Idle Armada

Corfe83

Released
Sep 23, 2020
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    0.20.3.2 - Tutorial Fix, Late Game Offline Calc Optimization / Reliability

    Clarify tutorial text that referred to a fast forward button in the battle screen that isn't there anymore, it now describes what farm&push does instead. Fix one scenario that can cause offline calculations / farm calculations to spin out of control forever until game is rest

  2. Developer post

    0.20.3.1 - Late Game Fixes

    Fix issue where in extremely late game, the enemy level scaling ability can cause battle levels to actually get easier after a certain point due to overflow, and then enemy mark reduction applied. This caused offline calc to also spin forever searching for a farm level, among oth

  3. Developer post

    0.20.3.0 - Reliability Fixes, Minor QOL / Balance Tweaks

    Upgrade to go lang 1.26.3. Upgrade to ebiten 2.9.9. Android: Improve reliability and clarity when google cloud save is extremely slow or cannot be reached on startup. Militia ship type is now correctly categorized as a civilian ship (previously, it was mistakenly a 'flagship'). F

  4. Developer post

    0.20.2.1 - Add Ship Bugfix, Minor Perf Fix

    Fix regression from last patch where add ship button on military tab wouldn't work. Improve performance of 'remove all ships' button on military tab when your fleet is large.

  5. Developer post

    0.20.2.0 - QOL Improvements, Crash Fix

    Upgrade to go lang 1.25.6. Upgrade to ebiten 2.9.7. Upgrade more golang dependencies to latest. Show 'Toggle Dev Stats' button when dev stats are open, so it's easy to close. Remake: Improve middle purchase button to only be lit up when it poses an interesting choice. Remake: Don

  6. Developer post

    0.20.1.0 - Various Bugfixes

    Fix crash regression when adding a 'Specific' automation upgrade item. Fix auto add ships feature to add ships if you manually built at least one building of the corresponding factory. Fix military tab bug where adding a militia didn't show that it was added in some situations. F

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  8. Developer post

    0.20.0.1 - Bugfixes

    Steam: Stop popping up a command line window with game launch. Fix a regression in behavior on military tab that can cause unresponsive UI and crashes. Android: Fix memory leaks in the go<->java interface code. Android: Recompiled app with 16 KB native library alignment for

  9. Developer post

    0.20.0.0 - New Ships, New Boss, New Automation Option, Graphical Improvements!

    Implement a new automation feature that allows more fine-grained control, dividers. They may not be placed below any upgrade preference that has no max level set. They will make sure that automation buys everything above the divider to the set levels, before buying anything below

  10. Developer post

    0.19.8.0 - New Setting To Disable Text Spam

    Upgrade to ebiten v2.8.8. Fix resolution switcher UI to work again after recent resizable window changes. New setting to disable popup message spam (because it annoys some players, and anyway late game it gets crazy).

  11. Developer post

    0.19.7.9 - Bugfixes (Including Android Crash Fix!)

    Upgrade to golang 1.24.1 for windows and MacOS. Fix a crash bug affecting older versions of android (and perhaps linux too) by downgrading to golang v1.22.12 on those platforms. Fix some other references to dole out that were supposed to be renamed, and weren't. Make game startup

  12. Developer post

    0.19.7.8 - Bugfixes

    Fix bug where auto-collect autopilot ability was not benefitting gold income the way it should have (it now benefits battle gold drop rate as intended). Fix bug where some trade UI elements would appear above the trade tab help screen. Fix issue where the mark-up screen 'benefits

  13. Developer post

    0.19.7.7 - Window Resizable, and Fix Gamebreaking Exploit

    Upgrade to golang 1.23.5, which has performance improvements for CGO which benefits MacOS, Linux and Android (but not Windows). Support maximizing or resizing the window on windows/mac/linux. If you resized the window and wish the window would be snapped to the way it used to be,

  14. Developer post

    0.19.7.6 - Better Freeze Workaround To Reduce RAM Usage

    This patch simply uses a better workaround for the freeze issue. Instead of Idle Armada delaying the garbage collector as much as possible (which increased memory usage), we found a specific feature of the go runtime to disable to prevent the GC from freezing. This may be a bug i

  15. Developer post

    0.19.7.5 - Changes to Address Freezing on Windows

    I finally found a way to reproduce the freezing behavior that many users are seeing on windows. It turns out the key is to run it with steam overlay. I understand it's some interaction between ebiten engine, steam overlay, and the go garbage collector. If I disable the go garbage

  16. Developer post

    0.19.7.4 - Perf Improvements, V-Sync Option

    Prefer discrete GPU on windows to make sure we aren't getting slowed down by an integrated GPU. Make v-sync a visible setting, and show v-sync status on dev stats page. Reduce the maximum windowed size because it was sometimes so big it was hard to close the changelog screen and

  17. Developer post

    0.19.7.2 - Add Profiling Mode

    Add -profile commandline, which when passed outputs various detailed performance information compatible with the go tool pprof (see details on settings -> dev stats page, or by hitting slash button on keyboard). Change the inner workings of how we tell ebiten what graphics lib

  18. Developer post

    0.19.7.1 - Minor Tweaks, Perf Telemetry

    Reduce CPU somewhat for farm rate calculations. Fix bug where the visible battle would pause when a computer's clock time is adjusted backwards. Add various counters in dev stats screen that will be used to help diagnose hangs / freezes seen by some users.

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