Minor Update - Version 1.1.1
- Fixed Continue Button not appearing after defeating boss in dungeon
[Bug Fixes]
- Fixed Continue Button not appearing after defeating boss in dungeon

- Fixed Continue Button not appearing after defeating boss in dungeon
[Bug Fixes]
- Fixed Continue Button not appearing after defeating boss in dungeon
- Added World tier drop down in character select for people who have cleared the game - Added option to take or skip card rewards - Added easier shop access in world tier greater than 1 - Added card filter to deck view
[New Features]
- Added World tier drop down in character select for people who have
cleared the game
- Added option to take or skip card rewards
- Added easier shop access in world tier greater than 1
- Added card filter to deck view
- Fixed Evasion not reducing evasion stacks properly - Fixed MageToxin/WarriorToxin being removed prematurely from enemies
[Bug Fixes]
- Fixed Evasion not reducing evasion stacks properly
- Fixed MageToxin/WarriorToxin being removed prematurely from enemies
- Added Button / panel informing players what current effects the boss has on the world map - Added Button / panel informing players what blessings they have not discovered on the world map - Resized various UI images to fix images looking pixelated
[New Quality of Life Feature]
- Added Button / panel informing players what current effects the boss has
on the world map
- Added Button / panel informing players what blessings they have not discovered
on the world map
[Other]
- Resized various UI images to fix images looking pixelated
- Added option in settings panel to turn off screen shake - Added option in settings panel to adjust visual 'Quality' - Fixed Dungeon node tooltips sometimes not appearing - Fixed Dungeon node tooltips sometimes appearing in the wrong location
[New Quality of Life Features]
- Added option in settings panel to turn off screen shake
- Added option in settings panel to adjust visual 'Quality'
[Bug Fixes]
- Fixed Dungeon node tooltips sometimes not appearing
- Fixed Dungeon node tooltips sometimes appearing in the wrong location
- Updated Soul cards with additional effect of 'Alchemist's Touch' to increase usability with other classes outside of Mage. - Debuffs so they no longer stack. Players now have to wait until the duration of the previous debuff to re-apply a new instance. For example if a monster
[Balance Changes]
- Updated Soul cards with additional effect of 'Alchemist's Touch' to
increase usability with other classes outside of Mage.
- Debuffs so they no longer stack. Players now have to wait until the duration
of the previous debuff to re-apply a new instance. For example if a monster
is already frozen, player cannot freeze it again until the duration of the first
one has ended
[Bug Fixes]
- Fixed skill descriptions percentages to round to a full number
- To promote more build diversity Mage/Rogue/Warrior skill trees T4 and T5 rows now only require 5 & 10 points of investment to become available. T6 row now only requires 20, down from 25. - Buffed Evasion - Full evasion now only lowers evasion stacks by 50% and partial evasi
[Balance Changes]
- To promote more build diversity Mage/Rogue/Warrior skill trees T4 and
T5 rows now only require 5 & 10 points of investment to become available.
T6 row now only requires 20, down from 25.
- Buffed Evasion - Full evasion now only lowers evasion stacks by 50% and partial
evasion lowers evasion stack by 25%
- Nerfed Enemy Bleed cards to be more in line with Enemy Poison cards
[Bug Fix]
- Fixed deck view in dungeon map not covering entire screen
[Other]
- Updated Tooltip for evasion stat during battle
- added Save/Load of Blessing loadouts - Fixed effects adding specific cards to hand not adding cards when they should - Fixed various skill tree nodes that increase hp and mana not refreshing UI afterwards - Updated compression settings on images to try to improve overall image
[New Quality of Life Feature]
- added Save/Load of Blessing loadouts
[Bug Fixes]
- Fixed effects adding specific cards to hand not adding cards when they should
- Fixed various skill tree nodes that increase hp and mana not refreshing UI afterwards
[Other]
- Updated compression settings on images to try to improve overall image quality
- fixed Rogue skill tree node "Assassin's Resilience" resetting player's max HP instead of gaining max HP
[Bug Fixes]
- fixed Rogue skill tree node "Assassin's Resilience" resetting player's max HP
instead of gaining max HP
- fixed help panel hidden behind UI for Pantheon load out - fixed issue with hand scaling after player dies with increased hand size - fixed issue preventing npc encounters from spawning
[Bug Fixes]
- fixed help panel hidden behind UI for Pantheon load out
- fixed issue with hand scaling after player dies with increased hand size
- fixed issue preventing npc encounters from spawning
- Fixed issue where player score being reset too early which reduced player's score on game over screen - Fixed Dungeon Node tool tip text size being too big sometimes - Fixed effect for playing a 'Soul' card from hand and getting back incorrect # of cards from graveyard
[Bug Fixes]
- Fixed issue where player score being reset too early which reduced
player's score on game over screen
- Fixed Dungeon Node tool tip text size being too big sometimes
- Fixed effect for playing a 'Soul' card from hand and getting back incorrect # of cards
from graveyard
- Multi-save: Added new feature to allow each hero to get their own save, old save files will automatically be updated
[New Feature]
- Multi-save: Added new feature to allow each hero to get their own save,
old save files will automatically be updated
- Updated Character Select information - Fixed Neper's Armament Description - Fixed mana cost for enemy poison card (was not included in previous build)
[Bug & issues fixes]
- Updated Character Select information
- Fixed Neper's Armament Description
- Fixed mana cost for enemy poison card (was not included in previous build)
- Updated reliquary with new function to remove unwanted cards - fixed enemy poison costing 0 mana - Capped max armor to 200 - Athena's Fury ratio down from 20% to 10%
[New Feature]
- Updated reliquary with new function to remove unwanted cards
[Bug Fixes]
- fixed enemy poison costing 0 mana
[Balance Changes]
- Capped max armor to 200
- Athena's Fury ratio down from 20% to 10%
- fixed NPC Encounters not showing up for certain players - fixed UI not refreshing right away when player max life/mana increases from shops/skilltree - fixed debuffs replacing older debuffs when duration values were less - fixed Skill Tree of type None from appearing - fixed en
[Bug & issues fixes]
- fixed NPC Encounters not showing up for certain players
- fixed UI not refreshing right away when player max life/mana increases from shops/skilltree
- fixed debuffs replacing older debuffs when duration values were less
- fixed Skill Tree of type None from appearing
- fixed enemy skill cards (Bleed/Poison/Freeze) creating cards with incorrect scale
- fixed Zeus Blessing T3 skill not giving correct stats and now gives +1 hand size / +1 draw power
instead of +1 transmutation charge
- fixed Bash not applying correct to enemies
- fixed Foundry help panel using incorrect NPC name
- fixed Enchanter help panel displaying incorrect effect values
- fixed Dungeon Node tooltip sometimes displaying text too large
- fixed text size after final boss being hidden behind an icon
- fixed player ending their turn by mistake during battle after pressing spacebar
- fixed skill tree panel not covering the entire screen
- fixed spell cards with insanity having 0 cost when it should be 1
[Balance Changes]
- Buffed Chaos Forge by removing skill pool limits, and increase chance of gaining more effects,
added higher chance for chaos forge cards' effects to have no mana cost increase
- Buffed Card Shop to have chance to spawn Chaos cards
- Buffed shops by reducing cost for Mythical cards
- Buffed Blessings that give bonus' to 'Debuff' cards
- Reduced Athena's Fury Armor conversion from 25% -> 20%