Nautikin Adventures has been released to 1.0!
https://store.steampowered.com/app/2244830/Nautikin_Adventures/

https://store.steampowered.com/app/2244830/Nautikin_Adventures/

For anyone interested in my latest game, check this out! Nautikin Adventures
Check it out!
https://store.steampowered.com/news/app/2244830/view/6966546241855770493
This is what I have been working on:
This is what I have been working on:
https://store.steampowered.com/app/2244830/Nautikin_Adventures/
All Revmatek games are now on sale!
All Revmatek games are now on sale!
This game will no longer be developed due to lack of interest. There is a ton to do in it now, but the story is unfinished. If interest picks up I may continue development. The price of the game has been lowered to reflect the missing content. Have an excellent day! 🤖
This game will no longer be developed due to lack of interest.
There is a ton to do in it now, but the story is unfinished. If interest picks up I may continue development. The price of the game has been lowered to reflect the missing content.
Have an excellent day! 🤖

AHHH! The first of the updates is here! Thank you to those who have left feedback so far, keep it up and i'll keep updating the game. Below are some patch notes for your consumption. See the bottom for additional developer ramblings. Fixes Smoothed out physics interactions when r
AHHH! The first of the updates is here!
Thank you to those who have left feedback so far, keep it up and i'll keep updating the game.
Below are some patch notes for your consumption. See the bottom for additional developer ramblings.
This update started off with some new vehicles I wanted (namely the bus). Bus turned out really cool


Much of the changes after that were driven by story changes and things from my backlog that were more or less getting in the way of that. The next update will likely be similar but I would like to try to focus more on working off random things from my backlog / adding new stuff that I think is fun that really has nothing to do with anything (along with story updates / bug fixes). One example of that would be the subway. Making it so you can ride around from station to station underground. For what purpose? I guess I just think it is fun. Maybe you can use it to avoid the cops or there will be more of a purpose to it later. I would like to add more weapons early on in the next update as well that can be purchased. Originally I was going to add helicopters for something in this chunck of the story, but I may add those separate from the story. I have some concerns about flying around through the world quickly, much faster than the cars can go, so I will have to likely make some changes to world generation to accomidate flying vehicles, which could take a while. Perhaps that would be better for its own update. While speaking of vehicles, it seems like there is a need for faster cars so I will likely add a sports car of some sort that is a little bit rare. In line with that I think that the cops ability to chase you in vehicles is lacking and there needs to be more of a chase / crashing into you while you drive. Unfortunately that means I need to upgrade the driving AI which has problems with small objects and turning excessively, without doing so would result in the cops flooring it in your direction and crashing into things the first time you turn. Maybe it would turn out better than I expect, but I forsee this will take a while. I will likely just add it into a patch somewhere along the way.
If you like this game and wish it to continue recieving updates, please leave a review stating what you like / don't like and start discussions. The next update will likely be in a month of so.

Just finishing some world generation changes and testing. It will likely be another week or so.
Just finishing some world generation changes and testing. It will likely be another week or so.

