Dixotomia

DeepMatrix

Released
Jan 22, 2026
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Dixotomia is available in Full Release

    After all these years, we’ve finally built the VR experience we always dreamed of sharing. And now it’s officially here! What started as a solo dream project many years ago has grown into a huge game with lots of levels, mechanics, guns, abilities, enemies, bosses, and fun! The d

  2. Developer post

    Dixotomia releases on January 22nd

    Dixotomia will be available in Full Release on January 22nd at 1 PM PST We've been waiting a long time for this day. We really hope you'll enjoy the final experience!

  3. Developer post

    Full Release in just a few days

    Hello everyone! The development path was long and full of obstacles, but we are almost here. The final build was packed and sent for review some time ago. So we are extremely close to the Full Release. Be prepared to land on planet Karna and uncover shady schemes with your shotgu

  4. Developer post

    From Struggle to Strength | Preparing for Full Release

    When we launched our game into Early Access at the end of August, we were full of hope. But the reception was a wake-up call. Many players rightly pointed out that the game wasn’t where it needed to be in terms of polish, balance, or content. Even by Early Access standards. It wa

  5. Developer post

    Dixotomia 2024 Development Recap 🦇🎮

    We're back in the game with huge news Hey, fellow vampire slayers and sci-fi enthusiasts! First of all, let’s address the bat in the room 🦇—yeah, we’ve been quiet for a while. But it wasn’t the silence of a coffin; it was the kind of silence where you’re furiously hammering away

  6. Developer post

    Dixotomia: results for April!

    We don't disappear from the radar! Today the Dixotomia VR team is sharing the development totals for April! 📃 Game Design In game design, we've got a lot of updates again: Vampire's new ability, Blood Spear . The ability will form a spear in front of your hand that will fly in a

  7. Developer post

    Dixotomia: results for March!

    New month - new month's results! Here are the latest Dixotomia VR development notes 📝 Game Design April was rich in new systems for our project! Enemy spamming system The essence is to create a challenge for the player, in which he takes turns eliminating waves of enemies eager

  8. Developer post

    Dixotomia: results for February!

    February has passed with its frosts and warm days are ahead, so it's time to tell you what new things we managed to do last month! Game Design As we know, every mechanic or feature starts with a concept document. February was productive for working out the gameplay component. So,

  9. Developer post

    Dixotomia: development results for January!

    Another month of development has passed and once again we keep catching the feeling that the more you know, the more you realize you don't know anything. Along the way we've tried to keep up with the times and if we saw an engine update come out, we wanted to sooner install every

  10. Developer post

    News!

    🌟 3D Art Innovations: • We're thrilled to reveal that we're expanding our in-game arsenal with a variety of weapons. • Following the introduction of a customizable pistol, we're now developing an automatic rifle. We're currently finalizing its geometry before moving on to the pa

  11. Developer post

    Wow! News!

    🎨 3D Art and Visuals Update from 3D-Den: • Our 3D artist "Den" reimagined a game location from scratch after initial trials. • The new location boasts superior optimization, achieved through the extensive use of tyl textures and trips. • Props have also been redesigned, using a

  12. Developer post

    Stream with developers: new demo Dixotomia VR

    Hello, on October 27 at 21:00 we will show you the gameplay of our games, updated models, weapons and interface. See you on the stream!

  13. Developer post

    New Demo «Dixotomia»

    "The most important change - the Demo version has become completely standalone! Previously, a PC was required to play it. But now you can simply download it to your headset. You can play it on Oculus Quest 2/3/Pro and Piko 4. The game weighs only 400 MB - because optimization is

  14. Developer post

    News

    "The third intense month of development is coming to an end! Let's share our impressions and thoughts. The main focus of our work remains on optimization, location assembly, lighting setup, modeling-remodeling, and other small tasks. It's a daily effort that involves all project

  15. Developer post

    News

    Dichotomy. Bullet 2/18 First things first! The month of June marked the beginning of migrating old locations to a new repository. The first one to undergo the transition was the starting location codenamed "Training Room." We worked hard and voila! Now it can be experienced on th

  16. Developer post

    News

    The first summer month has arrived, and with it, we burst in with our news! Our dream team has had a very joyful addition - we now have fantastic hard-surfers, a level designer, and an incredible programmer ☝️ This means we are even closer to the release. By the way, we are looki

  17. Developer post

    Dixotomias' Developers Stream | Demo Gameplay

    Hi gamers! Today, June 19 at 20:00, we are going to show you the Dixotomia's gameplay, tell you about our main characters, points of the plot and future plans. See you soon on the stream!

  18. Developer post

    Stream with developer

    Hi gamers! Tomorrow, June 18 at 20:00, we are going to show you the Dixotomia's gameplay, tell you about our main characters, points of the plot and future plans. See you soon on the stream!

  19. Developer post

    Devlog #2

    CyberHeads is here and this is the second part of the Developer's Diary! The month has been eventful! Core We added a mighty boss at the end of the DEMO. Yes, it's coming! A number of minor bugs were fixed, the visual part was improved. The bots also got it - now they shoot more

  20. Developer post

    Devlog #1

    Greetings! This is CyberrHeads and here we have our first Developer's Diary! In this feature, we explain what we have been working on, what is already done and what still remains to do. Let's start with where we are. Considering the messages from the community we receive, many ar