Jelly Brawl: Classic

Tiny Shiny Things

Released
Aug 18, 2020
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    1.7.2.1 Bug Fixes and More

    Jelly Brawl 1.7.2.1 Changed boss rounds to every 3 rounds instead of every 5 in classic Online lag improvements Update AA post processing Update HDR Rendering Remove slow mo effect when online (was creating desync) Update memory usage and fonts for foreign languages Added QR code

  2. Developer post

    1.7.2.0 PlayStation Release, New Stages and More

    Jelly Brawl 1.7.2.0 Added New Stages to Classic and Hit and Run Fixed collisions on a few stages in Classic and Hit and Run Added in game stat counter to the trophies screen PlayStation Release coming April 1st Love you. Thanks for playing, Cole

  3. Developer post

    1.7.1.1 New Level Editor Items, More New Stages and More

    Jelly Brawl 1.7.1.1 10+ New Stages added Networking Fixes Performance Improvements Updated all Race stages (New physics objects and decor) New Hit & Run Stages New Stage Editor Objects New UI Effects UI adjustments Opening Tutorial Cutscene updated New Sound Effects Bug fixes

  4. Developer post

    1.7.1.0 New Stages and More

    Jelly Brawl 1.7.1.0 Things are under construction... 5+ New Stages added Networking Fixes that caused lag following the charged movement update Memory Garbage Collection improvements UI adjustments Opening Tutorial Cutscene updated Bug fixes Love you. More to come... Thanks for p

  5. Developer post

    1.7.0.9 New Stages, Playstation Cross Play, and More

    Jelly Brawl 1.7.0.9 Added Playstation crossplay support Added 3 New Stages Added New Controller Prompts Added player reporting for improved moderation Fixed local controllers breaking UI Added difficulty labels to Race Added crossplay toggle in settings Many more minor fixes and

  6. Developer post

    1.7.0.7 New Charge Attack, Bug Fixes, and More

    Jelly Brawl 1.7.0.7 Added Charge Attack (Holding down button now charges your attack) Fix Online kill cams Fixed return to lobby in online game showing splash screen Removed Playfab Integration (Removed Jelly Brawl accounts, Cross Save, Cross Platform leaderboards - Steam Leaderb

  7. Developer post

    1.7.0.4

    Jelly Brawl 1.7.0.4 Added Japanese and Korean translations to the game Added Linux and Mac support for the last few updates Love you. Thanks for playing, Cole

  8. Developer post

    1.7.0.3 New Cam, Bug Fixes, and More

    Jelly Brawl 1.7.0.3 New cool camera shots for the winners! - Added sick kill cams - Fix flood boss round - Fix cannon strength - Fix punching glove strength - Fix shakey sound effect - Fix pressing anything during splashscreen breaks the input on press start Love you. Thanks for

  9. Developer post

    1.7.0.1 New Server, New Company, and More

    Jelly Brawl 1.7.0.1 Jelly Brawl is now owned by my new company, Tiny Shiny Things. More to come on what this means. For now, enjoy some updates. - New Networking Making Physics Full Server Auth, Perfect syncing - Upgrade engine to 2022 - New Rendering Path Massive FPS Boost - New

  10. Developer post

    1.6.4 Month 1 Patch (Changes + Fixes)

    Jelly Brawl 1.6.4 Jelly Brawl is OUT NOW on Xbox! - Make race course select more clear online - Remove the log stage in hit and run - Hit and Run cam not always tracking correct player - Fix spinning cars not appearing online - Fix If two people join at the same time, can be give

  11. Developer post

    1.6.3 Day 1 Patch (Lots of Fixes)

    Jelly Brawl is OUT NOW on Xbox! Changes: - Fix Returning to menu from race cause the UI is hidden - Fix joining room that has just played a game shows "game over" - Fix "No boss" mode in custom - Fix the title sprite animation after pressing start - Fix online names with spaces i

  12. Developer post

    1.6.2 Patch (General Fixes)

    Jelly Brawl is launching on Xbox, November 23rd! Changes: - Fix News not scrollable on controller - Add support to player local multiplayer with keyboard on PC - Performance improvements - Fix incorrect win counts when online (related to things like sawblades and lasers) - Fix so

  13. Developer post

    1.6.1 New stages, Fixes, and Lore (Day 0 Xbox Update)

    Jelly Brawl Launches on Xbox November 23rd Today I'm launching what I call the day 0 update which contains the majority of changes featured in the upcoming Xbox release which has just gone gold (is fully ready for release) and will be available for pre-order starting November 9th

  14. Developer post

    1.6.0 Xbox Overhaul and Release Date

    Jelly Brawl Launches on Xbox November 23rd After many delays, I'm glad to be back and announce that Jelly Brawl is launching on Xbox, November 23rd. Just in time for you to pass the jelly around this thanksgiving. Today I'm launching the Xbox compatibility patch to allow for onli

  15. Developer post

    1.5.9.2 Fixes

    Jelly Brawl Patch 1.5.9.2 is out now and you can pick it up during the Steam Summer Sale! And there's no better time to pick up Jelly Brawl, at only $1.99 🥊 (June 23rd to July 7th) In this Update Changes Reworked local input system to better handle controller adding and removing

  16. Developer post

    1.5.9.1 Analytics Removed and Fixes

    In this Update Changes Fix lower anti aliasing default Fix dynamic res and other toggles controller access Disabled HDR support (Until proper support can be provided) Fix Profile buttons controller accessible Fix numbers in on screen keyboard not being controller accessible from

  17. Developer post

    1.5.9 Patch (New Player Fix)

    - Fix for challenges not initializing for new players - Fix for Mac builders not loading Fusion for online (M1 macs not yet supported)

  18. Developer post

    1.5.9 Cross Platform Leaderboards and Cloud Save

    In this Update The big cross platform update is coming... and starting right now you can make your own Jelly Brawl account in the profile page (FULL GAME ONLY) to save your info to the cloud which can be used on any device you play Jelly Brawl on regardless of platform so you can

  19. Developer post

    1.5.8 Patch

    Fix for Platforms without Vulcan support trying to use Vulcan Fix King jelly rotate correctly Fix King Jelly Speed being frame dependent Fix hovering over buttons

  20. Developer post

    1.5.8 New Stage and Fixes

    In this Update Changes Fix unreachable coins in Park (Hit & Run) Added destructibles to Races New Classic Level Fix some Hit & Run Objects spawning in correctly Added On Fire Warning Fire kills you slower New Particle and Post Processing Effects Networking Fixes Playfab A