After several patches and improvements to Alchemy Emporium, we have finally released the Free Demo on Steam. In the Demo you will have 4 weeks of gameplay to try out all the features. The best advice we can give you is to try the game with the demo before you buy it!
After several patches and improvements to Alchemy Emporium, we have finally released the Free Demo on Steam. In the Demo you will have 4 weeks of gameplay to try out all the features.
The best advice we can give you is to try the game with the demo before you buy it!
Here is a list of the bugs fixed and the improvements with patch 2.3 : Added explanatory phrases in the loading with the ability to read them all. These are important tips to better enjoy the game; Added a lot of sounds to the game interface; Changed the text within the book modu
Here is a list of the bugs fixed and the improvements with patch 2.3:
Added explanatory phrases in the loading with the ability to read them all. These are important tips to better enjoy the game;
Added a lot of sounds to the game interface;
Changed the text within the book modules;
Fixed mouse click behavior in tasting when no potion was selected;
Fixed some bugs that lead to incorrect display of names in the wrong language;
Activated the multiple potions perk to produce multiple potions simultaneously. You can unlock it as usual in the Knowledge activity. This perk is very strong because you can produce multiple potions using just the time of one, the important thing is that you have multiple ingredients ready to use;
Enhanced the behavior of multiple buttons inside the game;
Enhanced the click of the mouse on the modules of ingredients and potions;
Now in the purchase activity the ingredients are colored in green or red depending on the ingredients handled by the supplier;
We have graphically reversed the percentage experience with the probability of success of the saboteurs. It is now clear what the success rates are;
Improvement of the milestone panel;
Fixes and general improvements to the milestones, especially when completed;
Fixed graphic bug in the tools after the installment purchase of the tools;
Many minor fixes.
We are still working on all the other feedbacks and bugs. If you have any consideration or you find a bug, please post it here or in the Steam discussions and we will do our best to solve them. Thank you!
Here is a list of the bugs fixed and the improvements with patch 2.2 : Now in the book of formulas you can use the search bar to better find your formulas; Activities and helpers can now be dragged from day to day on the board. Before, you had to delete them and reinsert them fro
Here is a list of the bugs fixed and the improvements with patch 2.2:
Now in the book of formulas you can use the search bar to better find your formulas;
Activities and helpers can now be dragged from day to day on the board. Before, you had to delete them and reinsert them from the top panel;
Fixed a few bugs when using multiple helpers. These bugs mostly happened using presets when multiple helpers were present;
Enhanced the mechanism of hiring a firing the helpers;
Fixed a few minor bugs.
We are still working on all the other feedbacks and bugs. If you have any consideration or you find a bug, please post it here or in the Steam discussions and we will do our best to solve them. Thank you!
Here is a list of the bugs fixed and the improvements with patch 2.1 : Added the "Balance Panel" it shows a detailed overview of gain and costs. It can be reached by clicking the "coins icon" in the bottom right corner; Added the possibility to buy instruments in installments. Th
Here is a list of the bugs fixed and the improvements with patch 2.1:
Added the "Balance Panel" it shows a detailed overview of gain and costs. It can be reached by clicking the "coins icon" in the bottom right corner;
Added the possibility to buy instruments in installments. They can be repaid in 10-week installments;
Fixed the graphical aspect of the antidots in the tasting activity;
Fixed in general the behavior of some events;
Fixed an issue on the Tournament event, which showed unclear bonuses. Other minor fixes in Tournaments;
Other minor fixes.
We are still working on all the other feedbacks and bugs. If you have any consideration or you find a bug, please post it here or in the Steam discussions and we will do our best to solve them. Thank you!
We are happy to announce the release of Patch 2.0. , a lot has changed since the game was released after just over a month. We have constantly worked during this time to improve the game according to your feedback and we are now convinced that the game experience has improved sub
We are happy to announce the release of Patch 2.0. , a lot has changed since the game was released after just over a month. We have constantly worked during this time to improve the game according to your feedback and we are now convinced that the game experience has improved substantially since the release. This does not mean that we will stop updating the game, it simply means that the game is now ready to be transformed into a Demo, so new players will be able to experience the game before buying it and we will be able to add more features.
