Your task is to share your music recommendations in the comments below – a track you think would be perfect to keep you company as you explore the dark corridors of the I.E.C. Commodus station. One song is enough, more are always welcome; just don’t forget to add a link.
On July 31, we’ll announce three winners here in the comments and send each of them a HYPERVIOLENT game code via Steam messages shortly after.
We can’t wait to expand our playlists with your recommendations!
But if you don’t feel like waiting for the giveaway results and want to dive into some proper retro action right now, the dark fantasy first-person action-adventure GRAVEN is currently on sale, as is the hardcore FPS WRATH: Aeon of Ruin. Both games are available at an unprecedented 80% offonly until July 31, so make sure you check them out:
Good luck in the giveaway! And if you have any questions about HYPERVIOLENT, you’re welcome to ask in the Steam Discussions or hop on the Fulqrum Publishing Discord, where you can reach out directly to Daniel, the lead developer.
Hello everyone! Lock and load, smash the lights, and brace yourself – HYPERVIOLENT is 20% off during the Steam Summer Sale! If you've been waiting to dive into the pixelated chaos, now’s the perfect time to unleash hell. And while you're blasting your way through the corridors, w
Hello everyone!
Lock and load, smash the lights, and brace yourself – HYPERVIOLENT is 20% off during the Steam Summer Sale! If you've been waiting to dive into the pixelated chaos, now’s the perfect time to unleash hell.
And while you're blasting your way through the corridors, we thought it’d be a great time to pull back the curtain and talk a bit about the game's development and its technical background. A detailed summarizing video can be found below the article.
Inspired by the original System Shock & Azrael's Tear, we tell stories in HYPERVIOLENT using a combination of visual elements, sonic clues, and lore-driven bread crumbs to paint a picture for the player.
Throughout the game world are data-pads and terminals, each containing logs left by the occupants of COMMODUS 27-C. Of course this is nothing new in the horror genre, but we try to bring a truly hand-crafted touch to it. The entries span routine maintenance notes, personal diary fragments, and last-minute distress calls, creating a layered timeline of station life before everything went wrong. Many characters have unique plots that intertwine with each other, and with the game map's pathing and obstacles.
All of the game's text is saved in multi-language json format, possibly even allowing for players to mod the game in the future. We hope the many logs sprawled throughout the game world will fully immerse the player, as well as reward them with easter eggs, video game, and literary references---- and maybe even a Steam Achievement for finding them all ;)
The next part of telling a story is creating a convincing visual world. The style HYPERVIOLENT lives in is a sharp 90s aesthetic, somewhere between the pulsing pixels of the immersive sim genre, and a PS1-esque rough polygonal jitter. That deliberate visual middle-ground lets us celebrate two eras of retro tech at once. Grungy, visceral, outline-less pixel art is used as much as possible, for textures, weapons, pickups, enemies, and all of the player's roto-scoped hand animations. This gives HYPERVIOLENT its own visual language.
For the environments, as well as for doo-dads and machinery aboard the COMMODUS station, we employ low-poly true 3D. Moving parts, gears, valves, and flickering monitors all reinforce the sense of a once working facility. Our maps are brush based, created in Trenchbroom, and then run through a custom visibility bake in blender, which removes any polygons outside the gameplay area, leaving only the visible faces.
All of our textures are point filtered, which gives a crisp pixelly look, over the blurry look of traditionally mipmapped or bileanar filtered textures. Lowering polygon count is also very important, as HYPERVIOLENT was built in a scripting language primarily intended for 2D. A bold choice on our part, but we believe limitation sometimes creates the most interesting art.
Take a look below at some behind-the-scenes footage of crafting models, map-wireframes, and implementing game lore.
Greetings, everyone! A few days back, we launched a surprise Content Update #3 into public beta testing for you to try out and the results have been promising so far! That means there's no reason to wait any longer and we're pushing the update to the main branch now as well. We'd
Greetings, everyone!
A few days back, we launched a surprise Content Update #3 into public beta testing for you to try out and the results have been promising so far! That means there's no reason to wait any longer and we're pushing the update to the main branch now as well.
We'd like to thank everyone who participated in the beta testing, your feedback and support have been invaluable!
