Hotfix
Rare Crash on level end
Rare Crash on level end

Rare Crash on level end
Rare Crash on level end
+ Fixed a crash when winning a battle after unlocking every flag + Fixed a crash when leaving the Armory right after previewing an ability + Fixed a crash in the Help screen tutorial animation when closing it mid-animation + Fixed a crash when loading a mission
+ Fixed a crash when winning a battle after unlocking every flag
+ Fixed a crash when leaving the Armory right after previewing an ability
+ Fixed a crash in the Help screen tutorial animation when closing it mid-animation
+ Fixed a crash when loading a mission
+ Live star tracking in battle: each top-bar stat now carries a stripe that drops away the moment its star condition is broken + Achievement descriptions now show progress (percentage and count) + Ability achievements now require 50 uses instead of 200 + Added icons for the domai
+ Live star tracking in battle: each top-bar stat now carries a stripe that drops away the moment its star condition is broken
+ Achievement descriptions now show progress (percentage and count)
+ Ability achievements now require 50 uses instead of 200
+ Added icons for the domain-conquest achievements; the all-stars versions are marked with a star badge
+ Renamed "Hives" to "Towers" everywhere
+ Fixed "Killer" (100 kills) never being awarded
+ Fixed "The Liberator" (complete the campaign) never being awarded
+ Fixed the achievements screen hiding 12 of the 39 achievements
+ Fixed enemy troops lost always showing 0 on the victory screen
+ Fixed the Spanish translation of the towers stat
+ AI now slower to think + Text can be skiped via space key
+ AI now slower to think
+ Text can be skiped via space key

A lot of fixes and updates were made during the release. Most important: AI was tuned down, and Easy difficulty was added and tuned down as well. Now player cant miss Armory - added card, animation, and hint to use it. changelog: 1.532 + Armory Visibility + AI now takes extra 10
A lot of fixes and updates were made during the release.
Most important: AI was tuned down, and Easy difficulty was added and tuned down as well.
Now player cant miss Armory - added card, animation, and hint to use it.

changelog:
1.532
+ Armory Visibility
+ AI now takes extra 10 seconds to regain his full speed
+ Improved targeting for troops
1.520
+ Easy AI now thinks 10% slower and is more hesitant (30% instead of 50%).
+ Hard AI is now more hesitant during the first 30 seconds of battle.
+ Default volume is now set to 50%.
+ Update to Language selection
1.510
+ Added new type selection.
+ Clamped game zoom levels.
+ Updated pause screen texts.
+ Fixed SFX volume control.
+ Fixed slider sticking issues.
+ Made tower flags brighter.
+ Easy AI now thinks 10% slower and is more hesitant (30% instead of 50%). + Hard AI is now more hesitant during the first 30 seconds of battle. + Default volume is now set to 50%. + Update to Language selection
+ Easy AI now thinks 10% slower and is more hesitant (30% instead of 50%).
+ Hard AI is now more hesitant during the first 30 seconds of battle.
+ Default volume is now set to 50%.
+ Update to Language selection
+ Added new type selection. + Clamped game zoom levels. + Updated pause screen texts. + Fixed SFX volume control. + Fixed slider sticking issues. + Made tower flags brighter.
+ Added new type selection.
+ Clamped game zoom levels.
+ Updated pause screen texts.
+ Fixed SFX volume control.
+ Fixed slider sticking issues.
+ Made tower flags brighter.

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Hey guys, we are still working on new GUI - I would love to update it first, before working on trailer. While it takes a while and I expected some difficulties with production - being in country that is waging a war is chaotic to describe at best. Our team is moving away from it
Hey guys,
we are still working on new GUI - I would love to update it first, before working on trailer.

While it takes a while and I expected some difficulties with production - being in country that is waging a war is chaotic to describe at best.
Our team is moving away from it - someone already did, someone stuck, someone in hiding.
At this moment - all we need is just extra time. Like 1-2 months extra.
You can always reach me via email or tg - links in my profile.

Hope you going ok.
- Badim

Hey guys, Millennium Conflict Demo is live. While you can try to test gameplay - we re-working all windows, design, buttons - everything that is not gameplay related For example, the new Headquarters will look like this: It will take a while - but I hope they will be live before
Hey guys,
Millennium Conflict Demo is live.
While you can try to test gameplay - we re-working all windows, design, buttons - everything that is not gameplay related
For example, the new Headquarters will look like this:

It will take a while - but I hope they will be live before release date.
"Millennium Conflict" is a next chapter in "Conflict Craft" and "Control Craft" series.
You're welcome to drop a comment here or via discord: https://discord.gg/hUnVAqs

Hey guys, come join me at live stream - We'll play Millennium Conflict and talk about stuff.
Hey guys,
come join me at live stream - We'll play Millennium Conflict and talk about stuff.


Hey guys, come join me at live stream - We'll play Millennium Conflict and talk about stuff.
Hey guys,
come join me at live stream - We'll play Millennium Conflict and talk about stuff.
