PATCH NOTES v0.4: COMBAT REFORGED
Control Scheme & Defensive Flow Re-mapped Control Layout: Streamlined input mappings across ground combat and spatial abilities for smoother combo execution. Healing Redesign: Removed stationary channeled healing to eliminate combat pacing hitches. Passive health recovery is
Control Scheme & Defensive Flow
Re-mapped Control Layout: Streamlined input mappings across ground combat and spatial abilities for smoother combo execution.
Healing Redesign: Removed stationary channeled healing to eliminate combat pacing hitches. Passive health recovery is now fully integrated into defensive skill play.
Defensive Rewards: Executing Parries and Perfect Dodges now directly restores health and meter, rewarding aggressive, reactive play.
Combat Mechanics & Enemy AI
Off-Camera Aggression: Enemies will no longer initiate attacks while off-screen, eliminating blindside hits and improving crowd control management.
Stagger & Armor Rework: Removed universal hyper-armor on basic enemies.
Fodder Enemies: Stagger directly from Light attack strings.
Elite Enemies: Possess posture shields that require Heavy attacks, parries, or spatial disrupters to break before becoming juggleable.
Style Rank & In-Run Progression
Style Rank Scaling: Higher Style Ranks now actively boost your damage output and grant an EXP multiplier at the end of combat encounters.
Dynamic Sword Leveling: Weapon power now scales in real time during runs. Landing hits, parrying, and performing perfect dodges generate weapon affinity to level up your blade mid-run.
Camera & Targeting Overhaul
Soft & Hard Lock-On: Introduced a dual-targeting framework. Both options maintain free-camera control, with Hard Lock-On strictly tethering your target focus to a single enemy.
Dynamic Dynamic framing: Added situational camera zooms for high-impact moments, including successful parries, perfect dodges, and critical counters.
