Sklime - A Difficult Climbing Adventure

ZankaiZanthous

Released
Nov 19, 2024
Platforms
Last updated
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Updates & announcements

19 posts
  1. Developer post

    Coming soon to the PlayStation®5 console!

    Sklime will soon be releasing on Playstation 5. Cross platform multiplayer is not currently supported, but it does have the nice bonus of having DualSense® wireless controller advanced vibrations - also now available in the Steam version when using a DualSense® wireless controlle

  2. Developer post

    Small update - New emotes, private lobbies, bug fixes, advanced haptics

    -DualSense® wireless controller now has more detailed haptic feedback when playing the game in wired mode (You can disable this in the controls section of the options menu to use the standard haptics instead) -A sparkle emote and a scared emote have been added to dpad up and dpad

  3. Developer post

    Pvp, bug fixes

    -Various PvP mode fixes. Likely still has some issues so please report any bugs -Fixed missing translations, fixed language dropdown not showing the correct language -Fixed escape key not pausing and controller disconnect not pausing -Antennae cosmetic fix

  4. Developer post

    The Final Trial

    The final trial has been added to Sklime, and can be accessed after completing all other trials. You can check which trials you have completed on The Surface in the castle building - the icons will have a glowing border in zones you have completed the trial for This is a longer t

  5. Developer post

    PvP mode beta, Caves and Nexus Trial

    PvP Mode (early beta) There's a new PvP mode available in Sklime, it can be accessed toward the end of the Caves zone on "The Depths" map. If you haven't beaten the game yet, I suggest doing so, but it can be accessed at any time so feel free to check it out. While in a PvP arena

  6. Developer post

    Custom Trail Colors, fixes v1.22

    You can now select custom trail colors in the cosmetics menu. The gold trail has been replaced with a multicolor trail, which lets you choose a secondary color for trails to fade to. Wall jump markers have been placed in the standard map, and Terrestrial Nexus has had a few visua

  7. Developer post

    Nightmare balance changes and bug fixes - v1.20b

    Level adjustments A couple of jumps in Nightmare mode have felt unfair, and have been adjusted Firstly, on this jump, the mushroom on the bottom left could push you away after you had already landed on the platform. The segment has been slightly adjusted, so that if you land on t

  8. Developer post

    Nightmare mode map release - V1.2

    The Depths - Nightmare A new map has been added to the game, which you can play after beating the regular map. It's based on the regular map, follows the same structure, but each zone is redone or changed up in significant ways to be harder. This is a very difficult map, which I

  9. Developer post

    Replays, One Arm Mode, Tiny Arms Mode - v1.13

    Replays Beta When you complete a new best a run, the game will try and submit a replay for the current gamemode. These can be viewed from the new Leaderboards tab in the pause menu You can play a maximum of 3 replays at a time from different players, either in the world, or you c

  10. Developer post

    Fixes with grabbing, and floating away bug

    -Fixed the player letting go of grabbable backgrounds when other devices send input events -Fixed an issue where in some cases the player would float away on game start -Restart from the beginning button is now more visually distinct

  11. Developer post

    Speedrun Splits & Sklime Mastery

    You can now enable speedrun splits in the pause menu, an updated version will be available soon to better match what speedrunners generally use. Sklime Mastery - Players who have unlocked all cosmetics and achievements now have their names distinguished in green

  12. Developer post

    Trials & Emotes Update Part 1

    New challenges can be found hidden around the map - Trials! Find the entrance to a trial and complete it to earn an equippable cosmetic item - in the new accessory slot In this update, the first 4 trials were added. Another 4 are planned. Note: The ice trial currently does not ha

  13. Developer post

    Multiplayer "beta"

    Multiplayer is now available on the main branch with many fixes. There will likely still be bugs that I will do my best to fix quickly It lets you see other players who are currently playing, and how far they are through the map. You can still choose to play offline if you prefer

  14. Developer post

    1.03 More rumble support, fixes

    Controller rumble support has been improved, you can turn it off in the settings The space zone minigame npc now says the correct dialogue line after winning multiple times The bird now should fly you at a consistent velocity across framerates Indicators now should be on by defau

  15. Developer post

    Tower Minigame adjustments

    The tower minigame has been moved to slightly later in the tower zone, and a couple adjustments have been made to the minigame's level to make some parts easier

  16. Developer post

    Ruins adjustments

    A few small adjustments have been made to the ruins zone

  17. Developer post

    Ultrawide support, fixes

    -Minigame time scores now display only to 3 decimal places -Ultrawide resolutions should display correctly now, though you'll see out of bounds in some locations and cutscenes will look incorrect -Fixed other UI issues for various aspect ratios -Npcs now use the same voice sounds

  18. Developer post

    Improved Japanese language, allow switching trigger and shoulder buttons

    -Japanese language support has been improved -Fixed settings not saving after restarting the game -Fixed getting buried in snow in rare cases -Fixed percent not reaching 100% when completing the game -Added icons to show which npcs have minigames -Added a sound effect for failing

  19. Developer post

    Small patch

    Fixed spinning wheels not playing sound effects Fixed leaderboard not showing scores in some cases