Released
May 29, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Big Bugfix Patch

    Hello again Burglars, it's been a while. I had to take some time away from development again following the museum update, but I'm back and working with a new developer to fix some of the game's biggest bugs. One of the big changes in this update is the vents revamp. Vents were re

  2. Developer post

    Museum Madness and Train Heist Hijinks!

    The first post-launch update for the Break-In is now live! It features some long awaited levels and items, so I hope you enjoy playing. I'm delighted that I can continue working on the game and bringing new updates. Here's a breakdown of what's included! Museum Level I want to pr

  3. Developer post

    A little patch

    Just a small patch to address some quality of life issues with the strongman class. It should be harder to accidentally smash stuff in both VR and non VR. Made it possible for nonvr players to open doors after getting the strongman perk to smash them Eliminated Kevin Fixed glitch

  4. Developer post

    Post Launch Patch 3

    Hello again thieves, burglars, and organ harvesters. I have another patch to fix a bunch of bugs. The details are as follows: Fixed guards running into you when using lampshade Fixed always being able to trigger data brokerable in VR Fixed available missions not syncing properly

  5. Developer post

    Launch Hotfix 2

    Second post-launch hotfix, addressing a bunch of bugs that you guys reported in the discord and here on Steam. Here's the list of fixes included: Fixed mastermind hacks not working on second time in a mission Fixed playground loading bay door and AA defenses not working on second

  6. Developer post

    Launch Hotfix 1

    This hotfix addresses some of the issues raised around the launch update: Fixed nonvr climbing freezing when grabbing something at max distance Fixed nonvr climbing axes not working properly on some surfaces on some levels Fixed mastermind vault hacking not being synced in MP Fix

  7. Developer post

    The Break-In 1.0 Launch Update

    After nearly two years of Early Access, the Break-In is finally launching for real. It's been a long road, and I want to thank everyone who has played the game during the Early Access period, especially those of you who have been making cool suggestions and reporting bugs in the

  8. Developer post

    Update 3 Patch 2

    Just a small patch to address some of the urgent issues. The vault buttons were broken in the previous patch, which has now been resolved. I have also fixed a couple other high-priority items, details are below. Added brightness slider on PC for better customisation Fixed guards

  9. Developer post

    Bugfixes and Quality of Life

    We meet again. It's been a little while, but I am back with a new patch to fix some long-standing quality of life issues, as well as some bugs. I had to take some time away from development, but I am back working on the game again and getting ready for the next big content update

  10. Developer post

    Big Update 3 - Vaults and Vents and Other Stuff

    Update 3 is now live! It includes a new level, 3 new gear items, 2 new getaways, new entry methods, and new security measures for you to avoid. As always, let me know what you think of the update in the comments, and tell me if you find any bugs! Bank Level People have been reque

  11. Developer post

    New Year Patch 4 - Ragdoll Explosion Containment

    A small patch to fix the glitch which caused ragdolls to violently explode everywhere, along with some other fixes raised by people in discord. If you're still running into any annoying bugs, let me know the details in the comments. I have started work on the next content update

  12. Developer post

    New Year Patch 3

    This is a patch to the previous patch, to fix some of the issues with the new VR character system. Climbing should now be more robust and less likely to break in weird ways, and a potential height change bug has been fixed. Thank you for your patience with the changes despite the

  13. Developer post

    New Year Patch #2

    A new patch is live, which adds Steam Cloud saving support on PC, as well as some changes to the VR character system which should make things less janky. There are now proper movement animations for VR players' legs, and VR players can lean over objects in-game to better reach th

  14. Developer post

    New Year Patch

    A new patch has been released to address some of the annoying bugs and balance issues highlighted by players over the Christmas period. Many new players found it difficult to progress, especially without stealing big ticket items like cars and residents. To reduce the grind, driv

  15. Developer post

    Christmas Event - Deliver Presents, Earn Prizes!

    The Christmas update is now live! For the next month, you’ll be able to complete special missions to deliver presents to unsuspecting residents. As you complete more missions, you’ll unlock limited edition Santa cosmetics, as well as a brand new sleigh getaway vehicle! The new mi

  16. Developer post

    Update 2 Patch 3 - Distant sleigh bells

    Another small patch to fix an issue with some players spawning either above or below the lobby when trying to join or leave multiplayer games. If you were having this issue before, let me know if it's resolved in this update. I've mostly been working on the Christmas update and e

  17. Developer post

    Update 2 Patch 2 - Just a little one

    Small emergency patch to fix a crash that some players were having, especially on the casino level. Fixed crash caused by trying to highlight objects which had unreadable meshes Fixed cameras not spawning properly most of the time Fixed highlight being scuffed on many tools and c

  18. Developer post

    Update 2 - Patch 1 - Physics strikes again

    This patch contains some fixes for potential physics issues introduced in content update 2. These were caused by some physics optimisations I made to boost performance in VR. Do let me know if you notice any other physics weirdness, as there may be more unexpected consequences. I

  19. Developer post

    Mansion Map - Content Update 2

    A new update has been released! Here’s an overview of what was added. There will be another update coming very soon with Christmas content, so stay tuned! Mansion Level A brand new level which can spawn rarely from Dave and his mates. Break in to this huge private mansion, and st

  20. Developer post

    Update 1 Patch 5 - Floating away no more

    A couple of fairly major fixes along with some smaller things. I have started work on the next content update, which should come around Christmas time Added new room varieties to container ship and house maps Added option to disable joystick turning for players who have stick dri