Run For Your Life

Puke&Guts · Puke & Guts

Released
Aug 17, 2020
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    shhhh

    Added the City Level, just basic for now but adds some fun ! Will do big update post once it's further fleshed out.

  2. Developer post

    Small Fix

    Fixed a small bug with one procedural room not behaving properly, causing bad generation. Also tweaked the SuperBall Ability, a bit more weight to the balllls now.

  3. Developer post
  4. Developer post

    Big Huge Update - ROGUELITE

    I've been working on this update for a few months, stoked to finally release the baby-form of what this game will become. After some trial and error I've landed on a procedural level-generator that I'm very happy with. You can see the previous and current versions here This new g

  5. Developer post

    BIG Update

    Full Update Notes coming tomorrow, I am extremely done for tonight. Short version: -Procedurally generated levels -Lots of new upgrades -Unlockable character(s), just one for now, plenty more on the way -Tweaked AI, weapon stats, lots of little changes.

  6. Developer post

    Coming Soon: Procedurally Generated Dungeons

    The next update will feature, among other cool stuff, some procedural dungeons. I'm still going to create handmade levels showing off cool set-pieces and unique mechanics, but this will give you a longer run, more time to build up cool runs and combinations of upgrades. It's been

  7. Developer post

    EGG! + Update Routine

    EGG is dropping soon! He's a bit slow but he packs a punch! I'll be adding a few new characters to play as, each with their own stats and in some cases, unique abilities only available to them. As for updates, I'm going to slow down to releasing one every few weeks or monthly, th

  8. Developer post

    Fire Patch!

    Had a good suggestion from one of the Discord group members about improving the Hot Sauce. We agreed that just tooting out a single fire was pretty weak and useless. So Hot Sauce now creates 4 fires instead of just 1. And then I got carried away, and added the ability for fire to

  9. Developer post

    Achievements!

    Added a boatload of Achievements, with more coming soon! Bug Fixes: Removed the ability to grab immovable objects, Fixed collisions in Upgrade Room Reworked Bonus Level slightly Thanks Vox for the ongoing QA help! Want to contribute / call out dumb little bugs? Or just yell at me

  10. Developer post

    Another Cool Update! - Nov 20, 2023

    Hey all, another day, another update. Added the Following Passive Upgrades: Cork - Adds extra Knockback to currently equipped Weapon! Incognito - May be a bit hard to see the effect, but basically this increases the possible area for enemies to wander around. Should make them a l

  11. Developer post

    Major Update - Nov 16 2023

    Hello again folks. Run For Your Life took a big developmental break while I was busy with work and the real world. We're back now though! I've spent the last few months cleaning things up and redoing the overall gameplay loop. There's a ton of changes, but I'll try to cover the b

  12. Developer post

    New Endless Map

    Reworked the way Endless Mode works a little bit (mostly invisible changes), and changed up the map. I'll be releasing more Endless Mode levels in the future with a menu to select and tracker for highest waves survived per level and other fun stuff. Also, sharp weapons now have a

  13. Developer post

    Endless Mode Fix

    Woops! Endless mode got broken during the recent changes, I've fixed + improved it's base systems. New levels for Endless are in the works, as well as tracking progress for # of waves and time survived. Gets spicy around wave 5.

  14. Developer post

    An Update

    I've been working hard behind the scenes to improve enemy behavior, player control feel, and general code fixes to make the game run more smoothly. Thanks a million to anyone whos played, reviewed, given feedback, it means a lot (and helps me improve the game). I'm hopeful I'll b

  15. Developer post

    Small Update + Fixes

    -Reduced zombie HP and movement speed -Fixed bug in Endless mode related to player death not ending level -Reworked Grabbing mechanic, should reduce instances of not being able to grab objects Also removed Lab001 and brought back the original Lab001 / Hospital level. Progress is

  16. Developer post

    Small Patch

    Small tweak for the Icelandic Banks stream. -Added chompers to a few levels -Increased the time-reduction on the Exit Beacon -Experimental new "grab" system, use right joystick to dynamically reposition held objects. Check the stream out!

  17. Developer post

    Update Notes - April 6, 2021

    Some pretty hefty changes ahead. Quick form: -Improved AI, some basic object avoidance This will continue to be refined, but you should see some enemies SOMETIMES bee-line towards you instead of just trashing everything around them. Still finding the balance on this. Ive already

  18. Developer post

    Small Tweaks + New Passive Ability

    Small QOL changes (player doesn't attack when exiting "Portal View", the win-screen has a delay before it accepts input, things like that). Removed a fun but broken exploit, players could grab a prop and attack it to zoom across the level. It'll be back as an intentional feature

  19. Developer post

    Level Refresh

    This update sees the original three Lab levels getting retired, possibly to come back at some point. I've added four new Lab-themed levels with some new mechanics, a new enemy type, and some other various fixes and changes. First off the fun stuff: The Lab levels are now complete

  20. Developer post