The whole Change Log can be found below this article - the only difference compared to the previous article is that we have corrected additional audio issues.
And if you have not seen the trailer that we've released on the occasion of releasing the update, it's time do so now:
It's also important to say that we're getting closer and closer to the full launch! It may come sooner than you think - we will have more info for you in the near future, make sure you wishlist and follow the game here on Steam so you don't miss it!
If you have any questions regarding HYPERVIOLENT, don't hesitate to ask them here on Steam or on the Fulqrum Publishing's Discord server where you can ask the lead developer, Daniel, directly.
Change Log:
New Features:
Added a new eldritch horror enemy, the 'XRG', to Biodeck level
Added support for 3840x2160 resolution
Added bindable controller support
Added deeper lore, datapads and terminals to the first 3 levels
Players can now save logs from terminals to their data-pad, useful for saving password and pertinent information
Datalogs can now be looted from corpses
Added Kicking melee attack (default keybind is 'F'), the player can kick while performing other attacks and using weapons. The player can also kick the Surgeons' to force them to open their helmets.
The Player can now look down, and see their legs at all times.
Weapons now have a durability stat that decreases with combat usage
Two new items: REPKIT, MTI Cruncher
Weapons can now be repaired with the REPKIT, using materials the player's has stripped from excess items, using the MTI Cruncher
Added seven achievements:
Fullauto
Fire 1,000 rounds total.
Precision I
Get 25 headshots.
Precision II
Get 100 headshots.
Unyielding
Finish the early access game on Survival difficulty
Clean Sweep
Eliminate every enemy in a level.
Balboa
Eliminate 50 enemies bare-handed.
Hardline
Complete a level without dying.
Improvements & Bug Fixes:
Improved performance and playability on Steam Deck
Improved grenades
Reworked most Enemy AI
Fixed bugs some users were having with models / textures not loading / missing
Discarded items now look more realistic as they fall, and also spin / float in zero gravity
If the player gibs an enemy, that enemy's loot will now be thrown out into the world to be collected, instead of being vaporized.
Improved performance on some machines, specifically machines with on board GPU AND a dedicated GPU
Fixed crashes when loading a save on the Viscera Of Commodus level
Fixed issues with GAMMA settings, the user can now properly darken their screen
Fixed falling through the map in multiple instances
Hello everyone! It is with great excitement that as a part of the Lovecraftian Days event, we bring you a surprise Content Update #3 for HYPERVIOLENT. We know that you have waited patiently, through our rocky development roadmap, and we'd like to thank you with this bonus content
Hello everyone!
It is with great excitement that as a part of the Lovecraftian Days event, we bring you a surprise Content Update #3 for HYPERVIOLENT. We know that you have waited patiently, through our rocky development roadmap, and we'd like to thank you with this bonus content.
This update to the game addresses numerous bugs, performance issues, community suggestions (such as controller support, higher resolutions), and provides more depth to the game's immersive-sim mechanics.
Before we fully launch the content update to the public, though, we will open a beta branch on Steam where the update will be available to play for anyone who owns HYPERVIOLENT. The reason we're doing this is to make sure the build with the current update is stable and contains no major issues. After we're sure it's good to go, we'll update the public branch with the current update too.
To access the beta branch, head to your Steam Library, right-click HYPERVIOLENT, left-click Properties, left-click Betas and from the drop-down menu select the option "update_beta". Your game will then update to the desired version. We can't wait to hear what you think!
The whole list of changes and additional content can be found below the article.
The lead developer has also prepared a personal statement regarding the game's upcoming full release that he'd like to share with you.
"Greetings, HYPERVIOLENT fans and critics alike. I wanted to take a few moments to thank each and every one of you for your continued support, feedback, and interest in this passion project of mine. What started as a small billboard sprite experiment in 2018, has taken on a life of its own, with now thousands of people exploring its haunted corridors in search of answers for what really happened on Commodus Asteroid 27-C. Firstly, let's address the roadmap. The game has now been in Early Access for a little less than two years, which is behind schedule, and in that time, I've learned alot about what the community expects, and exactly how difficult it can be to develop a full-blown indie game. As we leave Early Access in the coming months, I will be a lot more active in the Fulqrum Discord, and in the Steam Discussion forums, answering questions and taking feedback.