I am very excited to let Steam get their hands on this (and a bit anxious). This game has been in development for quite a while now and I think it is finally ready to have some early access outside of the alpha testers. I do appreciate the testers taking time to play this and I a
I am very excited to let Steam get their hands on this (and a bit anxious). This game has been in development for quite a while now and I think it is finally ready to have some early access outside of the alpha testers. I do appreciate the testers taking time to play this and I am glad that they enjoyed it! Now it is time for others to enjoy the game. If you really like this game, support the game and leave reviews and feedback. I am going to make an effort to be more verbose in updates and communication rather than my normal rattling off of bulleted information (like this announcement into the void).
I am hoping to do regular updates for this game. The frequency of the updates may depend on the amount of feedback and reviews the game gets but I would like to aim for at least 1 bigger update per month. In the past I have done every week or other week, which I may still do depending on what the changes are. Please read the early access description if you are interested in the planned goals of this game. I would also like to include the following in the larger monthly updates:
Unspeakably there may be times where unexpected things happen. For example if there is a reoccurring game breaking issue or someone is having problems with a save file. These sort of problems should have a quick turn around time.
I would like to say that the story is maybe 1/8th implemented (1/3 in my head I guess). I like the direction the story is going and I have a good ending in mind that should be interesting. I would suggest that those who would play this game for the story expect the unexpected and be prepared to have to wait a month or so for new chunks of the story to be added. At some point assuming things are going well I may also start adding "side quests" or side story and odd jobs.
The weapons added to the game are most likely going to be uniquely obtainable. Many will only be found on the enemy they spawn with or in specific loot boxes that are randomly placed throughout the world (they are free... not dirty microtransactions... just boxes with loot in them you can find and open). Other weapons will simply be available in the gun stores.
As I said I will be adding vehicles as I go. The more I add the more complex the traffic will become. I am still on the fence about whether or not to make them obey traffic laws. One vehicle I am excited about adding is the bus. I want the player to be able to ride around / walk inside / on the bus from stop to stop and engage with the environment from inside (walk around and shoot from the bus). At some point I would like to add air vehicles but I will talk about that more later.
There is a concept in the game currently of "zones". The zones determine what sort of tiles can spawn in the area and the general layout of the location (infinite world... in theory anyway). As time and updates go on these will become more complex and more zones may be added. Currently there are only 2 types (residential and commercial), later more may be added dramatically changing the world (industrial, crime, airport, military, etc.) It should be pretty cool! The world itself is persistent to some degree, if you drive a long way away and come back it should be the same as you left it (referring to the static environment). NPCs and other dynamic objects may be somewhat more unpredictable. The entire world is based off of a global seed that determines the pseudo-random generation of the rest of the world (infinite... may be some hardware limitations if you head in one direction for many many hours, good luck exploring the whole world though...). One nice thing is that I cannot predict everything that is out there, and the more I add the more unpredictable it becomes (don't panic)! There is currently a tactile way to change the seed included in the first story chunk (though it may not be apparent). This will likely change in some way later on, it is just there for now to have the functionality present.
There is undeniably a lot of content already in this game and a lot more planned. The more variation, objects, weapons, buildings, cars, mechanics added to a procedural game the more interesting it will become. As it stands today it is plenty interesting and it leans towards a chaotic sandbox. I would like to add all the things I want and everyone wants to this to make it truly its own world. That may be unrealistic (by definition) but I would like to make an effort.
I would love to keep updating this game for years to come, we will see what happens. If you like the game and want to see more content and the game to be kept alive, leave a review, tell your friends, start discussions, and engage with announcements. I am going to do my best to meet expectations.
Enjoy!
-Revmatek

The early access release is fast approaching! Keep an eye out!
The early access release is fast approaching! Keep an eye out!


Drivable vehicles: Destructible vehicles:
Drivable vehicles:

Destructible vehicles:

The story is now roughly 1/3 of the way completed. Preparation for early access release has begun!
The story is now roughly 1/3 of the way completed. Preparation for early access release has begun!
Story work is now in progress! This is exciting because it means that the story should be part of early access.
Story work is now in progress! This is exciting because it means that the story should be part of early access.
Gun stores are a good place to buy weapons and ammo as well as practice shooting.
Gun stores are a good place to buy weapons and ammo as well as practice shooting.
Imagine a world where no one obeyed traffic signals. Perhaps the cars should obey the signal normally and ignore the signal when frightened by chaos.
Imagine a world where no one obeyed traffic signals.
Perhaps the cars should obey the signal normally and ignore the signal when frightened by chaos.
Hospitals will be a neat place to hide/explore and find health items as well as containing yet to be determined secrets in the basement which can be accessed by finding a keycard inside.
Hospitals will be a neat place to hide/explore and find health items as well as containing yet to be determined secrets in the basement which can be accessed by finding a keycard inside.