The Infected

DigX Studios

Released
Aug 6, 2020
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    V24 Live Branch Update!

    Heya Folks! The latest patch is now live on the main game branch, bringing new content including the Clay Mixer, Melon Crates, new furniture pieces, Trader Jobs for earning tech points, and a variety of gameplay tweaks and fixes. This update also adds environmental storytelling,

  2. Developer post

    Beta Branch Update V24.5!

    Hi everyone, This beta branch update includes localization for all the missing text (including story notes) and tweaks the Jobs feature based on community feedback. Assuming no issues come up, V.24 will move to the public branch this Friday. Added: Missing text across all culture

  3. Developer post

    V24.3 Beta Branch Update!

    Hey everyone! New content has been added to the V24 beta branch. We’d love to hear your thoughts as you play, so check out our dedicated beta feedback subforum and share your feedback on the tech changes and Trader Jobs. (Also the lore notes, if it's your first time checking them

  4. Developer post

    V24.2 Beta Branch Update!

    Hey Folks, the latest patch is now live in the Public Testing Branch, including new content like the Clay Mixer, Melon Crates, furniture pieces, and several gameplay tweaks and fixes. This update also introduces environmental storytelling: scattered lore notes and POIs are now av

  5. Developer post

    Infected Progress Report

    Hey everyone, quick update on where we’re at! We’ve been working on story mode and tackling some quality-of-life fixes based on your feedback in the Mega Thread. But we’ve been hitting engine-level issues and performance bottlenecks that keep breaking the changes we're trying to

  6. Developer post

    V23.1 Small Update!

    Hi everyone! We're rolling out a minor update to address a few issues before announcing a larger update in the next month. ADDED 3 new music videos to the TV and extended sound attenuation falloff distance New POI for the upcoming story mode BUG FIXES Fixed an issue where double

  7. Developer post

    Community Feedback Thread

    We’re putting together a one-time feedback thread to gather all your thoughts in one place—issues, suggestions, balance gripes, things that still feel off, stuff that feels great, wishlist ideas, you name it. Creators, give us a hand and let your viewers know about the thread- we

  8. Developer post

    V23.0 Is Now Live On the Public Branch!

    Hey folks, Today's Update: This patch brings major improvements to early-game flow, loot balance, control quality-of-life, and sets the foundation for future story mode content. Many of these changes affect early systems and may only be noticeable with a fresh save. Thank you to

  9. Developer post

    V23.0 Beta Branch New Update Cycle!

    Hey folks, Welcome to another Beta Build Cycle! This update brings big changes to early-game flow, loot balance, controls, and sets the foundation for future story mode content. While a new save isn’t strictly required, we’d really appreciate it if folks started a fresh playthrou

  10. Developer post

    V22.3 Small Patch Update!

    Hey everyone, Just another small patch to fix some bugs and a small change to the map/environment. Best regards ADDED - New cave and some changes to the landscape near the new City POI. CHANGE - Changes to the map image to reflect the new environment. BUGFIX - Cart could end up u

  11. Developer post

    V22.1 Mini Patch

    Hi everyone, just a few changes and fixes. Best Regards CHANGE - AI in city POI will not drop coins. Since the AI respawn on death it became to easy to mass gather coins. ADDED - Elevator settings panel that allows you to add tooltips to your floors and disable unwanted floors. B

  12. Developer post

    V22.0 Update is now Live!

    Hey folks, Below is a breakdown of the new features, fixes, and changes live in V22. This build is heavily focused on build parts and some end-game advanced placeables. Thanks for all the community feedback and suggestions during this beta cycle! Your input has been invaluable in

  13. Developer post

    V22.0 Beta Branch New Update Cycle!

    Hey everyone, Welcome to the Beta Test Cycle for V22! Suggestions are especially valuable during this phase, as we can implement and test them directly— so if there’s something you’ve been wanting to see in the game, now is the time to share it! Here’s how it works: Preview Build

  14. Developer post

    V21.0 Update is now Live!

    Hey folks, Below is a breakdown of the new features, fixes, and changes live in V21. We hope you enjoy the new additions and improvements. Additions: Stone Crate Rack – Store up to six stone crates for better organization. Electric Furnace – Offers 20 slots and consumes 200 power

  15. Developer post

    V21.0 Beta Branch New Update Cycle!

    Hey everyone, We’re trying something new with how we handle updates, and we’re excited to share it with you! Starting now, players can actively participate in the current update cycle while it’s still in progress—rather than waiting until it’s fully finished. Here’s how it works:

  16. Developer post

    V20.4 Small Patch update!

    Hey everyone, Sorry for all these small patches, I know it can be annoying but I want to fix all the lingering issues reported before moving on to V21, BUGFIX - Issue with Mike nav mesh when building certain build pieces above his house or townhall that would result in him remain

  17. Developer post

    V20.3 Small Patch Update!

    Hey everyone, Just a few more fixes and changes. BUGFIX - Finally fixed the issue with the storage chest names flipping from lower to upper case letters. BUGFIX - Lootable coins placed on a table in a POI where sometimes de-spawning, BUGFIX - Spawning of animals within large boul

  18. Developer post

    Bugfix Update V20.2

    Hi Everyone, Just a small patch to fix a few bugs. BUGFIX - Battery rack issue, could not place batteries after moving the rack. BUGFIX - Fixed a few floating cliffs and boulders found. BUGFIX - Mike would get stuck on doors when open/closing them. BUGFIX - Could not craft items

  19. Developer post

    V20.1 Bugfix Update!

    Hi everyone, Just a bug fix and a couple of changes. - BUGFIX: After moving a chest rack, players were not able to place chests back into it. - CHANGE: The garage can now be used to seal a base in the winter. Some players like to attach the garage to the base and use it as walls

  20. Developer post

    V20.0 Update!

    Hey folks, Back at the end of August, we asked for your feedback on The Infected, and we received tons of responses. We’ve been working hard on making changes based on what you told us, and today’s update reflects a lot of that input. Below is a breakdown of the new features, fix