Some people have pointed out apparent development inactivity in the year of 2024, and while we never stopped developing, there were definitely reasons for the slowdown. I experienced the sudden loss of both of my parents, as well as the death of a close-friend and frequent collaborator on the game itself at the end of the year. During this time we also restructured our studio, resulting in HYPERVIOLENT now being finished under the nfoPRINCE banner, one formed especially for this game.
All this to say, I know it's been a journey, but my unwavering mission is to deliver a truly unique video game, sincerely developed through trial-and-error. This game is unapologetically retro to its core, its design choices are deliberate, and sometimes divisive, and dare I say: it is not like other games of our time. If those are things you can get behind, then please follow us on the remainder of this HYPERVIOLENT adventure.
Stay tuned.”
- Daniel K
Change Log:
New Features:
Added a new eldritch horror enemy, the 'XRG', to Biodeck level
Added support for 3840x2160 resolution
Added bindable controller support
Added deeper lore, datapads and terminals to the first 3 levels
Players can now save logs from terminals to their data-pad, useful for saving password and pertinent information
Datalogs can now be looted from corpses
Added Kicking melee attack (default keybind is 'F'), the player can kick while performing other attacks and using weapons. The player can also kick the Surgeons' to force them to open their helmets.
The Player can now look down, and see their legs at all times.
Weapons now have a durability stat that decreases with combat usage
Two new items: REPKIT, MTI Cruncher
Weapons can now be repaired with the REPKIT, using materials the player's has stripped from excess items, using the MTI Cruncher
Added seven achievements:
Fullauto
Fire 1,000 rounds total.
Precision I
Get 25 headshots.
Precision II
Get 100 headshots.
Unyielding
Finish the early access game on Survival difficulty
Clean Sweep
Eliminate every enemy in a level.
Balboa
Eliminate 50 enemies bare-handed.
Hardline
Complete a level without dying.
Improvements & Bug Fixes:
Improved performance and playability on Steam Deck
Improved grenades
Reworked most Enemy AI
Fixed bugs some users were having with models / textures not loading / missing
Discarded items now look more realistic as they fall, and also spin / float in zero gravity
If the player gibs an enemy, that enemy's loot will now be thrown out into the world to be collected, instead of being vaporized.
Improved performance on some machines, specifically machines with on board GPU AND a dedicated GPU
Fixed crashes when loading a save on the Viscera Of Commodus level
Fixed issues with GAMMA settings, the user can now properly darken their screen
Fixed falling through the map in multiple instances
Hello everyone, It's been a little over a week since we have released the long-awaited second Content Update , with a new level, whole new spaceship flying and combat mechanic and more. What do you think about it, are you enjoying the brand-new way to experience the horrific atmo
Hello everyone,
It's been a little over a week since we have released the long-awaited second Content Update, with a new level, whole new spaceship flying and combat mechanic and more. What do you think about it, are you enjoying the brand-new way to experience the horrific atmosphere of HYPERVIOLENT? Please let us know either here in the comments, Steam Discussions, or on the Fulqrum Publishing Discord server!
And for those who have not yet had a chance to play the new content, we have prepared a gameplay trailer for the new level, Viscera of Commodus:
We are now working on finalizing the content for the full launch of the game - new levels, new weapons, more story/lore elements, full localization to German, Simplified Chinese and Russian languages, and more! But in the meantime, we are of course on the lookout for any bug reports and feedback on balancing and other aspects of the game - if needed, we will produce patches before the full launch.
We truly appreciate all your support, and humbly ask for a little more patience - while we do not expect finalizing the upcoming content will take as long as preparing the new mechanics did, we are committed to bringing you an engaging and balanced gameplay experience as well as gripping story with the full launch of HYPERVIOLENT.
And we have heard you - we will do our best to provide you with more information about the progress of development moving forward.
Hello everyone! It is with utmost pleasure that we finally bring you the second Content Update for HYPERVIOLENT! It took more time than we expected, as we ran into some issues in develpment, and we humbly apologize for that. But here we are, serving you what we promised and we ho
Hello everyone!
It is with utmost pleasure that we finally bring you the second Content Update for HYPERVIOLENT!
