One Last Dungeon

Thawmus

Released
Dec 24, 2020
Platforms
Last updated
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Updates & announcements

15 posts
  1. Developer post
  2. Developer post

    Update - Version 1.1.0

    - Added World tier drop down in character select for people who have cleared the game - Added option to take or skip card rewards - Added easier shop access in world tier greater than 1 - Added card filter to deck view

  3. Developer post

    Minor Update - Version 1.0.13

    - Fixed Evasion not reducing evasion stacks properly - Fixed MageToxin/WarriorToxin being removed prematurely from enemies

  4. Developer post

    Minor Update - Version 1.0.12

    - Added Button / panel informing players what current effects the boss has on the world map - Added Button / panel informing players what blessings they have not discovered on the world map - Resized various UI images to fix images looking pixelated

  5. Developer post

    Minor Update - Version 1.0.11

    - Added option in settings panel to turn off screen shake - Added option in settings panel to adjust visual 'Quality' - Fixed Dungeon node tooltips sometimes not appearing - Fixed Dungeon node tooltips sometimes appearing in the wrong location

  6. Developer post

    Minor Update - Version 1.0.10

    - Updated Soul cards with additional effect of 'Alchemist's Touch' to increase usability with other classes outside of Mage. - Debuffs so they no longer stack. Players now have to wait until the duration of the previous debuff to re-apply a new instance. For example if a monster

  7. Developer post

    Minor Update - Version 1.0.9

    - To promote more build diversity Mage/Rogue/Warrior skill trees T4 and T5 rows now only require 5 & 10 points of investment to become available. T6 row now only requires 20, down from 25. - Buffed Evasion - Full evasion now only lowers evasion stacks by 50% and partial evasi

  8. Developer post

    Minor Update - Version 1.0.8

    - added Save/Load of Blessing loadouts - Fixed effects adding specific cards to hand not adding cards when they should - Fixed various skill tree nodes that increase hp and mana not refreshing UI afterwards - Updated compression settings on images to try to improve overall image

  9. Developer post

    Minor Update - Version 1.0.7

    - fixed Rogue skill tree node "Assassin's Resilience" resetting player's max HP instead of gaining max HP

  10. Developer post

    Minor Update - Version 1.0.6

    - fixed help panel hidden behind UI for Pantheon load out - fixed issue with hand scaling after player dies with increased hand size - fixed issue preventing npc encounters from spawning

  11. Developer post

    Minor Update - Version 1.0.5

    - Fixed issue where player score being reset too early which reduced player's score on game over screen - Fixed Dungeon Node tool tip text size being too big sometimes - Fixed effect for playing a 'Soul' card from hand and getting back incorrect # of cards from graveyard

  12. Developer post

    Minor Update - Version 1.0.4

    - Multi-save: Added new feature to allow each hero to get their own save, old save files will automatically be updated

  13. Developer post

    Minor Update - Version 1.0.3

    - Updated Character Select information - Fixed Neper's Armament Description - Fixed mana cost for enemy poison card (was not included in previous build)

  14. Developer post

    Minor Update - Version 1.0.2

    - Updated reliquary with new function to remove unwanted cards - fixed enemy poison costing 0 mana - Capped max armor to 200 - Athena's Fury ratio down from 20% to 10%

  15. Developer post

    Minor Update - Version 1.0.1

    - fixed NPC Encounters not showing up for certain players - fixed UI not refreshing right away when player max life/mana increases from shops/skilltree - fixed debuffs replacing older debuffs when duration values were less - fixed Skill Tree of type None from appearing - fixed en