Now There Be Goblins: Tower Defense VR

Shocktopus Games

Released
Apr 4, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Enter the Goblins world: Unveiling Community Items!

    Hello, Blacksmiths! We're thrilled to introduce a range of community items now available for Now There Be Goblins: Enjoy goblin-themed backgrounds for your profile: add a mischievous touch, or unleash badass powers. Enhance your conversations with some funny goblin emojis. displa

  2. Developer post

    Current State of Development

    Dear Players, It's with a heavy heart that we announce our departure from the game we've been working on for the past 3 years. We've poured our hearts and souls into its development, creating something that we're truly proud of. However, we've come to the difficult decision to mo

  3. Developer post

    Update 1.0.0 - Hobgoblins Update out now!

    We live in dangerous times. The goblin forces are advancing now more than ever, and while you're getting better, unlocking new hammers and better structures... So are they. The goblins have found strong new allies in the hobgoblins. Bigger, stronger, and much badder. Ready to des

  4. Developer post

    Patch - 0.2.0.3 - Stray Goblins

    Bug Fixes, tweaks, and balancing: We noticed a couple of naughty goblins stuck around in the Mineral Mines. They have delicately been 'taken care of'. One of our developers also left a bow lying around somewhere in the Mystical Woods. We do not condone littering, therefore the de

  5. Developer post
  6. Developer post

    [UPDATED] Patch - 0.2.0.2 - Game Breaking Bug In Medium Mode

    Bug Fixes, tweaks, and balancing: - Standard - Medium in The Keep would brick from wave 7. - Standard - Hard in The Keep would brick from wave 6, these have now been resolved. - The Final Detonation wouldn't always award the correct amount of score, this has been patched. - Soul

  7. Developer post

    Patch - 0.2.0.1 - Quick Fixes

    Bug Fixes, tweaks, and balancing: The sun is back in the mystical woods. Several other small lighting glitches in the mystical woods have been resolved. Bow arrow trails now behave properly. Nightmare mode in Frozen Ruins now has correct colliders. Known Issues: There are still a

  8. Developer post

    Nightmare Update live now!

    We're glad to say the nightmare update is live now! Hi everyone! After a long time we're finally ready to release the first big update consisting of the new Nightmare addition as well as some fixes under the hood (such as a complete redo of the animation system as a setup for the

  9. Developer post

    Patch - 0.1.0.9 - Turn speed settings and performance

    Bug Fixes, tweaks, and balancing: 'Turn Increment' setting renamed to 'Turn Speed' Turn speed slider increments set to steps of 5 instead of 15 Turn speed with smooth turn is now in degrees per 1/4 seconds to increase the speed of turning. Turn speed setting now correctly saves a

  10. Developer post

    Get 35% off Now There Be Goblins during the Steam Summer Sale!

    Hello fellow blacksmiths! It's getting warm and sunny outside, and you know what that means right? It means it's time to turn on the AC and play VR all day long! And what's better than playing VR all day long? Playing games that you've bought on sale of course! Steam Summer Sale

  11. Developer post

    Patch - 0.1.0.8 - Rounded-corners in UI and save file stability

    Features: Modes now have a colored border displaying what type of mode it is. Grey = Tutorial Green = Casual Blue = Standard Save files that are corrupted will now be put into a quarantine folder instead of bricking the game. Bug Fixes, tweaks, and balancing: Save files now suppo

  12. Developer post

    Patch - 0.1.0.7 - Tutorial & UI improvements

    Features: Buttons now slightly increase in size when highlighted. When hovering over the stats of a structure, it now shows its value (From Ultra Low to Ultra High). You can now step back and forward on tutorial screens. The 'introduction' tutorial has been slightly revamped with

  13. Developer post

    Patch - 0.1.0.6 - Some smaller issues addressed

    Bug Fixes, tweaks and balancing: GOBLIN BEHAVIOUR Goblins now walk a bit slower when walking away from you in combat. Goblins now avoid walking into the player body instead of the circle to reduce issues when players stand off-centered from their playspace. HAMMERS The Bloodthirs

  14. Developer post

    Patch - 0.1.0.5 - Tutorial Improvements and overall stability

    Bug Fixes, tweaks and balancing: HAMMERS After selecting a hammer in your loadout, the selected hammer wouldn't persist after playing a mode. This has now been resolved. The hammer could become irretrievable when accidentally distance grabbing a weapon with the main-hand while th

  15. Developer post

    Patch - 0.1.0.4 - Some Urgent Issues Resolved

    Bug Fixes, tweaks and balancing: The game doesn't brick anymore when enabling the spectator camera in main menu. When gaining XP but not levelling up, the new XP didn't update correctly. Crashes revolving around videos in tutorial and level select have been resolved. Distance gra

  16. Developer post

    Patch - 0.1.0.3 - Losing, winning and leveling up

    Features: We've added a brand new 'Game Lost' screen giving you a portion of the XP you would've gotten with a penalty based on how far you've come. We also reworked the 'Game Lost' animation to look slightly more polished and distinguish between losing because of statue loss or

  17. Developer post

    Phase 1 - Feedback

    Hi Everyone! The launch week is now official concluded, and we'd like to thank everyone who has already bought the game! Starting now the game will enter Phase 1 of Early Access meaning we'll continue to push out bug fixes and small tweaks while working on bigger improvement base

  18. Developer post

    Patch - 0.1.0.2 - Level Progression Screen

    Goblin weapons don't continue triggering haptics on the controllers anymore after being dropped Tweaked the grades based on your scores Added a level progression bar to the level select to better highlight when which hammer, level and structure variant is unlocked Changed the act

  19. Developer post

    Early Access Launch - Gameplay Livestream

    Hi everyone! It's launch week! Tomorrow we'll be live playing the game, over at our store page. Go check it out to see some gameplay!

  20. Developer post

    Day One Patch - 0.1.0.1 - Some very small fixes

    - Fixed situation in which players could get stuck during the structure tutorial segment. - Fixed issue where Hammers would be displayed out of order in the load-out menu. - Fixed arms of repeater tutorial ghost being blue, despite the rest of the ghost being white. - You now sta