It took more time than we expected, as we ran into some issues in develpment, and we humbly apologize for that. But here we are, serving you what we promised and we hope you like it - and to give you an idea of what awaits you, let's watch a new trailer!
Please, let us know what you think, whether it's the Content Update itself or the main game. The best place to share your feedback would be the discussion forum here on Steam, so don't hesitate to let us know what you think! The whole Change Log can be found below.
It is also important to mention that saves that you created before downloading this Content Update will not be compatible with the current build. This is, sadly, necessary for the game to work properly.
And if you don't have enough, check out the rest of the BOOMSTOCK 2024 event participants, as there are many great games running discounts, showing new trailers, adding new content or even launching!
Change Log:
Level 7 Viscera of Commodus
True 6-degree of freedom ship flying mechanic and combat
1 new weapon Arc Rifle
3 new enemies Small-Drone, Medium-Drone, Legion-Drone
Hello everyone! As we're working on the second Content Update that we're planning to release soon, we also wanted to address some of the problems you, our beloved community, found after we launched the Content Update no. 1 . Thank you very much for reporting all the issues, pleas
Hello everyone!
As we're working on the second Content Update that we're planning to release soon, we also wanted to address some of the problems you, our beloved community, found after we launched the Content Update no. 1.
Thank you very much for reporting all the issues, please, keep doing so here on Steam or feel free to join the Fulqrum Publishing Discord server where HYPERVIOLENT has its own room to chat and share feedback!
Hello everyone, We made it to the TOP 100 of IndieDB Awards 2023 , and that's only thanks to your support - you guys are the best! This nomination alone is a tremendous accomplishment for us! Let's finish this fight and push HYPERVIOLENT into the Top10! ːsteamthisːːsteamthisːːste
Hello everyone,
We made it to the TOP 100 of IndieDB Awards 2023, and that's only thanks to your support - you guys are the best! This nomination alone is a tremendous accomplishment for us! Let's finish this fight and push HYPERVIOLENT into the Top10! ːsteamthisːːsteamthisːːsteamthisː
Clicking the widget below will take you directly to the voting page, you will need to find HYPERVIOLENT on it and click the shiny red "VOTE" button next to it - if you want to help us achieve the Top10 position, of course. Voting is possible until December 20 - tell your friends!
And of course, it's worth checking out the rest of the Top100 list - as in the previous round, you can vote for more than one game and there are some tremendous games worthy of your attention there; including all of Fulqrum Publishing releases from this year! ːsteamhappyː
Hello everyone! The mightiest indie game awards are here yet again and we humbly ask for your help with the nominations! HYPERVIOLENT has launched into Early Access this year and thus it can be nominated for "Indie of the Year 2023" ! All you have to do to push the game through t
Hello everyone!
The mightiest indie game awards are here yet again and we humbly ask for your help with the nominations!
HYPERVIOLENT has launched into Early Access this year and thus it can be nominated for "Indie of the Year 2023"!
All you have to do to push the game through the first round is head to its IndieDB store page and click VOTE NOW on the shining green banner!
This voting decides if we make it to the Top 100 and if we do, we're going to need your help once more, so stay tuned! You can vote until the first round ends on December 10.
Thank you all for your support and don't forget to stop by at our social media accounts.
Hello everyone, The time has come again, Steam Awards are coming and HYPERVIOLENT can be a part of them! It's only up to you, the players, our beloved community! We believe HYPERVIOLENT is a challenging game, but its difficulty is a part of the fun. That's why we would like to gi
Hello everyone,
The time has come again, Steam Awards are coming and HYPERVIOLENT can be a part of them! It's only up to you, the players, our beloved community!
We believe HYPERVIOLENT is a challenging game, but its difficulty is a part of the fun. That's why we would like to give it a shot in the "Best Game You Suck At Category". If you agree, just check the box on top of this announcement and we will be one step closer to getting a nomination!
Thank you all for your votes and thank you very much for playing the game! We are lucky to have such an awesome community!
If you haven't checked the game out yet, you can grab HYPERVIOLENT now at a 15% discount! The game is a part of the Fulqrum Publishing Autumn sale, so go ahead and check the sale out!