Afterthought

Studio Moondowner

Released
Aug 1, 2022
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Performance Update after Console Release preparations

    Celebrate one year of Afterthought since our Early-Access Release on Nov 30th 2021! To get an exclusive player skin and speed trail , go to the Options menu inside the game and enter the Promo Code: SPECTACLE After we have prepared the game for an upcoming Console Release, we hav

  2. Developer post

    Afterthought - Full Release

    We are Studio Moondowner and we want to introduce our debut game, Afterthought, a 2D speedrun-platformer. This is the fruit of 7 years of work. Features? Surreal and Colorful World 8 unique worlds, each with their own art direction, level design and musical direction Unique Skill

  3. Developer post

    Patchnotes 1.24 - Custom Level Importer

    The beta version of the Level Importer is now available! - Added the Level Importer to Afterthought, that can be used to build custom Levels and upload them to the workshop (with Documentation and Tutorials) - Added: One Cinematic Cutscene after Boss 4 and one Cinematic Cutscene

  4. Developer post

    Patchnotes 1.23 - Bonus #8

    - Added: Bonus Levels 8.7 and 8.8 - Added: Bonus Skins for Levels 8.7 and 8.8 - Added: Speedrun Mode “All Game” (unlocked after all Levels have been beaten) - New: Added a General Option “Need XP to unlock new Level”, so that players can choose to traverse through the game withou

  5. Developer post

    Patchnotes 1.22 - Bonus #7

    - Added: Bonus Levels 7.7 and 7.8 - Added: Bonus Skins for Levels 7.7 and 7.8

  6. Developer post

    Patchnotes 1.21 - Bonus #6

    - Added: Bonus Levels 6.7 and 6.8 - Added: Bonus Skins for Levels 6.7 and 6.8 - Added: Intros and Title Cards for all 8 Cycles - New: Left some “surprises” in Cycle 4 Levels - Fixed: Added and polished all remaining Pacifist Boss Clears - Fixed: A bug where the Camera could glitc

  7. Developer post

    Patchnotes 1.20 - Bonus #5

    - Added: Bonus Levels 5.7 and 5.8 - Added: Bonus Skins for Levels 5.7 and 5.8 - New: Improved performance for visual effect shaders if Texture Quality is set to “Performance”

  8. Developer post

    Patchnotes 1.19 - Bonus #4

    - Added: Bonus Levels 4.7 and 4.8 - Added: Bonus Skins for Levels 4.7 and 4.8

  9. Developer post

    Patchnotes 1.18 - Challenges Echo + Displace

    - Added: All Challenges of Echo - Added: All Challenges of Displace - New: Tutorial Displace “beat the ghost” made easier - Fixed: Could bug into red collider in 3.7

  10. Developer post

    Patchnotes 1.17 - Bonus #3

    - Added: Bonus Levels 3.7 and 3.8 - Added: Bonus Skins for Levels 3.7 and 3.8 - New: Skill Filter for Highscores can be toggled easily now - New: Rearranged Options Menu to make more space for Options - New: Added an Option for V-Sync - New: Added an Option for Texture Quality (F

  11. Developer post

    Patchnotes 1.16 - Challenges Wind + Bolt

    - Added: All Challenges of Wind - Added: All Challenges of Bolt - New: After clearing a Level the Online Highscores of the Level will be viewed with a skill filter, so that you do not see highscores containing skills, that you have not unlocked yet - New: You can now view all Ski

  12. Developer post

    Patchnotes 1.15 - Dash Challenges

    - Added: New System for “Challenges” - Added: All Challenges of Dash - Added: Grid Level (Sandbox for Practicing and Testing) - Added: More Kinetic Sculptures in Cycle 8 - Fixed: Missing Level References 2.7 and 2.8

  13. Developer post

    Patchnotes 1.14 - Bonus #2

    - Added: Bonus Levels 2.7 and 2.8 - Added: Bonus Skins for Levels 2.7 and 2.8 - Fixed: Camera not zooming back to usual zoom level after boss phases

  14. Developer post

    Patchnotes 1.13 - Bonus #1

    - Added: Bonus Levels 1.7 and 1.8 - Added: Bonus Skins for Levels 1.7 and 1.8 - New: Preferred Skill Combos for Levels are now saved inside the preferences files for each level and can be shared - Fixed: Boss 5 Red Ground in Attack Phases now fading in - Fixed: UI Error on the Sp

  15. Developer post

    Patchnotes 1.12 - New Recording Feature

    - Added: Speedrun Mode “Core Levels + Bosses” is now available for anyone who has finished the Last Boss - Added: New Recording System, that saves gameplay in a more accurate way - Added: In ghost viewer the Ghosts of Players are now displayed as a real gameplay representation in

  16. Developer post

    Patchnotes 1.11 - Boss #8

    - Added: Boss Stage 8 with all effects and gameplay - Added: Scenic Transition to Boss Stage 8 - Added: Cutscenes of World 8 - New: XP Screen for Speedrun Mode - Fixed: A Bug that Blue Walls would not give you any Resets

  17. Developer post

    Patchnotes 1.10 - Boss #6

    - Added: Boss Stage 6 with all effects and “gameplay” - New: Complete Rework of Level 6.5 - New: Changed the first few Platforms in Level 5.5 - New: Added Platforms to phase transitions in Boss 5 - New: High Resolution Fonts - New: Major Rework of Attack Trails - Fixed: Level End

  18. Developer post

    Patchnotes 1.9 - Boss #4

    - New: You can now keep the block button pressed to extend the duration of True Block (at a higher cost of Boxes from the Black Bar) - New: You will now slide on the ground for several frames instead of instantly losing all of your speed (speed gets reduced by 50%) - Added: Boss

  19. Developer post

    Patchnotes 1.8 - Boss #2

    - Added: Boss Stage 2 with all effects and gameplay - Added: Scenic Transition to Boss Stage 2 - Added: Cutscenes of World 2 - New: Preferred Skill Configs can now be saved for each Individual Level (and will be loaded in Speedrun Mode) - New: No Ranking on First Clear of any Lev

  20. Developer post

    Afterthought - Developer Speedrun

    We want to present to you our first 4 bosses and a bunch of other levels in dthe highly challenging Speedrun Platformer "Afterthought"