Incremental Adventures

Gniller

Released
Aug 11, 2020
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Late game (TL2+) balance adjustements and bug fixes

    Buffed the conversion formula of transcension points between layers, causing lower layers to yield more transcension points to higher layers. This aims to reduce the slowdown in progression during TL2 and up Show details For those of you that are interested in the internal math,

  2. Developer post

    Mid and late game balance improvements

    Buffed the scaling ascension perk that speeds up prestige layer unlocks and the scaling heirloom that speeds up combat actions. By effect, this makes various time-based milestones available sooner as well Added a biggest stats chain option for ascension autobuyers, which uses a s

  3. Developer post

    Transcension balance improvements

    This update mostly aims to improve the experience of Transcension layer 2+, but helps a bit with layer 1 as well. Lowered the price scaling of Transcension upgrades after the third (for all layers). Points spent on the old price that would now be cheaper are auto-refunded. The ba

  4. Developer post

    Small update

    Increased the maximum offline progress cap from 3 days to 5 days. It scales based on total time played and is obtained after roughly 122 days of playtime (including time prior to this update). This cap might be raised to 7 days in a future update if most of you want it to Correct

  5. Developer post

    Introducing Transcension Feats

    Transcension Feats are somewhat like Ascension Trails, but come without a penalty. You don't need to queue them, and they aren't directly related to transcension layers. They provide a bonus to the transcension points formula after reaching certain ascension layers within 3 or 14

  6. Developer post

    Introducing: Automated save backups and a new Armory heirloom

    Added automated save backups, both prior to manual resets on highest or new layers, and on a daily schedule. This should allow you to correct mistakes or adjust strategies more easily, without the need to manually backup before big resets. This feature can be accessed from the op

  7. Developer post

    Small update

    Added a description to all prestige, ascension and transcension tabs to describe what they provide, reset and how to acquire more available points. Instead of just informing you in the alert when you hit the button Prestige unlocks that require the same unlock to be purchased on

  8. Developer post

    Small update

    The game client no longer forces Steam Cloud to be enabled, but will instead offer to enable it when you launch the game. If you decide not to, it will only use a local save instead Fixed a freeze that a small amount of very early game players ran into in a specific scenario, pre

  9. Developer post

    Introducing: Transcension

    It's been a bit since the last update, but that's mainly because I've been working on this one for a while. Since the release on Steam, most updates have been focussed on improving the early game experience. I think that helped the game a fair bit, so I'd like to thank you for al

  10. Developer post

    Small polishing update

    - Added a small title for loadouts (both heroes and autobuyers) to give a general impression what's saved in that loadout - Updated the third autobuyer preset to work a little better out of the box (it's still aimed at high floors) - Slightly improved number precision for autobuy

  11. Developer post

    Reworked soft-buy among other quality of life improvements

    - Reworked soft-buy. It no longer requires autobuyers on manual prestige to be enabled, and the soft-buy multiplier setting was removed. This should make the usage of soft-prestige less of a hassle - Added a tip based on current progression to the ascension trials tab for players

  12. Developer post

    Small bug fix update

    - Fixed a bug that caused the ascension version of "biggest stats gain" prioritization to not unhide the ascension tab and prevent the auto-ascend perk from working when no layers could be auto-bought

  13. Developer post

    Introducing autobuyer presets for prestige

    - Introducing autobuyer presets for prestige. It comes with one click set-all autobuyer configurations, including advise on when to use them. This is specifically aimed to reduce the confusion among new players that the biggest stats prioritization only partially resolved - Bigge

  14. Developer post

    Small update aimed to make the autobuyer complexity less overwhelming

    - Introducing prestige autobuyer prioritization: biggest stats gain. It prioritizes the layer that can currently buy the biggest stats increase and is mostly aimed to make the introduction to autobuyers easier for new players. It is also used as the new default. Existing saves wo

  15. Developer post

    Early game and multi launch update

    - Future content is now teased with "locked" buttons to make it more obvious to new players that there's more content to unlock - The prestige and ascension sub-menus now remember which tab you last selected and default to this tab instead of the likely significant layer - Added

  16. Developer post

    Small update

    - Fixed a bug where overheal would be incorrectly applied when it shouldn't be applied at all, resulting in too high healing values - Adjusted the loading screen text, fixed a typo and added another tip to resolve a common steam installation issue