Update
Beat matching and ergonomy improvements, new dance tracks to replace the sample ones

Beat matching and ergonomy improvements, new dance tracks to replace the sample ones

Added WMR support again

- Updated SteamVR to, hopefully, deal with the black screen appearing in some setups - Beat matcher updates - Lightmap updates - Narrowed hook angle a bit more

- Added a new speed level, Warp. It's the same timing as Fury which now becomes a little slower for a smoother transition from Fast - Narrowed down the hooks angle a bit

- Added a menu option to exit the game to prevent accidental quitting - Slightly adjusted target/bar timings to make the game playable on fury - Slightly adjusted angles, especially on uppercuts/high hooks - Updated lightmaps

The beatmaps are matching the music even better now especially on rock/rap tracks(Dance was already working great)

Narrow band to lower parts of the spectrum. Improvement on most tracks but fur elise didn't make the cut too quiet. In its place 3 new sample tracks of various genres

And bad ninja polishing

- New gameplay option, block ninja strikes - Improvements to the beat matching algorithm - Progress bar to indicate the current track position - Better particles wind behavior and lighting improvements - Improved mp3 loading. Playback starts instantly and supports huge files, tes

As you may have noticed the new beat matching is out of this world. And the best is yet to come, just keep beating the sh!t out of the ninjas to make them angry enough ;)

For your abusement ;)

Final, all beats are assigned to bars or targets

Full bar and target yield from the new engine

Engine updated to beat match the music