Sabotages are now active also on older saves. After a few weeks of playing you will be able to perform sabotages and espionage missions to try to obtain various advantages. But not abuse them, there is a chance that you end up in jail!
Other things included in this patch:
Added the poison icon to the labels that are considered poison. Now you can experience in the correct way the missions and the partners that focus on poisons;
Fixed the movement of the clients inside the shop;
Updated the graphical aspect of the ring, in particular the yellow part, while entering the tutorial;
Fixed some minor graphical bugs while entering the tutorial;
Updated the music in the "End Game" screen;
Updated some mouse-over texts, and added new ones;
As previously explained, Sabotages are now active;
We are happy to announce the release of Patch 2.0. , a lot has changed since the game was released after just over a month. We have constantly worked during this time to improve the game according to your feedback and we are now convinced that the game experience has improved sub
We are happy to announce the release of Patch 2.0. , a lot has changed since the game was released after just over a month. We have constantly worked during this time to improve the game according to your feedback and we are now convinced that the game experience has improved substantially since the release. This does not mean that we will stop updating the game, it simply means that the game is now ready to be transformed into a Demo, so new players will be able to experience the game before buying it and we will be able to add more features.
Sabotages are now active also on older saves. After a few weeks of playing you will be able to perform sabotages and espionage missions to try to obtain various advantages. But not abuse them, there is a chance that you end up in jail!
Other things included in this patch:
Added the poison icon to the labels that are considered poison. Now you can experience in the correct way the missions and the partners that focus on poisons;
Fixed the movement of the clients inside the shop;
Updated the graphical aspect of the ring, in particular the yellow part, while entering the tutorial;
Fixed some minor graphical bugs while entering the tutorial;
Updated the music in the "End Game" screen;
Updated some mouse-over texts, and added new ones;
As previously explained, Sabotages are now active;
Here is a list of the bugs fixed with patch 1.8 : Added the value of affinity to the suppliers. A mouse-over inside the game explains in detail how it works; Added more information inside the panel of the owned items. With a mouse-over on the written in the center of the screen y
Here is a list of the bugs fixed with patch 1.8:
Added the value of affinity to the suppliers. A mouse-over inside the game explains in detail how it works;
Added more information inside the panel of the owned items. With a mouse-over on the written in the center of the screen you can access to a brief explanation of the numbers;
Updated the engine of the quest system. The internal estimate for quests and rewards is more balanced;
Updated the aspect of the quests, now the result of the quest undertaken is highlighted;
Added a counter on quantity in the purchase activity related to the number of ingredients inside the warehouse;
Major updates to the Sabotages feature (not active yet, we are working to release them soon);
Multiple minor fixes.
We are still working on all the other feedbacks and bugs. If you have any consideration or you find a bug, please post it here or in the Steam discussions and we will do our best to solve them. Thank you!
Here is a list of the bugs fixed with patch 1.7 : Major update to the engine related to the Stress; Updated the algorithm related to stress. Now is less probable to lose activities due to stress. Remember that adding more than two activities per day, without having the correct pe
Here is a list of the bugs fixed with patch 1.7:
Major update to the engine related to the Stress;
Updated the algorithm related to stress. Now is less probable to lose activities due to stress. Remember that adding more than two activities per day, without having the correct perks can cause too much stress;
Fixed the Reset button in Shop management in case that a quest with a potion as reward is completed inside the activity;
Fixed the check at the start of the activity to see if there are potions to be transferred;
Fixed the quantity inside the Ring after the tutorial, sometimes the quantity was changing at the end of the tutorial;
A lot of improvements regarding sabotages in few of the release of that feature;
Many minor fixes.
We are still working on all the other feedbacks and bugs. If you have any consideration or you find a bug, please post it here or in the Steam discussions and we will do our best to solve them. Thank you!
