Tenjutsu

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Deepnight Games · Devolver Digital

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Planned release

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Step into the shoes of a renegade yakuza hellbent on defying her former associates and loosening their grip on the Secret Garden City in this fast and fluid rogue-jutsu from Sébastien Benard, the designer of Dead Cells.

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  1. Developer post

    Dev Blog #2 | From Beat-em-up to Roguelite

    The Origin Story Tenjutsu is set in a sprawling open Japanese city where you punch and kick your way through gangs in any order. But it wasn’t always like that. It began life as a small, focused brawler. An extended version of my 48-hour Ludum Dare game . In that first version, y

  2. Developer post

    Dev Blog #1 | An Action Scene Which Became a Game

    It’s been a while since I last posted new content here. As you may already know, I’m hard at work on my second solo-dev title, Tenjutsu . Well, not so solo actually, as I’m working with Daniel aka Dnilox , who helps me with the character animations and in-game chara-design, and w

  3. Developer post

    The origin and intent behind Tenjutsu

    Hi everyone! I recently sat down with the folks from Games Horizon and had a great chat. Check it out below and learn more about which anime and video games inspire me, what I learned from my past experiences, and what the intent behind Tenjutsu really is. CLICK ME --> In othe