Rebellion

TGM

Released
Feb 4, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    I want your feedback! Help shape the future of Rebellion

    Hi everyone! First of all, thank you so much for playing Rebellion! As a solo developer, my absolute priority is to create the best possible experience for you. As I am actively working on future patches, updates, and sequels, your opinion is incredibly valuable to me. I want to

  2. Developer post

    Final Refinements - Major Update

    Major Update — Final Refinements Coming June 25, 2026 This update may not be the largest in terms of new content, but it marks an important milestone for Rebellion and brings a final layer of refinement to the game. Improved Starting Equipment After dying, a new run will now begi

  3. Developer post

    Friendly Fire Mechanic!

    Friendly Fire Mechanic: Introducing the Friendly Fire mechanic (can turn on/off), where players must tread carefully to avoid inadvertently harming one another. Team coordination and strategic positioning have never been more crucial. Will you rise as a cohesive unit or succumb t

  4. Developer post

    Steam Cloud Save is now live!

    - Steam Cloud Save enabled - Autosave when leveling up, to avoid the error of not saving progress when the game is closed

  5. Developer post

    DLC Release and Gameplay Improvements

    DLC Call Of The Haunted Released! And more: Gameplay improvements: Ability to dodge after attack damage phase has already ended Enemy walk backwards slowly Sounds of body damage on attacks Camera shake when attacking or taking damage Changed dodge attack Experience improvements:

  6. Developer post

    The Lost Souls

    Victims' souls resurface to now be heard, through corridors and dungeons, now they won't be ignored. New enemies, the lost souls, will be through the environments, the corridors, looking for a rest, a place to stay... Darkness and Graves on the scenery, the disturbance of the for

  7. Developer post

    Call of the Haunted

    The call of the forgotten, no peace even in death New map: cemetery New NPCs: Enemies and the victims of the prison New weapons: found in cemetery

  8. Developer post
  9. Developer post

    Improved combat mechanics, npc atk/wait, resize window

    Features: Allied NPCs, choose whether they attack enemies on sight (aggressive/attack), or not (passive/stealth) Leave option to resize/resize when game is in Windowed/Windowed mode Starting enemies less likely to backstab Character only locks aim just before the attack hits the

  10. Developer post
  11. Developer post

    Fix Camera invert XY; Balance squads on prison and castle

    Balanced: Number of soldiers together and in the throne setting Fixed: Mouse/Camera XY Invert not working Skeleto A2, the one from Dungeon, does not appear in all runs

  12. Developer post

    Broken Weapon to start and improved UI for choose players spliscreen

    Implemented: Starting Sword: Broken sword near spawn points Improved UI for choosing number of players Fixed: Throne Scenario: All-Black Flag Different character spin speed depending on fps

  13. Developer post

    auto trigger dialogs in sequence, stop walk mode fluid, set default settings

    Setting for default/initial quality to be high and start with a certain brightness Changing 'Gamma'/Gamma option to 'Brightness'/Brightness Animation of switching from walking to standing smoothly Decrease texture quality of enemy soldiers Dialogues automatically continue after t

  14. Developer post

    Improved player 2 and fix errors

    Fixed / Improved: In 2 player mode, game crashes on loading after dying to the king at the beginning. Player 2 can't pick up weapons with a level higher than what he has. Player 2 spinning slow Npc Daril without the dodge move, also corrected the order of his attacks. Player 2 wi

  15. Developer post

    New Dodge, New NPC and Enemies, Combat Experience improvement and more

    Features: New dodge: Now has animation for each direction Changed dodge attack: modified the animation and movement when attacking after dodge. New ally NPC: Added a new ally npc that can be found after leaving the prison. New enemies: Added new enemy variations and removed the r

  16. Developer post

    Release Version

    Implementations: - Dubbing some characters - More storytelling on game - Added a third ending, the better ending - Improved King's resurrection - Increased content level in bailey scenario - Created enemy with spear - Gestures to be made by the player and allies - Added 2 new tro

  17. Developer post

    Multiplayer co-op splitscreen has come!

    Multiplayer with split screen created: If you start the game as 2 players, the second player will appear next to the first player. The second player has the same abilities as an NPC, being able to pick up items/weapons but not being able to open doors. The health and strength of

  18. Developer post

    Improved Walking and Running animation steps, Chinese translation released

    - Chinese language translation of game interface released - Walking and Running animation now has a better match with the amount of movenment on the ground - Fix glitch on backstab when you drop the weapon while you start backstab some npc.

  19. Developer post

    EarlyAccess Anniversary Discount & Update with improved game performance

    Improved game performance and added graphics quality selector Get out of dodge in a more fluid way Independent volumes for music and sound effects Fixed bug with character appearing on top of another Fixed bug showing 'Useless Key' for a still useful key

  20. Developer post

    Continue last progress, move camera away, fixed allies and keys quantities

    Updates: Continue game from last progress Option to move the camera away Increased the number of allies that appear in the same Max level is now 15, and after that it doesn't increase anymore (it could still increase before) Have keys needed to open the doors Appear 6+ allies at