Here is a list of the bugs fixed with patch 1.6 : The code of the entire purchase phase has been updated. It behaves as before, but now it correctly updates the spaces in the cart and moves the pages correctly by loading all the necessary elements; Updated the entry and exit syst
Here is a list of the bugs fixed with patch 1.6:
The code of the entire purchase phase has been updated. It behaves as before, but now it correctly updates the spaces in the cart and moves the pages correctly by loading all the necessary elements;
Updated the entry and exit system from the tutorial so that it no longer creates bugs;
Fixed a bug on the default name on the potions;
Fixed a bug with the helper not being shown correctly on the right of the ring when active in the activity;
Updated the Stress system. Now is less invasive. Remember that 2 activities are still the optimal number to be placed in each day without the related perks;
Updated the code for the warehouse activity, now it always displays the quantities correctly;
Updated the behavior of the warehouse activity while moving potions, using the reset button and performing quests;
Many minor fixes.
We are still working on all the other feedbacks and bugs. If you have any consideration or you find a bug, please post it here or in the Steam discussions and we will do our best to solve them. Thank you!
Here is a list of the bugs fixed with patch 1.5 : Fixed the behavior of the partner when it has been liquidated. You can access the partner panel by clicking the button in the upper right left corner of the alchemist tab; Fixed a bug which caused the reputation to drop a lot in s
Here is a list of the bugs fixed with patch 1.5:
Fixed the behavior of the partner when it has been liquidated. You can access the partner panel by clicking the button in the upper right left corner of the alchemist tab;
Fixed a bug which caused the reputation to drop a lot in short time;
Fixed some texts in Italian that were displayed also in the English version;
Updated the behavior of the stress inside the organizer. This update affects also the burnout state (flames icon) that were causing a lot of problems;
Added new type of quests;
Fixed the behavior of the tutorial button in the tools screen;
Enhanced the aspect of some panels;
Updated some mouse hover texts;
Fixed the behavior of multiple pop ups and screens;
Fixed some minor graphical bugs.
We are still working on all the other feedbacks and bugs. If you have any consideration or you find a bug, please post it here or in the Steam discussions and we will do our best to solve them. Thank you!
Among other things, this update improves the use of quests and client quests. To get the client quests you will have to satisfy him as best as possible. Help could come from having potions with two green labels, low toxicity, high tier, and good packaging. Here is a list of the b
Among other things, this update improves the use of quests and client quests. To get the client quests you will have to satisfy him as best as possible. Help could come from having potions with two green labels, low toxicity, high tier, and good packaging.
Here is a list of the bugs fixed with patch 1.4:
Fixed a bug in the client quests, sometimes when a new client quest appeared, client information was hidden;
Fixed an overlap of panels when some quests appeared;
Fixed the functioning of some quests that previously made some of the texts disappear;
Fixed the bug that incorrectly showed some quest buttons disabled;
Fixed a bug in the selling phase that made buttons to serve the customer invisible;
Added a feedback text when reaching the maximum number of available and not yet completed quests;
The code that manages the quest system has been updated;
Updated the functioning of the quests and their functioning with the client quests.
We are still working on all the other feedbacks and bugs. If you have any consideration or you find a bug, please post it here or in the Steam discussions and we will do our best to solve them. Thank you!
Here is a list of the bugs fixed with patch 1.3 : Fixed a bug that caused the interface to disappear after learning a perk. And it did not allow the game to proceed. Now you can load the save that was causing you this problem and continue your game! Fixed a visual bug in the alch
Here is a list of the bugs fixed with patch 1.3:
Fixed a bug that caused the interface to disappear after learning a perk. And it did not allow the game to proceed.
Now you can load the save that was causing you this problem and continue your game!
Fixed a visual bug in the alchemist summary panel and in the tools panel;
Other minor fixes.
Special thanks to the user who sent us the log to better recognize the error he had identified (new user than yesterday).
We are still working on all the other feedbacks and bugs. If you have any consideration or you find a bug, please post it here or in the Steam discussions and we will do our best to solve them. Thank you!
Here is a list of the bugs fixed with patch 1.2 : Fixed the bug that in late stages caused the interruption of the activity and led to not being able to proceed in the game; The selling activity has been improved. Until now, not satisfying customers could lead to progressively fe
Here is a list of the bugs fixed with patch 1.2:
Fixed the bug that in late stages caused the interruption of the activity and led to not being able to proceed in the game;
The selling activity has been improved. Until now, not satisfying customers could lead to progressively fewer and fewer customers down to zero. This was intentional, but it resulted in the loss of the game. We have entered a minimum customer limit. So that we always have at least one or more loyal customers to sell potions to.
To maintain a high reputation we recommend that you sell potions with the confirmed (green) label, when possible entertain and explain the potion to the customer and sell potions with low toxicity. The toxicity can be deduced during the tasting, or from the color of the potion once the double green label is reached.
Special thanks to the user who sent us the log to better recognize the error he had identified.
We are still working on all the other feedbacks and bugs. If you have any consideration or you find a bug, please post it here or in the Steam discussions and we will do our best to solve them. Thank you!
Here is a list of the bugs fixed with patch 1.1 : Fixed a bug in the bulletin board that considered altered states such as stress to be continuous; Thanks to your feedback, we have improved how stress works. Now there are no more situations in which the system forces you to enter
Here is a list of the bugs fixed with patch 1.1:
Fixed a bug in the bulletin board that considered altered states such as stress to be continuous;
Thanks to your feedback, we have improved how stress works. Now there are no more situations in which the system forces you to enter activities that would bring you to be more and more stressed. This caused the flames icon effect that many of you saw on the bulletin board;
The state of burnout (flame icon) occurs when the bulletin board ring is overloaded with activities. To prevent this effect, it is advisable to place a maximum of two activities per working day. We've added a tip regarding this to the loading screen;
Improved movement of how the burnout/stress updates;
We have planned further improvements to the burnout system. For now the Ring shows if there is a stress peak inside the working week. We want it to be able to show both daily stress spikes and overall stress;
Loading screen updated. We've included some new tips that may help you better understand some of the game's hidden mechanics. Many other future updates will cover this aspect;
Improved the functioning of the scroll views.
We are still working on all the other feedbacks and bugs. If you have any consideration or you find a bug, please post it here or in the Steam discussions and we will do our best to solve them. Thank you!
Here is a list of the bug fixed with patch 1.0 : Fixed the error that resulted in the game crashing when quickly clicking the tutorial button returning to the main menu; Fixed partner being liquidated and leading to a bug on save slots; Temporarily disabled the possibility of liq
Here is a list of the bug fixed with patch 1.0:
Fixed the error that resulted in the game crashing when quickly clicking the tutorial button returning to the main menu;
Fixed partner being liquidated and leading to a bug on save slots;
Temporarily disabled the possibility of liquidating the partner. It led to some graphics bugs that we are currently fixing. The saves are still valid;
Fixed the bug on Vignette Rockmoss, when opening the in-game panel, the relevant values were not displayed;
Fixed a minor display issue when completing some milestones.
We are still working on all the other feedbacks and bugs. If you have any consideration or you find a bug, please post it here or in the Steam discussions and we will do our best to solve them. Thank you!
If you are a content creator and want to cover the game at launch, please email us at [email protected] . As independent developers, we will need all your help to make the game known! Just a few days to release the game! :)
If you are a content creator and want to cover the game at launch, please email us at [email protected].
As independent developers, we will need all your help to make the game known!
With this trailer we are happy to announce that the game will be released on Wednesday May 26 , 2021 at 3pm CEST. The challenge of this trailer was to try to insert at least one second of all aspects of the game, to make it clear how many things can be done inside this game. It w
With this trailer we are happy to announce that the game will be released on Wednesday May 26, 2021 at 3pm CEST.
The challenge of this trailer was to try to insert at least one second of all aspects of the game, to make it clear how many things can be done inside this game. It wasn't easy as we also wanted to keep it short enough.
We also realized that the game couldn't really be fully explained in such a short time, so we preferred to showcase most of the available activities and content.
We hope you enjoy it and we look forward to seeing you on Wednesday May 26 for the game's release!
Here are some of the elements present outside the shop. In our opinion they give a nice atmosphere, what do you think? Next week we will show them to you in the final background!
Here are some of the elements present outside the shop. In our opinion they give a nice atmosphere, what do you think?
Next week we will show them to you in the final background!
The alchemist is the character you will play in Alchemy Emporium. After reading its story, deciding the name and assigning the characteristic points, you will be ready to enter the heart of the organizational phase of your alchemy emporium!
The alchemist is the character you will play in Alchemy Emporium. After reading its story, deciding the name and assigning the characteristic points, you will be ready to enter the heart of the organizational phase of your alchemy emporium!